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  1. New patch: 1.132

    They also fixed a bug in multiplayer when flags don't work if only one troop left in a team.

    -          (call_script, "script_show_multiplayer_message", multiplayer_message_type_round_result_in_battle_mode, 0), #0 is winner team
    +          (call_script, "script_show_multiplayer_message", multiplayer_message_type_round_result_in_battle_mode, 0), #0 is winner team

    +          (call_script, "script_check_achievement_last_man_standing", "$g_winner_team"),

    So changes not only in singleplayer.
  2. Expansion / Multiplayer suggestion thread

    Sorry if I double any suggestions :smile:

    1) Add an possibility to limit number of lives for attackers/defenders in siege in a round (I know that there is limit for re-spawn for defenders - not good). That It is exciting to model real siege like in single.
    2) Add any scripting functionality for multiplayer. For ex. automatic messages for all players, announcements, automatic kick/ban. This is really lack of functionality for such kind of game.
  3. Hosting a Dedicated Server Guide

    Vincenzo 说:
    Linux
    For Linux it isn't that easy.

    Use these commands to start the server:
    "screen"
    "wineconsole --backend=curses mb_warband_dedicated.exe -r Sample_<gamemode>.txt"

    The server should be running, detach out of screen with: Control + D
    to attach to the screen session again type in console:
    "screen -r"

    Not fully correct :wink:
    1) Other combination used for detaching: Control + A + D (Ctrl+D will do nothing in server console)
    2) screen -r will attach the latest screen session and it could be not desirable if you have others :smile:
    "screen -ls" will show all opened session and needed should be placed after "screen -r"

    Personally, I didn't mention any differences between Linux and Windows in that case. The only reasons  to use Linux  would be a server with it or you are a fan.

    In any case, many thanks for the instructions.
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