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  1. RCC Server Main Thread [Beta 7] [Rules Translation/s added! - Swedish & Italian]

    S0mebody 说:
    Narref you had both N0body and I respond to your complaint.

    I spent quite a bit of time reading and reviewing the logs for you, and creating an extract of the interaction between you and the robbers, together with the interaction from the Staff who came to your aid.

    The staff spent a total of 18 minutes dealing with the issue and remained completely polite through out, despite your responses.

    The whole case hinges on how 'reasonable' is applied in the sense of a robbery and the interpretation of that.

    As N0body very well summarised, reasonable is 'you cannot demand what they do not have'.
    The rules also state that Armour can not be taken.

    The risk then is that the victim refuses to give what is demanded, and they have (hence reasonable) and ends up in a violent confrontation where they may lose their life.
    Armour, weapons, some gold drop and any other possessions will then be forfeit to the robber/bandit.

    The victim has to weigh up the chances of them surviving such a conflict, and whether or not they are prepared to gamble their valuables.

    In your specific case the robbers were being more than reasonable, they were not asking for ALL of your cargo of ores, yet you responded Out Of Character in a non RP manner and attempted to use YOUR interpretation of the rules against them.

    Erk the leading robber even directed you to a tutorial he had created, and we as server owners had sanctioned, that would have helped you understand and even survive the incident.

    I would like to believe that the Admin team on RCC are very fair and even handed, and are very knowledgeable regarding the rules.
    The admin you dealt with, Blake, is a very seasoned admin who has been on our team from the very beginning and his patient attitude was a testimony to his experience and professionalism.

    All your reasoning is flawed from the point you state "the victim refuse to give away what it was robbed" since i didn not draw my sword even thought i had a class capable of fighting and did not try to run away.
    But it's ok, after i've been threatened in your forum by the player who broke the rules against me that i will get banned if i keep on this I can clearly see now you have no real intention to apply your own rules properly.
    Your only points are fallacies against me, and compliments to your staff mates.

    Anyway i just posted a link from you're own forum if you feel unconfortable or ashamed about it, that's your problem not mine.
  2. RCC Server Main Thread [Beta 7] [Rules Translation/s added! - Swedish & Italian]

    I would like just to recommend not to use RCC forum complain system since it's compleating meaningless.
    If you are an admin or a friend of it you are right ALWAYS rules, server rules do not apply.

    Proof
    Just from RCC forum.
    http://rccclan.com/index.php?/topic/1592-abbusive-robbery/

    Admin started talking about off-topic stuff just to end with "you are wrong because I say so no matter what your proofs state which i will totally ignore"  :mrgreen:
  3. HRAFNABJÓÐR – official Víkingr server

    Just poiting out what i said was just a humouristic quote from a pretty famous movie http://www.youtube.com/watch?v=m_mDTLphIVY , but i will not quote pulp fiction again if it is against the rules.
  4. HRAFNABJÓÐR – official Víkingr server

    Today about 20:55 a couple of no named players, they probably edited their name in profile.dat with non warband symbols, starting mass teamkilling and trolling in Hrafnabj... server.
    This is prob not the proper section/forum but i doubt that's allowed but im posting it i case some admin want to check the logs in order to ban or warn them from their ip or serial number.
  5. [WSC] Warsong Clan

    A nice clan!
    from a CHS and an old hispano
  6. Im going to punch a baby.

    The exceeding arrow 说:
    Punch a baby cat/dog!

    Not all dogs or cats, just puppies and kitties
    They're more weak  :wink:
  7. Im going to punch a baby.

    So ¿did you punch that baby?
  8. Having a hard time getting kills while using a shield.

    MadocComadrin 说:
    apz2488 说:
    my problem seems to be every player with a 2 hander swings faster than me, maybe its just my reaction time.

    I've been wanting to elaborate on this for a while. In some respects, 2-handers do swing faster than 1-handers in some respects, but not in the one's that count. The speed stat that's shown determines essentially the angular velocity (ω) of the weapon (along with some other factors).  Angular velocity is what counts.

    Where people are led to believe the weapons swing faster is with tangential velocity. Tangential velocity is the velocity of a point a certain radius away from the center of rotation perpendicular to the rotation itself. In Mount&Blade, you can think of it as how fast the tip of the weapon is moving from the start of the swing to the end of the swing. Tangential velocity (Vt) is found by multiplying the angular velocity by the radius (weapon length). What that means is that for any two radii with the same angular velocity, the point with the longer radius has to move through more space in the same amount of time. Due to this, people get the impression that a longer weapon is being swung faster, but it's not...

    For example, the scimitar, which has a speed of 100 and a length of 97 has Vt = 9700, while the Great long bardiche, which has a sped of 88 and a length of 155 has Vt=13640.  That's a difference of about 4000 units.

    HOWEVER: That's the tangential velocity at each weapon's own length. If the person with the scimitar was in striking distance, the bardiche's effective length is reduced to the length of the scimitar, 97. That means it's effective Vt=8536, slower than the scimitar's Vt.

    What does this mean?
    It means that once you get in range, most (if not all) 1 handers will be faster in both tangential and angular velocity, and that 2handers "swinging faster" is right in a sense (mostly the optical one), but pretty much irrelevant to gameplay.

    You forgot that shields slow 1h weapons a lot, so when it's a two-handed sword against a 1h-sword+shield, the 2h will have more angular velocity.
  9. Having a hard time getting kills while using a shield.

    Alex_C 说:
    If their weapon is a certain amount heavier than yours (also it being blunt or having 'Bonus v.s. Shields' tag) then if they charge an attack - generally this will only work with overheads - it will 'stun' your shield - or whichever other weapon you're using. Generally once they've done this once and then hit you again, you may hit again, although it is entirely possible to stun-lock a player using certain weapons.

    It does also depends on the shield weight, the heavier the shield you use, the lower the chance you're stunned.
    Generally when you're using a non-rodhock shield if you're atacked by a charged heavy weapon in any direction you will be stunned.
    They only way to know if you're stunned is to try to atack and see if you're weapon moves fast enough (it's impossible the first time but once you get experience you get a "feeling" when you're stunned so you can stop the atack and just block again)
  10. Having a hard time getting kills while using a shield.

    Shields allow you to "forget" about blocking but reduce your offensive capabilities a lot taking much more time to deafeat an enemy so  if you want to get more kills in such a chaotic game like siege you should avoid big fighting groups and try to be more sneaky and look for 1v1 let them hit first once or twice(if they have heavy weapon) and then counter atack or feint if your enemy is skilled, when fighting with  big groups just forget about feinting.
    But if you really want to get a ton of kills just get 2h with high damage so you can 1hit people.
  11. Using the "no delay glitch" with bows

    agree, dont feed the troll
  12. Increase bot limit for LAN?

    If you like fighting against many bots you should try invasion mod
  13. Using the "no delay glitch" with bows

    alabaman 说:
    don't you find it annoying when someone does it online? I mean yeah the glitch disapears if you knock him down but still...Pretttty dangerous.

    alabaman 说:
    alabaman 说:
    I lied.
    Turns out you only need the bow to be on the ground.
    Perhaps I should just post a video.

    Wait...let me think about this
    1. You complain about a glitch and say you hate it when people uses it online.
    2. Then you explain everyone how to it, even with a video

    There is something just wrong here....  :???:
  14. How to fix my godawful multiplayer hit reg, + other questions?

    JimmyDeSouza 说:
    2) Is armours protection an integer function (IE an armour with 55 protection just stops 55 dmgs worth of damage from an incoming blow) or is it a percentage value (ie blocks 55% of an incoming attacks damage)?

    The damage reduced by armor is calculated by a strange formula here's some info
    http://forums.taleworlds.com/index.php/topic,110137.msg2688200.html#msg2688200

    JimmyDeSouza 说:
    5)  When you swing, if you move the camera in the same way (ie you do a right swing, if you move the camera to the left while you do it) as well as making it hit earlier, do you do any more dmg?

    I think the "turning speed" does not affect the damage but when you turn you change the distance your weapon travels before hitting and that affects the damage output (hitting too early or too late on the arc of the weapon reduces the damage)
  15. Girls and Boys in M&B

    LOL

    Back on the topic, it's true that on average girls are weaker than boys but that's (in great mesure) a social aspect of our worl, this is a medieval fighting game so we're not talking of average boys or girls but of strong and trained ones where the differences are much smaller.
    If that's not enough also take in account that there are far much more men than girls in the game so that means that the girl fighters here are just supposed to be the "elite" of the girls,  the ones with more potential.
  16. Girls and Boys in M&B

    That's just stupid and sexist, it's true that boys on average are physically stronger that doesnt mean that any boy is stronger or have more potential than every girl so there is no reason to make all male characters stronger than every female character on the game.
    It's just as stupid as saying that characters with black or darker skin should run faster.
  17. Where do you rank Warband?

    1. NeverwiterNights playing online on an anphillia server (on the old times when there some and very populated)
    2. Hearts of Iron II
    3. Project Reality (Battlefield 2 mod)
    4. Mount and blade warband
    5. Company of Heroes
    6. Hearts of Iron III (would be first if it worked properly on my pc  :neutral: )
    7. Heroes of might and magic II
    8. Medal of Honor Allied Assault
    9. Monkey Island 3
    10. Comandos
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