Hmm... So begging's replacement would work similarly to a player's enterprise, except the player is the employee and they have to be physically present to earn money? Or I suppose it could work like the "perform basic peasantry work for the villagers" option at villages, though with a monetary reward instead of an item.
Speaking of in-game money, the quest to collect taxes from a town cannot be completed (though the quest to collect taxes from a village works just fine.) There is no space on the town menu for the quest option.
Since I have no experience with Perisno prior to Phosphor and Perisno 0.8, I cannot really say how much from Phosphor is in it. However, the item bloat is indeed more manageable; while finding the item I want at the Mystic Merchant is still extremely difficult, it is possible now. I have lag issues with it, likely graphics related, but it is not too much worse than Phosphor.
That said, the TPE mod is not incorporated into Perisno 0.8, which makes playing a tournament junky extremely difficult (I have to rely on kingdom ladies and traveling bards/minstrels/etc. to find out where feasts are.) On the other hand, the real game-breaker in Phosphor (lords having 0 renown, and thus no marshal is ever chosen) is not an issue in Perisno 0.8.
On the subject of tournament junkies, I found at least two bugged tournament scenes in Phosphor. I cannot remember the town names right now, so here are their brief descriptions: the capital of the blue elves and the capital of the Bakhtal Giants. In both tournament scenes, when 3 or more relatively large teams spawn in a round, one team keeps spawning on top of a building adjacent to the tournament grounds. If I remember correctly, it was the yellow team, almost every time. When my character was on the yellow team, I spawned on top of the building as well. Jumping off the front directly into the arena is impossible due to an invisible barrier, but jumping off the side then over the wall to enter the arena was possible, at least while mounted. If the player is on a different team, though, they may have to give up the tournament round due to an inability to reach those enemies (and yes, I include "running out of ammunition because they have shields and high shield skill" under "inability to reach those enemies.")
Also, the Bakhtal tournament scene had an invisible wall splitting about a third of the arena off from the rest. I only ran into the wall if I was mounted; when moving on foot, I found no obstructions in the arena.
"Too much to read" varies according to my interest in a project, my available time, how I am feeling, and my ever-changing skill level. It is probably safer with me to err on the side of too much than too little; I can generally sort through the former, while the latter risks leaving me confused.