搜索结果: *

  • 用户:.Xenia
  • 按日期排序
  1. .Xenia

    Hosting a Dedicated Server Guide

    Thanks guys, much appreciated!
  2. .Xenia

    [Solved] Optional Server Mod Causing Missing Native Items on Unmodded Clients

    Thanks for the replies, guys. I think it's sorted now.

    P.s. Ikaguia, I miss the taunts already. Haha. </3
  3. .Xenia

    Hosting a Dedicated Server Guide

    Alene 说:
    .Xenia 说:
    Sorry if this is a stupid question, but where does one set the game rules or... possibly they're called 'game announcements'? The notice that comes up when someone first joins the server. Thought it would be in strings or config file, but I can't find it anywhere.  :oops:

    It's in the config file. Or if it's not, you can put it there:
    set_welcome_message Welcome to my server

    Ohh, duh. I always thought they were two distinct things. How can I add more than one line of text, though? If I just put the next one on a new line, nothing shows up. Or does it need to all be part of the same paragraph? Thanks!
  4. .Xenia

    Hosting a Dedicated Server Guide

    Sorry if this is a stupid question, but where does one set the game rules or... possibly they're called 'game announcements'? The notice that comes up when someone first joins the server. Thought it would be in strings or config file, but I can't find it anywhere.  :oops:
  5. .Xenia

    [Solved] Optional Server Mod Causing Missing Native Items on Unmodded Clients

    The_dragon 说:
    You need to add the items right before items_end item. So you will have native items, then your armors, then items_end.

    Thanks for your response, but maybe I wasn't clear. :oops: Sorry, I'm not great at explaining this.

    The items that are being used ALREADY exist in the item file. None of them are new in that sense. Simply, they're not available normally in multiplayer. Things like Heraldic Armor or scaled armor, or for example elite scimitar for Sarranids as well as Vaegirs.

    Does that make sense?

    So, they're already all in the items file. I think it might have something more to do with how they are in module_scripts? But I can't see anything wrong there.


    Thank you! Actually, this did point me in the right direction. I believe the culprit was:

    ["lamellar_cuirass", "Lamellar Cuirass", [("lamellar_armor",0)], itp_type_body_armor  |itp_covers_legs,0, 1020 , weight(25)|abundance(100)|head_armor(0)|body_armor(43)|leg_armor(15)|difficulty(9) ,imodbits_armor ],

    Cheers~
  6. .Xenia

    [Solved] Optional Server Mod Causing Missing Native Items on Unmodded Clients

    Hi guys, I have some massive modding problems going on.  :oops: I run the server Bjornia_Aus. Until recently, we've been running the LWBR mod. However, we've been missing the features available on Adimi and decided to switch back. In order to make this less of a blow (players loved the mod)...
  7. .Xenia

    {} Australia & New Zealand Multiplayer Community Thread {}

    Warband Aus community, plz. ;_; Come back to life. If you're looking for a good native server, play with us on Bjornia_Aus.

    8987D4E7014254DEC6003C727BF8892780BCB3BD
  8. .Xenia

    MP Native LWBR WarForge (v1.133) - Finishing up v2.0 (19/12/2017)

    Just an FYI, it doesn't compile properly until the following changes are made module_scripts:

    (troop_get_slot_eq, ":value_2", "trp_multiplayer_data", ":map_slot"),
    (2 instances)

    (troop_raise_attribute_linear,":troop",":attribute",":attribute_lvl"),

    Once I took care of those, it was fine. :grin:

    If you ever update this mod, I'd kill for the ability to do global mutes on players. And to be able to see their user IDs more easily. Ahaha. Thanks again for the python files.
  9. .Xenia

    MP Native LWBR WarForge (v1.133) - Finishing up v2.0 (19/12/2017)

    I have no idea why mine didn't look like that before. I double-checked the file name, I was pretty sure... I see what you see now. o_O

    Yeah, I see that in the python files I have it says 1132. Is that not what yours said, or did you change it so I could see that it should be 1134? Either way, I'll change it to 1134 now. Thank you.

    EDIT: Oh, I think I actually need to change to 1133. Lol.

    Thanks again for your help!
  10. .Xenia

    MP Native LWBR WarForge (v1.133) - Finishing up v2.0 (19/12/2017)

    I'm kind of a noob with this stuff. Which value would I change in that file? The entire file only consists of: :oops:

    from ID_animations import *
    from ID_factions import *
    from ID_info_pages import *
    from ID_items import *
    from ID_map_icons import *
    from ID_menus import *
    from ID_meshes import *
    from ID_mission_templates import *
    from ID_music import *
    from ID_particle_systems import *
    from ID_parties import *
    from ID_party_templates import *
    from ID_postfx_params import *
    from ID_presentations import *
    from ID_quests import *
    from ID_scenes import *
    from ID_scene_props import *
    from ID_scripts import *
    from ID_skills import *
    from ID_sounds import *
    from ID_strings import *
    from ID_tableau_materials import *
    from ID_troops import *
  11. .Xenia

    MP Native LWBR WarForge (v1.133) - Finishing up v2.0 (19/12/2017)

    Sorry to bother you again, but are those the most recent python files? I'm using the server ones you gave me, but when I upload that version, it tell me that my clientside version is newer than the server version and that some features may not work properly?

    Ooh, and if you want to list the server we're using it on, it's:
    Bjornia_Aus
  12. .Xenia

    MP Native LWBR WarForge (v1.133) - Finishing up v2.0 (19/12/2017)

    Ikaguia 说:
    I could have sworn I had it already on nexus... Oops
    I'll upload it as soon as I get home. here it id

    Also, cant you remove The maps from rotation using The admin panel? Or did I not  upload that version either? Oo

    Thanks, buddy! That's awesome.

    The map rotation thing looks great, but I figured you never fully implemented it, because none of the settings actually apply. If you click something, it'll appear to make a difference, then if you reopen the map page, it'll be unticked again, etc.

    EDIT: Actually, that's only if you want it 'in rotation'. If I tick a map for 'battle', it'll be on the poll list for maps, but if I actually try to poll it, a poll will never come up.
  13. .Xenia

    MP Native LWBR WarForge (v1.133) - Finishing up v2.0 (19/12/2017)

    Hi again~

    I was wondering if you could possibly send me your python files for this mod? Want to change the map rotations and remove some of the bugged maps, but as we had to use a decompiled file to remove the spam of the team-hitting message, we can't make sense of the scripts file any more.

    Would that be at all possible? <3
  14. .Xenia

    MP Native LWBR WarForge (v1.133) - Finishing up v2.0 (19/12/2017)

    I got a friend to help me decompile and stuff and take out the strings. Ahaha. That worked. Thanks for your quick response, too! :grin:
  15. .Xenia

    MP Native LWBR WarForge (v1.133) - Finishing up v2.0 (19/12/2017)

    I actually found it, but if I delete it, it just displays the string beneath it? Not sure if you know how to remove strings without another being called? But if so, the string is:

    qstr_Player_{s2}_teamwoun Player_{s2}_teamwounded_player_{s3}_for_{reg1}_dmg
    qstr_Player_{s2}_teamwound Player_{s2}_teamwounded_{s3}'s_horse_for_{reg1}_dmg

    I think?
  16. .Xenia

    MP Native LWBR WarForge (v1.133) - Finishing up v2.0 (19/12/2017)

    Will test the horses thing.

    Ah, I see! I don't mind too much myself, but the players are getting really salty about it. Haha. Is there a line of code or something I can remove to make it not show up at all or would that be too hard?
  17. .Xenia

    MP Native LWBR WarForge (v1.133) - Finishing up v2.0 (19/12/2017)

    Thank you!

    A few more questions. Hope I'm not taking up too much of your time.

    - People keep telling me they're annoyed by the teamdamage notification spam. There is a button in your admin panel to stop this, but even unchecked, the messages continue. Is there a way to disable them?

    - With horses, even when horses aren't enabled, they work for cav. When playing capture the flag, people tend to like them disabled. Is this a glitch or something intended?

    Thanks again. Players are really enjoying the taunting and I love the weather system.
  18. .Xenia

    MP Native LWBR WarForge (v1.133) - Finishing up v2.0 (19/12/2017)

    Ah, okay, I see. I'll just switch peasants off.

    Is this something that might be fixed in a future version? If I press shift + 1, it says the poll is accepted on the screen, but the change never happens and it prevents future polls, like you said.

    Fortunately, shift + 2 DOES work in order to cancel polls. Which is more important to me as admin.

    Ah, okay. I see what you mean. I just find it's helpful when admin aren't online. But I respect your thoughts on this!

    Thank you.

    Oh, also, my server restarts daily. Is there anything I can change in a config file so that peasants are turned off by default and horses on by default? <3
  19. .Xenia

    MP Native LWBR WarForge (v1.133) - Finishing up v2.0 (19/12/2017)

    Hey there, buddy.
    Thanks for an awesome mod - I liked what it's based on (Ni---something mod, I forgot the name lol) but found the lack of admin control frustrating. So your version is a great addition.

    Just a noob question:
    Peasant faction... doesn't work at all. Just spawn without anything. Is that meant to be the case?
    The admin force poll option isn't working. I press the hot key (Have tried others) and it does nothing.

    Please help me out. x

    (This is for Bjornia_AUS)

    P.S. For future additions, it would be incredibly useful to have a feature like in Adimi where players who teamkill excessively are kicked.
  20. .Xenia

    {} Australia & New Zealand Multiplayer Community Thread {}

    I think it'll bring in some new players, the same way it convinced me to try NW and With Fire & Sword. Here's to hoping. Native is so quiet lately.
后退
顶部 底部