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  • 用户:Raum
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  1. 1.71 Feedback

    Ladders of nobility
    as we all know troops have a tier upgrade tree we can see that they are progressing and exactly how high or low they are

    the nobles could use a same method to give weight to their nobility, I am aware that the clan tier is there and I think this should be separate for example earning or losing a rank in nobility should involve the ruler

    This would be nice of our character as well as the ways to become a noble opens up rather than just being a pretender, we can earn it via service, money, seduction or friendship and we can have to pick which ladder to climb

    kingdoms should have their own nobility system, this way the difference between kingdoms will be more pronounced rather than just troop types

    Another twist would be the interactions between vassals and lords, Khans, Kings, Highlords and Sultans should have different protocols
  2. 1.71 Feedback

    I felt that the setting/world is holding back what banner lord wants to be

    First- the Kingdoms feels like Dukedom at best, while the empire feels like a kingdom
    Yes the entire map feels like a Kingdom having a war for succession

    it not really the size but rather the way they function, I mean there is little to no difference from leading a huge independent clan to becoming a monarch
    Yes you'll have a direct line with your vassals, but you can already deal with the nobility as the Clan leader

    Second- the caravans, bandits and newborns feel like they can fill up another map or two by mid to late game

    after owning the entire map its game over.. but what if after a level of stability(with or without taking the whole map) you can start an expedition to the eastern steps to meet the golden hoard, to the southern desert to meet the Caliphate or maybe the islands up north or far west?
  3. 1.71 Feedback

    I prefer unlock all craft at start of game, it's too much grind already, and not very reasonable then very limited gameplay. Some you can't fill order even you had high skill smithing but because no part due locked, so you are unable to do anything with that to fill order due some weapon part or locked like throwing axe, I can't craft throwing axe due main part are all locked. Some people want to create weapon as personal art style right off the bat in start of game but they can't so they keep grind, grind, grind, not because money, as there many way to make money in game, high skill might very slow to get to 200 to 330, painful, but most of all, limited craft because almost all part to craft are locked after many hours 30 to 40 hours, that is not fun and not good design currently.
    How about earning unlock points per smithing action, then we can pick which parts we want.

    This can be implemented along side the current learning mechanics I think
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