Name:Adelade Time Online (GMT+0):Anytime Skill Level (infantry): Pro level knowledge of game mechanics
Skill Level (archer): Medium Skill Level (cavalry): Medium (Pro if fistchambering from horse back means anything) Location: USA Languages:English Contact info:
So, before I begin my rant I would like you all to take a close look at the NA clans, there are eleven clans listed.. 11 clans in the whole NA community. A small number, is it not? I will list the real reasons why and why several clans, not at all are a main reason why new players or old players...
Applying for: Mentor Time Online (GMT+0):i dont sleep. Skill Level (infantry):Beginning to consider myself an expert on the weirdness of inverse. Skill Level (archer): Medium Skill Level (cavalry): Veteran Location: USA Languages:English Contact info:
All this does is reward those who play more and not those who are actually better. Reward time investment is the lowest form of gaming with EVE online being a prime example.
A fear system would be interesting but that would mean i couldnt flail around like a helicopter with my greatsword and go 10-0, it is not that I wish to remove combat from this mod I wish combat to be a secondary thing instead of the primary as it is now. This mods purpose would be to RP and to fight when it occurs in the RP and not to RP so you can fight.
PW is about sitting in a corner and waiting for someone to start a war or to troll someone into fighting or to RP with the small group of three or four roleplayers.. Roleplay in itself is fun and this mod would be designed for those who enjoy roleplay.. How can more realism and a real economy be a bad thing? It is also about looking closely when you enter into a fight or a war to see if anyone breaks a rule so you can complain in admin chat when you lose.
Well in my opinion realism and RP go hand in hand in some aspects. Realism forces people to roleplay out some aspects that they wouldn't otherwise. What good would it be if you had noblemen who didnt earn the resources that they rule with and only a nobleman because they want to roleplay a nobleman? Also I believe that WRP relies too much on admins because that was the way it was designed, I propose a semi-independent gametype.
-Names tags only being shown when revealed to you by a person
-A realistic economy that fluctuates by supply and demand.
-A persistent need for food water and rest.
-A characters skills have to be developed by actual training..
- A realistic wound system that decreases players performances based...
Starting to enjoy playing on this server. The admins seem decent and I haven't seen anyone abusing yet there does seem to be a few suggestions of immaturity in some of the admins speaking such as DECLARE PEACE OR GET SLAYED repeatedly and they never really slay anyone.. The community is as the community always has been and I rarely find myself engaged in roleplay or see anyone engaged in roleplay unless i create it. I am glad that the roll of dice was lucky and that Lonelyhearts has been picked for NA's server of the month.
Message to Friedrich and Bulltrup 3-4 days before Friedrich retired-"The server is going to die." We were still averaging 30-40 players.
One week later- Every NA server struggles to have more than 10 or 15 players... Official has six regulars... Rehauled administrative organization and rules, begin development of an exclusive map... Offered nonrespondent (so far) server owners a chance to merge with us so we could save NAPW... watdo?