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  1. M&B Issues [Linux]

    Mac has same issues
  2. Mount&Blade Warband | OS X and Linux Support

    Hi, the Mac version on steam doesn't create the rgl_log.txt, making it hard to report bugs. Will this be fixed anytime soon?
  3. Random Crash - Mac (Steam beta 11/1/15)

    kalarhan 说:
    try the official thread about Mac:

    http://forums.taleworlds.com/index.php/topic,306927.0.html

    about the log file location and creation.

    I found a post on that topic saying what i'm saying. There is no rgl_log created on the mac version.
  4. Random Crash - Mac (Steam beta 11/1/15)

    Idibil 说:
    No idea where game move this in MAC. In Windows or Linux it is in main warband folder. Maybe you need to give admin permisions to create this txt there.

    I've tried that to no avail, still get the crash on transition. You dont really have admin permissions on a mac, you just have to enter admin password before it lets you change anything critical (usually when installing something or changing any system preferences - a la control panel). It works similar to linux though iirc.
  5. Random Crash - Mac (Steam beta 11/1/15)

    kalarhan 说:
    I dont have a Mac, but with google I got this path:

    "rgl_config.txt" is in /Users/*USERNAME*/Library/Application Support/MBWarband/

    check if its there.

    If not do a full system search for the file. On a Mac it takes only a few minutes

    Thats the config file. Im looking for the log file, as in the crash log. The game isn't creating a crash log, thats all I can think is happening. (EDIT : see 3rd post)
  6. Random Crash - Mac (Steam beta 11/1/15)

    Just to be clear, I right-click warband in steam > properties > local files > browse local files... which takes me to the warband folder. rgl_log is nowhere in that directory (neither is it in any of the subfolders)
  7. Random Crash - Mac (Steam beta 11/1/15)

    Where would I find that on a mac? Theres nothing in the documents folder or the main warband folder

    EDIT : neither is it in the users/username/library/caches folder either, which is where I would have expected it to be

    EDIT2 : I've found the rgl_config in username/library/application support/MBWarband, but the log isn't there either
  8. Random Crash - Mac (Steam beta 11/1/15)

    Cash happened on transition into a new area, pretty soon after starting a new game... Im on a MBP, i5 500mb video card, 8gb ram looks to be the same I was getting last patch, although this happened within 5/10 minutes of starting the game. Before it would let me play longer...
  9. Mount&Blade Warband | OS X and Linux Support

    Still getting crashes since update. I'm on minimum settings for everything, disabled all graphics options, and am on the beta...

    Thread 4 Crashed:
    0  GLEngine                      0x9bae2113 gleRunVertexSubmitImmediate + 8675
    1  GLEngine                      0x9badf970 gleLLVMArrayFunc + 64
    2  GLEngine                      0x9ba4db94 glDrawElements_ACC_Exec + 964
    3  libGL.dylib                  0x9ad1d995 glDrawElements + 55
    4  taleworlds.Mount-and-Blade    0x0007539c rglRenderer::process_render_record_main(rglRender_context const*, int, rglMatrix_frame const&, rglMatrix_frame const&, bool) + 4388
    5  taleworlds.Mount-and-Blade    0x000730c0 rglRenderer::render_rc_hlsl(rglRender_context*, bool, bool) + 2554
    6  taleworlds.Mount-and-Blade    0x0007177d rglRenderer::render_all(rglRender_context*) + 1041
    7  taleworlds.Mount-and-Blade    0x000a0d7b directx_thread_step_inner(void*) + 292
    8  taleworlds.Mount-and-Blade    0x000974bc directx_thread_step(void*) + 24
    9  taleworlds.Mount-and-Blade    0x00097469 directx_thread(void*) + 141
    10  libsystem_pthread.dylib      0x98265ecf _pthread_body + 138
    11  libsystem_pthread.dylib      0x98265e45 _pthread_start + 162
    12  libsystem_pthread.dylib      0x98263f0e thread_start + 34

    EDIT :The giant red man in the night sky, along with lots of other graphical glitches are gone, i forgot to add that.

    I can't seem to change the resolution, it looks like even though i have the lowest resolution set in the config, it looks like its using my desktop resolution instead...

    Another crash :
    Application Specific Information:
    abort() called
    terminating with uncaught exception of type std::bad_alloc: std::bad_alloc

    Thread 0 Crashed:: MainThrd  Dispatch queue: com.apple.main-thread
    0  libsystem_kernel.dylib        0x9483969e __pthread_kill + 10
    1  libsystem_pthread.dylib      0x98267fd5 pthread_kill + 101
    2  libsystem_c.dylib            0x913edefe abort + 156
    3  libc++abi.dylib              0x91a7b2f9 abort_message + 169
    4  libc++abi.dylib              0x91a9e483 default_terminate_handler() + 272
    5  libc++abi.dylib              0x91a9bac0 std::__terminate(void (*)()) + 14
    6  libc++abi.dylib              0x91a9b4db __cxa_throw + 122
    7  libc++.1.dylib                0x91ba5ac6 operator new(unsigned long) + 102
    8  taleworlds.Mount-and-Blade    0x00138c19 std::__1::vector<rglCorner_skin_data, std::__1::allocator<rglCorner_skin_data> >::allocate(unsigned long) + 41
    9  taleworlds.Mount-and-Blade    0x002639eb std::__1::enable_if<(__is_forward_iterator<rglCorner_skin_data*>::value) && (is_constructible<rglCorner_skin_data, std::__1::iterator_traits<rglCorner_skin_data*>::reference>::value), void>::type std::__1::vector<rglCorner_skin_data, std::__1::allocator<rglCorner_skin_data> >::assign<rglCorner_skin_data*>(rglCorner_skin_data*, rglCorner_skin_data*) + 139
    10  taleworlds.Mount-and-Blade    0x00138b0b rglMesh::make_vertex_data_unique() + 123
    11  taleworlds.Mount-and-Blade    0x002d890d spray_color_mesh(rglMesh*, rglMatrix_frame const&, rglVec3 const&, float const&, float const&, rglVec3 const&) + 1022
    12  taleworlds.Mount-and-Blade    0x002d8d9b Agent::add_blood_to_body_meshes(rglVec3 const&, float) + 727
    13  taleworlds.Mount-and-Blade    0x0023fc80 Mission::add_blood_paint(int const&, int const&, rglVec3 const&, rglVec3 const&, float const&, int const&) + 1222
    14  taleworlds.Mount-and-Blade    0x002cf444 Agent::handle_blows(float) + 5064
    15  taleworlds.Mount-and-Blade    0x002cd0a2 Agent::tick(float) + 1724
    16  taleworlds.Mount-and-Blade    0x001221bb Mission::tick(float, bool) + 2059
    17  taleworlds.Mount-and-Blade    0x001a0fb9 Tactical_window::check(float) + 3437
    18  taleworlds.Mount-and-Blade    0x001205e8 Application::FrameMove() + 520
    19  taleworlds.Mount-and-Blade    0x0011722d CMyD3DApplication::FrameMove() + 59
    20  taleworlds.Mount-and-Blade    0x000c2147 CD3DApplication::Render3DEnvironment() + 767
    21  taleworlds.Mount-and-Blade    0x000c1cdf CD3DApplication::Run() + 63
    22  taleworlds.Mount-and-Blade    0x00116eb6 main + 1360
    23  libdyld.dylib                0x96ad16d9 start + 1
  10. (warband)Building own castles and towns , upgrade them and sell to other lords

    Tribes! In order to do any of this, you'd need a tribal settlement, which isn't an instance rather a permanent camp for PC. The tribe would be able to move, albeit very slowly and would always be loyal to you.

    If a vassal, you could petition your king to convert the tribe into a village (a static instance) which could then be upgraded further. If independant, build time would be based on total army size.

    Just my two-cents  :grin:
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