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  1. ProMod (Fridays!)

    Yes, someone finally did it. Yes, it's better than Native. I made a mod that fixes a lot of the brokenness inherent in Native multiplayer. I could not do it without it becoming independent from Native, unfortunately. I did it because I got so tired of the obvious balance flaws that they were...
  2. [M] Progressive Native Mod (ProMod v1.4.5)

    What is ProMod? ProMod is an experimental multiplayer modification for Warband borne out of my desire for a polished and balanced competitive multiplayer experience. ProMod is developed with four main objectives in mind: - The first objective is perfecting class progression through equipment. -...
  3. Two Questions, One Request (MP items)

    Long story short: Starting my own MP mod. I'm a beginner. Question One: Situation: I re-organised the module_items and altered prices on all of the multiplayer items relevant to my mod. Evidently I have upset something because now the default clothing and crossbows/bolts cost money, rather...
  4. The Balion Guard Official Thread (Recruiting and Training!)

    Balion Guard - Official Thread   Throughout the history of the Balion Mercenaries, it has always been evident that one must rise through the ranks in skill in order for their name to be known, for kings to kneel, and for their own leader to respect. The glory that follows each of the best...
  5. Stun animation should interrupt/cancel all actions

    So far damage interrupts holding your shield up and attacking (most likely a few other major things but these are the two that have most to do with the thread). I think it should also interrupt shield- and weapon-switching. Isn't it annoying that you can strike someone and they are allowed to...
  6. [?] Increase in stuttering/lag with .800/.802

    Firstly I'd like to say I've never had stuttering/latency issues with Warband until now. Secondly, I play with all video settings on low/off and in DX7 with a constant 100 FPS. So no, it's not a hardware issue. Thirdly I'd like to apologise if this has been mentioned/posted about before, but...
  7. [Suggestion?] Tips.

    This is something that's bothered me for a while that I never see anyone mention: You don't have time to read the in-game tips. You know, those tips that come up during loading screens? I usually have less than a second to glance over it before the screen changes. :( Those tips can be very...
  8. [Suggestion] Faction-defining classes.

    To me, Multiplayer seems a bit on the dull side as far as faction classes go. I mean, sure it's pretty clear what a faction's specialty is, but they all work the same. The only thing that really dictates what a faction is and isn't good at is which items they have access to. So instead of...
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