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  1. Foamy

    Hunter's Moon Combat Testbed Released!

    Thanks!

    Attack direction is based on a couple things, if you left click, drag, and release quickly, then it uses the average direction of your mouse gesture. If you hold it longer then it just used the direction from your first mouse point to the last. This means you can fine tune the angle by moving your mouse in a circle. works the same for stabbing. So I think it's pretty close to M&B if you release fast, different if you hold it. You can lock the angle by hitting the right mouse button too, that lets you run around and aim while holding the attack ready. Hope that's not too unintuitive, it's hard to pack in the detail needed while keeping controls easy.

    Game has an ambient sound running, maybe it's too strong?
  2. Foamy

    Hunter's Moon Combat Testbed Released!

    Just updated to 1.1. I have a feeling almost nothing functioned for most people, this will hopefully fix that.
  3. Foamy

    Hunter's Moon Combat Testbed Released!

    You can get it here: Link I recently released an AI testbed Here, this is the combat equivalent. It's just the basics at the moment, but there's some fun to be had in the multiplayer.
  4. Foamy

    My experimental AI game for university, also a testbed for something much bigger

    Analysis of results is tomorrow; I have a reasonable number of results but not as many as hoped. Any additional surveys would be really useful. No need for extra comments in them either.

    Thanks for all the help so far. I think this study is going to be very valuable for the future.
  5. Foamy

    My experimental AI game for university, also a testbed for something much bigger

    The testbed's very light weight outside of the procedural generation. That can be avoided by not moving far from spawn though.

    it doesn't have a very long lifespan of entertainment (time has been a major limitation and polish/depth/reliability has suffered badly) but the Ai does have its "clever girl" moments.
  6. Foamy

    My experimental AI game for university, also a testbed for something much bigger

    You can get it here: Link I've been working on this for ages, and the larger game for over a year now. Mostly completely silently while we prepared. Hunter's Moon is not as far along as I feel it should be before reveal, but the testbed needs exposure and so HM has to be there too. The main...
  7. Foamy

    1st St. Petersburg Narodnoe Opolcheniye Regiment *New Commander*

    Unfortunately i'm going to have to withdraw my application due to unforeseen complications with warband and the uni's network.
  8. Foamy

    Waterloo Event Instructions. READ!!!

    When will the download link be posted? if it's big people with slow connections will need time to download.
  9. Foamy

    [M] 1866 mod for Warband multiplayer v.5 - Unofficial patch for 1.132 available!

    Are nades going to be taken out of the next version?
  10. Foamy

    Vive la France! Vive l'Empereur!

    maybe although the combat in the new patch will be totally different. since we'll be able to train with the guns 2 weeks before the battle it's probably easiest if we do all our training then.
  11. Foamy

    Artillery

    Are there any plans to allow spiking?
  12. Foamy

    Requests for custom banners, surcoats and shields

    Please is not a long word. neither are thank and you.
  13. Foamy

    Requests for custom banners, surcoats and shields

    Here we go: http://rapidshare.com/files/408857937/Banner.rar

    I included Timothy's template too.
  14. Foamy

    Requests for custom banners, surcoats and shields

    If anyone is interested i can post my .psd template here. It's really easy to use and all you need is the plain image with no texture and just modify a few layer opacity to get the saturation and darkness right. It also has a guideline showing the vertical and horizontal lines with marks showing where the edge of a round shield would be.

    Makes banner creation extremely easy. not sure if gimp or paint.net open .psd files though.
  15. Foamy

    [CoR] Corporation of Radicalization

    ModusTollens 说:
    Not everything is possible, but all possible things are probable to some degree (even if they are just highly improbable).

    It is impossible to know for certain that anything is impossible. therefore there is a small chance you are incorrect and so therefore there is a small chance that it is possible.

    Actually probable and improbable are opposite. probable being that it is the most likely or at least one of the most likely outcomes. improbable meaning the least or one of the least likely outcomes.
  16. Foamy

    Requests for custom banners, surcoats and shields

    Yes by you. Not for everyone else though unless you have it included in one of the banner packs. unfortunately all the slots in them are reserved for clan banners. I recommend you sign the petition for the developers to remove the banner cap so that everyone can have one.

    See: Here and here.
  17. Foamy

    [CoR] Corporation of Radicalization

    Tercero 说:
    *jumps out of the window pretending to fly*

    muleeek you filthy traitorrr!!!!!!!!!!!!!!!!!!!!!

    Since when is you falling to your death due to gravity not counted as part of the "everything"? everything has always been possible but that does not mean that it is probable.
  18. Foamy

    [CoR] Corporation of Radicalization

    That makes a lot more sense.
  19. Foamy

    Custom banners for Warband

    todayskiller 说:
    Well then, this is more a personal Request :smile:...But do you do NFL football teams? :grin:...I would love an oakland one =]

    http://forums.taleworlds.com/index.php/topic,27335.3105/topicseen.html
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