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  1. blueshark

    Mount&Blade Warband | OS X and Linux Support

    2018 and still keep crashing on mac. Haven't found solution yet...  :sad:
  2. blueshark

    Adding War Dogs (How?)

    ok Lumos, can you post the code here? thanks :smile:
  3. blueshark

    Adding War Dogs (How?)

    I guess the solution would be creating new animation and skeleton, and then assigning the animal object to it. But still, how to get those animal attacking without herders?
  4. blueshark

    [OSP][Item] [Prop]Sibylla Pack Unfinished + Byzantine houses test

    Ah yes, it's Soya's. Can you share that hairstyle? I'd really like to have it on my private used mods :grin:
  5. blueshark

    [OSP][Item] [Prop]Sibylla Pack Unfinished + Byzantine houses test

    OMG! That hair style sure looked good :grin: :grin: :grin:

    6a00e398a22f57000301101821c2ee860f-pi

    What's it inspired from? I remember seeing the similar model back in Oblivion and Fallout, but it's definitely not Ren's.

    197248ss.jpg
  6. blueshark

    Adding War Dogs (How?)

    About the two mods mentioned earlier, I already have mount models which are shorter/taller than dogs before I see those two mods. I have tiger, ent, and unicorn from chinese M&B forum and the one used in Fantasy Mod is a lot different than what I've already got.
    But still, I don't get any info as how to turn these beasts into soldiers so that they could attack without some herders. I myself planned to make some kind of pet beasts that could attack without a presence of some herders, maybe just put it in the weapon slot and just let it roll when the iron meets flesh. That's why this topic is pretty much interesting to me.

    Any help would be very much appreciated :smile:
  7. blueshark

    Adding War Dogs (How?)

    any good news about this? I'd like to know if it works please :smile:
  8. blueshark

    The Wedding Dance (Beta Download v.92)

    2 weeks already, and I'm still waiting for this mod :smile:
  9. blueshark

    I'm a heretic.

    It's working. I can add new item :smile:

    It was so easy I could do it with Notepad or Ultraedit. The unofficial tools help too, there are troops editor, item editor, even BRF. I'm getting addicted to this. The only thing I haven't touch yet are Python and Wings3D things, I haven't had time (and courage) to learn how to use them yet.
  10. blueshark

    Suggestions for Implementation within the Mod

    I found this source file, it's called Companion Overview by Jedediah_Q

    http://forums.taleworlds.com/index.php/topic,59297.0.html

    This would really be a great implementation within the mod.

    Here's the info from the Author:
    Get rid of the daunting process of collecting info from your companions. This is a one-click-stop operation.



  11. blueshark

    I'm a heretic.

    I see. So at which line should I put the new item code?
    And what's that "-50.000 3 2071 etc" supposed to mean? I didn't see something like that at the end of my other mod's item.txt
  12. blueshark

    I'm a heretic.

    Guys, I tried adding a customized item to NE's txt. For a starter dummy, I copied from itm_larktin_black_greaves and rename it. I was about to change the item's meshes using ItemEditor when I had this error message first time I opened it:
    Unhandled exception has occured in your application. ....
    ...
    Input string was not in a correct format.

    Details::

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.FormatException: Input string was not in a correct format.
      at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
      at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
      at System.Int32.Parse(String s, NumberStyles style, IFormatProvider provider)
      at ItemEditor.ItemKinds..ctor(String path)
      at ItemEditor.Form1.openFileToolStripMenuItem_Click(Object sender, EventArgs e)
      at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
      at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
      at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
      at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
      at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
      at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
      at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
      at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
      at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
      at System.Windows.Forms.Control.WndProc(Message& m)
      at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
      at System.Windows.Forms.ToolStrip.WndProc(Message& m)
      at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
      at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
      at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
      at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    ItemEditor
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///E:/Games/Mount%26Blade/ItemEditor.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    Accessibility
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    I tried to put the new item's line before and after this code, but I still have the error message.
    插入代码块:
    -50.000000  3 2071 1 1224979098644774912 2072 1 1224979098644774913 1 4 936748722493063460 1729382256910270479 1224979098644774912 1224979098644774913
    Anyone can help me?
  13. blueshark

    Addons to Native Expansion.

    Ooooohhhh sweet! Now the error won't show up. The last thing to do is making the whistle sound actually plays. Thanks a lot, guys :smile:
  14. blueshark

    Addons to Native Expansion.

    I see. I'll scratch it then, thanks for your answer.

    About the War Cry + Vocal Soundpack hybrid (WCSV), I already install them and yes it worked. The only problem is whistle, I can do whistle (press M) and my horse still come to me, but I see some error report. I already did paste the whistle line from NE's sound.txt to WCVS's txt, but the whistle sound still won't play.

    It shows error on screen like this:
    插入代码块:
    SCRIPT WARNING ON OPCODE 1750: Invalid Sound ID: 169; LINE NO: 4:
    At Mission Template mst_lead_charge trigger no: 41 consequences.
    At Mission Template mst_lead_charge trigger no: 41 consequences.
    Now I know it has something to do with mission_templates.txt, I already opened it and found mst_lead_charge part. The problem is, I don't know what to do with all those numbers. See this for yourself:
    插入代码块:
    mst_lead_charge lead_charge 2  8
    You_lead_your_men_to_battle. 
    
    4 1 4160 0 16 12 0  
    0 4160 0 16 0 0  
    4 8320 0 16 12 0  
    4 8320 0 16 0 0 
    Anyone can help me with it?
  15. blueshark

    Addons to Native Expansion.

    okay this is a newbie question, so please help me out :smile:

    I happened to install those mods and succesfully blended them into native expansion, they work well like charm. The only mod I don't use is Polished Building. I really don't know how to get it blend into native expansion.
    So anyone can help me with that? a step by step tutorial would be a lot appreciated, and thanks in advance :grin:
  16. blueshark

    How to get Nobel or Lords?

    Okay okay seriously this has to stop....

    But me too  :grin: :grin: :grin:
  17. blueshark

    SP Native Change banner. (Minimod)

    works like charm. thanks man :grin:
  18. blueshark

    Native Expansion Mod (Old Topic, Wealth of Old Info)

    this is rapidshare link for the newest version (26th Oct): http://rapidshare.com/files/157610213/NativeExpansion7.rar

    MU link coming soon
  19. blueshark

    Native Expansion Mod (Old Topic, Wealth of Old Info)

    Great!!!! I'm downloading it at the moment. I will upload it to RS & MU as alternate links. Thank you very much, Mercenary. Hopefully this new update save compatible with the previous one :smile:

    Oh, and by the way, at the previous version I can't upgrade my peasant woman to Mercenary Horsewoman. Can any1 explain to me how can i do it? It looks like missing the proper tree since its Camp defender/Tracker tier.
  20. blueshark

    Native Expansion Mod (Old Topic, Wealth of Old Info)

    I agree, just take your time Mercenary. We all have iLife and it's more important than eLife :smile:

    I'd be very happy to help you distributing this mod via RS or MU, it's the least I can do to 'participate' coz I'm not into modding myself.
    So, if you have any updates, just let me know so I can upload the new one.
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