Non-reflective 1% melee (100% non-reflective ranged)
So you kinda DONT KILL a mate in ONE HIT by mistake, makes sense, but lets realize 1 thing:
I suposed the following content without any base on lecture:
IF U HIT SOMEONE RIGHT IN THE CHEST its already 100% damage, I supose... and like JUST WITH A SMALL PART OF THE WEAPON, like barelly hitting well.. it gotta deliver MUCH LESS than 100% damage, right? SO is it really necessary to filter 1% damage?
I MEAN, if you hit your mate in a damm of a hit, hes suposed to die!
It should be definetly 100% damage.
NOT even a little bit less. :S
Forgive my caps... :S
Also: "100% non reflective ranged" means that wile ure fighting someone, his mates are nonsensely shooting you with throwing axes, pilum and arrows like if their mate wasnt there?
I am really sorry but I dont think its EVEN a little bit fair.
PERHAPS... the best possibility is to make it possible to edit on custom battles... so people like this guy quit whinning.
But im more to hardcore way of stuff... ff 100% if not more when hit by its read side.
With possibilities of "critical"

atleast, when hitting from behind!
No offences, mates... :S