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  1. ParoShock

    Can we increase fist fighting damage?

    That's because boxing is a sport first and foremost while the others you later mentioned are martial arts. If boxers were taught how to kick and puch below the groin area it would be another case.
    agree
  2. ParoShock

    Can we increase fist fighting damage?

    From the moment we were taught to strike with fists from 4 directions, I would quite like to see even a separate skill cell in one of the mods in the distant future, like one-handed weapons and other skills.

    Fist fighting is also quite cool and fun.

    ...But to be honest, IRL boxers shamefully lose to sambists, wrestlers and jiu-jitters 1 on 1:poop:
  3. ParoShock

    [Mostly EU][Slavic] The Slavs [Waiting for Bannerlord release]

    lol vy sho gonite "slavyane", sovsem ot zhizni ustali shtoli? peruna na vas netu
  4. ParoShock

    Armor Value for MP when?!

    Armor value in this game has always been, for a lack of a better word, dog****. It's been like that in the Beta, and it is like that now. But recently, the amount of damage your armor actually absorbs is basically non-existent. Since the last few patches, the damage heavy infantry takes per hit, has been through the roof, to a point where one hit by either a Vlandian or Khuzait Mace does like 70 damage... TO HEAVY INFANTRY. Don't believe me? Take a look!
    I think that the role is played by modifiers of movement speed on the damage done more significant than before.

    In general, there are strange events in the balance sheet.

    For example, in captains mode, I attacked the Fianns several times in close combat with Battanian Savages with two-handed scary Romphaias, which, as it seemed to me, were ideal for cutting out the entire enemy squad very quickly. However, several times in similar situations, the Fianns fought me back and saved 30% -40% of their squad.

    I went ahead and decided to test the Fianns in close combat. In heavy armor and with improved swords, they fight as well as berserkers in close combat, even though there are fewer of them in the squad than the infantry.

    PS: I also thought about this: did you pay attention well to limb protection? How many?
  5. ParoShock

    Future Plans

    Yet you are trying to bring ranked matchmaking system while game has 10 player pool. Just present custom servers and focus to balance game I would say.
    After all, there is a group of people (including my friends from distant parts of the earth like the North-East of Russia) who have an unsatisfactory ping in the available regions, so they cannot afford to play their long-awaited game for the Sturgians, which they deserve. They could launch their servers and increase the number of fans of the game.
    Why do you think TW doesn’t give this opportunity before release? Is this going to make their profits worse?
  6. ParoShock

    Team damage more effective

    Team damage makes clutching a better experience. When the friendly fire is on like in Warband walking through enemies letting them hit each other was a viable tactic. Now it seems everybody can start cutting around without actual fear of damaging a friendly!
    In a similar topic under the link, your voice can help us.

  7. ParoShock

    you shouldnt be able to kick someone moving backward

    please revert to the warband kick mechanic, which has less range
    In Warband, the kick worked on two occasions.
    1. When the enemy is not moving.
    2. When the opponent aggressively spams with a left punch, trying to get around counterclockwise.

    In Bannerlord, the enemy managed to kick me even when I was retreating, and this gave almost a 100% guarantee of a successful subsequent strike. Either I have not yet fully figured out how it works and how to counteract it, or this is the ultimate feature of all lightly armed high-athletic rushers, who are also lucky to have a minimal ping to catch the right moment.
  8. ParoShock

    Two-Handed Speed Nerf When?

    While I totally support that Two-Handers should deal more damage and should be a bit longer, they should NEVER be faster than One-Handed Weapons, which is the case right now.
    As far back as I can remember, in Mout & Blade, traditionally, the effectiveness of a duel is decided by athletics in first, and not by the weapon or his character's melee skill. And, of course, I will not say anything new: the heavier the character, the longer the weapon he needs for a comfortable 1 vs 1 duel in an open area.

    The one-handed sword has always been and remains a versatile weapon against any other melee weapon.

    Keep in mind that if you go up against a light infantryman with a two-handed sword 1 vs 1, he will simply win the duel, keeping his distance, if he is not a noob.

    I tested standard one-handed swords in a duel against two-handed swords with equal armor weight and unit class - everything is balanced no worse than a Warband. Also I noticed that the classes in Bannerlord differ significantly from each other than in Warband. For example, a Kusaite archer with heavy armor and a short saber has almost no chance against an infantryman with a two-handed sword.
  9. ParoShock

    VOTE - Enable friendly fire on EU Siege Server

    you shouldnt. most managers respond to that with the cyberpunk way: push developers even harder(include more features in the release coz we've promised etc) and the result is a nightmare for everyone. While it migth be helpful to create a shortlist of 5-10 most wanted features of the community /but that means conducting a poll that reaches most of the different communities) and such; you shouldnt put preassure on devs . it nevers results in anything good.
    I only suggested a microscopic change, believing that it would be supported by most players (which is proved by the majority of votes) and that it would not be too difficult for developers to implement. Instead, you propose to make full-length checklist, ostensibly to make the whole task easier.

    As a fan of the game since the time of single-player in 2008 and the first multiplayer servers in 2010, lack the old native siege and large-scale epic battles. At the moment, I don't see any reason to play here at all. I am not looking forward to any other features anytime soon, I just want to slightly improve what we have. I'm sure the developers have a huge stack of checklists in their desk that will have to work for many months.

    PS: What you suggest can be done by the community by creating another topic. But I'm not sure that anyone would take it upon themselves to organize all this information for free. And in general, has anyone really done something like this before?

    And we should not forget that the developers may have their own opinion about each change, because it is in their interest not to scare away old players and make the game enjoyable for newbies. Therefore, any shift towards hardcore can be either rejected or simply ignored.

    PPS: I'm not sure how correctly the Google Translator worked, but I think that you can read and understand what I mean.
  10. ParoShock

    VOTE - Enable friendly fire on EU Siege Server

    The best siege servers on Warband had reflective team damage, which prevented both scenarios of : 5 people swinging wildly at you without any thought with 0 consequence to themselves, meaning its impossible to win if you're the person being ganged, and it prevented the massive amounts of accidental teamkilling seeing as 99% of people who play on siege especially are idiots who spam left click and have less awareness than a bot.
    Siege could be fun (if the maps weren't so dull, can we get a Vlandian/Swadian map...?) but its just frustrating to play especially as a melee seeing as not only do you have to worry about the huge amount of archer spam but on top of that getting ganged by a bunch of retards because there's no team damage. I guarantee you they'd all have negative Kills.
    I remembered about reflective damage on one of the siege servers. This is a very good solution for improving beginners discipline. But I think that such things will be available only after the release of the dedicated server. By the way, is it generally known when it will be possible to create your own servers?

    TW is basically an aut kid walking backwards with ADHD but no meds.
    I believe that suitable psychostimulants are prohibited in Turkey. ?

    And I am afraid that the developers have their own plan for the development of the project, but I believe that if we develop this topic well, we will be able to influence their priorities.
  11. ParoShock

    VOTE - Enable friendly fire on EU Siege Server

    **** I read the title and had hope but of of course it is misplaced like always.
    I think joining forces we will be able to achieve results.
    Unfortunately, at first I did not see the function to create a vote in the topic, but now I have done it and you can vote.
    Please vote now!
    So we can understand how important this decision is for the community.

    I suggest you share a link to this topic among your friends so that people write their thoughts. Thus, if a lot of people write something, we can raise this topic up and make it popular.

    The siege server is currently the only one of its kind, and we don't have to choose. I see that quite skillful players play on it. This is not the old "Troll-Game" where beginners come to learn to play. I believe that many people would like to make battles more realistic and their skill in the game allows them to do it.
  12. ParoShock

    VOTE - Enable friendly fire on EU Siege Server

    I think you mean to enable it?
    At the moment, it is impossible to damage teammate.
  13. ParoShock

    VOTE - Enable friendly fire on EU Siege Server

    I suggest to enable friendly fire on EU Siege Server The fact is that group melee combat significantly differs in simplicity from a real battle, not requiring any concentration on your own weapons at all: just take the longest weapon and wave without looking around. I believe that enabling...
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