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  1. Phosphor v21 r5 bug reports and discussion here

    Hmm...  So begging's replacement would work similarly to a player's enterprise, except the player is the employee and they have to be physically present to earn money?  Or I suppose it could work like the "perform basic peasantry work for the villagers" option at villages, though with a monetary reward instead of an item.

    Speaking of in-game money, the quest to collect taxes from a town cannot be completed (though the quest to collect taxes from a village works just fine.)  There is no space on the town menu for the quest option.

    Since I have no experience with Perisno prior to Phosphor and Perisno 0.8, I cannot really say how much from Phosphor is in it.  However, the item bloat is indeed more manageable; while finding the item I want at the Mystic Merchant is still extremely difficult, it is possible now.  I have lag issues with it, likely graphics related, but it is not too much worse than Phosphor.

    That said, the TPE mod is not incorporated into Perisno 0.8, which makes playing a tournament junky extremely difficult (I have to rely on kingdom ladies and traveling bards/minstrels/etc. to find out where feasts are.)  On the other hand, the real game-breaker in Phosphor (lords having 0 renown, and thus no marshal is ever chosen) is not an issue in Perisno 0.8.

    On the subject of tournament junkies, I found at least two bugged tournament scenes in Phosphor.  I cannot remember the town names right now, so here are their brief descriptions: the capital of the blue elves and the capital of the Bakhtal Giants.  In both tournament scenes, when 3 or more relatively large teams spawn in a round, one team keeps spawning on top of a building adjacent to the tournament grounds.  If I remember correctly, it was the yellow team, almost every time.  When my character was on the yellow team, I spawned on top of the building as well.  Jumping off the front directly into the arena is impossible due to an invisible barrier, but jumping off the side then over the wall to enter the arena was possible, at least while mounted.  If the player is on a different team, though, they may have to give up the tournament round due to an inability to reach those enemies (and yes, I include "running out of ammunition because they have shields and high shield skill" under "inability to reach those enemies.")

    Also, the Bakhtal tournament scene had an invisible wall splitting about a third of the arena off from the rest.  I only ran into the wall if I was mounted; when moving on foot, I found no obstructions in the arena.

    "Too much to read" varies according to my interest in a project, my available time, how I am feeling, and my ever-changing skill level.  It is probably safer with me to err on the side of too much than too little; I can generally sort through the former, while the latter risks leaving me confused.
  2. Phosphor v21 r5 bug reports and discussion here

    mvz111 说:
    1)  No one other than the Drow Matriarch (~2800) has any renown level (all others 0).  She apparently doesn't want to be marshall so they never pick one and always stay near Silk Throat even though they were at war with 3 other factions.  Only realized the renown issue, when the Matriarch said no one was good enough for her to support.

    Confirmed in Test I, but this appears to be an issue for all factions.  I tried creating a character for Reich Des Drachen as a vassal, then discovered that my village was a favorite looting resort for the nobles of Maccavia.  When I checked with other Reich vassals to see what the realm was doing, they always said "We are waiting for the selection of a marshal."

    I found this issue again when I tried enlisting with the Princess of the Redwood Nation (on a different character); she went to Maras Castle, then sat there for over 30 consecutive days with exactly 51 troops, never recruiting more or venturing outside of the castle.  She likewise said that they were awaiting the selection of a marshal.  I checked her entry in notes, and I found that she had 0 renown, as did every other kingdom lord/lady I checked (excluding rulers of factions, who all had 2000+ renown.)

    One other annoying little bug: I found that, on two of my characters, Sut Clansmen Giants randomly appear in my party without warning.  I normally discover them when I get the message "Some of your soldiers are ready to upgrade" as a result of training.  Occasionally I find them when trying to recruit Wisemen and being told that my party is already full.

    Perhaps the most annoying bug of all is that, every third battle or so where I have Wizards on my side, I lose anywhere from 16 to 30 troops to my own Wizards (even against a mere 7 mid-level enemies!)  I have also had Wall of Water take my own character out (for 125 damage exactly) when throwing from horseback, and dealing exactly 500 damage to the enemy I hit.  Maybe 1 in 4 times where I hit an enemy it one-hit kills that enemy and anyone nearby.  Otherwise, it does single-target damage in the mid 30s just like a standard throwing weapon.


    Gsanders, thank you for your work, and I sympathize with your struggle as the only coder for your project; that was what killed my first venture into coding back around junior high or so.

    Now, back to procrastinating over figuring out how to get the .net framework to work in WINE Windows Compatibility Layer for Linux...


    Edit:  I just found another weird one.  "You gain 9 aurums from begging.  You lose 0 honor and 0 renown."  Not only have I never begged on that character, but I was in the field running for town after surviving two bandit ambushes in a row.  I had been trying to figure out why my honor kept dropping; if something triggered begging by mistake (and turned it into an infinite loop), that would explain it.  I think the honor issues started after I researched Banking, but I am not certain. Okay, apparently this was caused by my clicking one time too many on a town trying to enter it...  The last click evidently hit "start begging" and I did not realize it for some time.  Since begging continues even after leaving the town, the honor and renown loss kept going until I entered another town and selected "stop begging."  With this setup, it feels like begging really should go under either "Take an Action" or "Choose a strategic option" in the Camp menu...  But that one is merely a minor annoyance, at least for me.
  3. Mount&Blade Warband | OS X and Linux Support

    Iahtis, the script I was trying to get working (on Xubuntu 15.10) is related to your issue, I think.  The two pages before your post have some discussion of that script and one for mbw_config.

    I eventually ended up doing a PlayOnLinux setup like Imas suggested on the Steam forums (http://steamcommunity.com/app/48700/discussions/0/45350791459137130/?ctp=124 is the direct link to that page) and that has worked well for me, though I get an extremely annoying graphics glitch when fighting Mountain Bandits in the Floris Mod Pack or Warg Riders in TLD.  Other than that, the PlayOnLinux setup works about the same for me as playing Warband on native Windows, except that under Linux I actually have some kind of warning before the game crashes!  (The warning is simply the game hanging a moment on the main map.  When that happens, I know a crash is coming either in the next minute, or some time during the next half hour or so.)
  4. Mount&Blade Warband | OS X and Linux Support

    ShaneRoach 说:
    libgcrypt.so.11: cannot open shared object file: No such file or directory

    This file is IN the folder. It is in the same folder I added libGLEW.so.1.10 to (/home/USER/.steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu)  so why it's now finding that file but not another one that is in the exact same folder I cannot begin to fathom.

    I had this same issue, although with two different libraries.  The methods outlined above did not work for me (i.e. using the startup script and creating the .local/Steam/... path with copies of the libraries in it.)  I ended up having to copy them into /usr/lib/i386-linux-gnu/ via command line.  Evidently, setting the LD_LIBRARY_PATH variable is not sufficient in Ubuntu Linux: at least one of the configuration files that etc/ld.so.conf points to has to be updated, also.

    ShaneRoach 说:
    and for whatever reason the path is slightly different on my computer for .steam

    LD_LIBRARY_PATH="$HOME/.steam/steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu

    Confirmed.  I also have no ubuntu12_32 folder under ~/.steam/steam .  I had to change the path to ~/.steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu .

    Unfortunately, I still do not have the game running.  When I use the original script provided by Swyter (with the change noted in the previous paragraph), I receive the error "sh: 0: -c requires an argument" .  It appears that the -n argument is set by default, but, for whatever reason, Ubuntu is not recognizing it without the argument being explicitly specified.  The description of the -n option says "If not interactive, read commands but do not execute them.  This is useful for checking the syntax of shell scripts."  So, I tried turning it off:
    插入代码块:
     sh -c +n `cd ~/.steam/steam/steamapps/common/MountBlade\ Warband/ && env LD_LIBRARY_PATH="$HOME/.steam/steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu:$HOME/.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu:." ./mb_warband_linux'
    For about 3 or 4 minutes, my CPU usage shot up over 50%, with the sh shell holding the vast majority of the usage.  Then it dropped back to 2-4%, and it has stayed there for the last half hour.  The terminal window shows a single " > " after my input, but no error message and no command prompt.

    Does anyone have any thoughts on what the issue might be?
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