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  1. Quantum

    Has MP become boring?

    Wouldn't that stop a clever opponent from out flanking you? Doesn't that defeat the point of the game? Also, what would happen if another enemy approached you from behind?

    Also, what would happen if the enemy tried to hide and you always faced him?

    TheDuke
  2. Quantum

    Devs --- Where's the game going?

    Planetside almost got things right. It did have that problem where large armies attacked empty bases. And when large armies met each other you got very nasty lag.

    Essentially anything with 'levelling' is a bad route. Unless it simply unlocks new items like CoD or BF games where levelling provides variety but doesn't add much to a players ability.

    TheDuke
  3. Quantum

    Has MP become boring?

    Well, the basic mechanics are simple. But that's like saying once you have learnt to shoot there's nothing more to do in an FPS. There are all sorts of subleties.

    I had a break from the game for a few months and I have found on my return that I've learnt more about other aspects of the game. Mostly how players react under certain situations, the way they move, the way their tactics work.

    TheDuke
  4. Quantum

    Devs --- Where's the game going?

    The MMO route is a mistake. Firstly, they'd need dedicated servers, a huge ramp up in complexity which I am guessing is tricky for a company of TW size. Secondly, we'd have to pay a monthly subscription. Lastly, we would have  to level up all the time which just seperates out the player base. At the moment we can all play together, that doesn't happen in WoW, you just can't do it.

    TheDuke

  5. Quantum

    Transition

    Not with axes, clubs, spiking things, hammers or spears for that matter. Not much is sophisticated about trying to bash your way through a plate helmet with a Holy Water Sprinkler.

    Baron Conrad 说:
    Not skilled swordsmen.  There's nothing about this in any of the historical fight manuals, and you'll never see a skilled practitioner doing it.  Also, you don't want too much momentum, because your sword is more likely to break than his armour is if you're simply striking at it.  Not to mention your arm.  Real sword fights were not about trying to "bash" through armour with swords.
  6. Quantum

    Devs --- Where's the game going?

    I play principally mutliplayer and here's my thoughts.... As another poster mentioned, what is needed is more gameplay elements, the bits that repeat many times. If you make (for example) swinging a weapon more satisfying that improves everyone's game many times.

    1: Tighter multiplayer map design. I've seen some new Siege maps done by the fanbase, they aren't bad but I haven't seen any classics. TW could also release a few better designed maps.

    2: Custom designs for armours, weapons, shields etc.

    3: More excitement in battle. More blood splashes, more painful screams, battle cries initiated by players, simple emotes such as gesturing\saluting with weapons or cheering, simple standard bearer, commanders, musicians - anything to encourage clan play organisation in battle.

    TheDuke
  7. Quantum

    Not sure what I'm doing wrong, but...

    I notcied one thing. I think most people's block direction comes from their mouse movement.
    This can be used to your advantage. Face an opponent and then walk toward and a little to the right.At the same time do a left side attack.

    To parry this they have to move their mouse to the right, but they're not, they are probably rotating to follow you moving to their left. So they see the attack, hit parry, but they parry the wrong side - the left side, as that's the direction the  mouse is moving in. They fail to parry and you hit them.

    In other words, it is tricky to rotate to the left but parry to the right at the same time. And vice versa.

    Saying that I'm largely useless at duelling.

    TheDuke
  8. Quantum

    The 22nd NEW Servers 222 player server, join and test please!

    I understand your points and they're well made. I must say I do appreciate having the 22nd's servers to play on. Years ago I ran a CS server for several clans and being an admin takes up a lot of time. You can get a lot of people whining at you and it can be a thankless task. So, to make up for the whiners, you guys are doing a great job!!!!  :grin:

    TheDuke

    PS I'm usually at the bottom of the score table if you've never noticed me  :cool:
  9. Quantum

    The 22nd NEW Servers 222 player server, join and test please!

    Firstly I'd like to say how much I appreciate playing on the 22nd battle Server, it adds a lot ot the community.

    I'd like to make a suggestion regarding the Battle server. At the moment the battle rounds are 7.5 minutes long and if you die early there is a long wait. This encourages a lot of camping with archer classes, it discourages bold and brave moves by infantry\cavalry. Understandably noone wants to watch for 7 minutes out of a 7.5 minute round.

    A shorter round time might end in some more draw results but I think it would encourage players to go for it a bit, it might make for some better battles.

    Secondly, the FF is non-reflective which makes for careless shooting. At the start of one turn I was shot in the back of the head by a freindly xbowman just a few seconds after spawning. Another 7.5 minutes to wait.

    If you are unlucky you can spend the best part of 4 battle rounds on one map spectating a lor of archers hiding at the back. That's like 30 minutes  of watching! :shock:


    Tis not meant to be a grumble or critiicism, thought it might improve things.
    All the best

    TheDuke
  10. Quantum

    Best Warband videos?

    Capturing videos is easy with FRAPS. Although there is skill in getting good shots (slow camera movement). You can download an avi trimmer, but not sure about overlaying music or credits...

    Vincenzo -were you on last night? They were some epic battles. Although, can I suggest the game round is reduced from 10 minutes slightly? And maybe Master of the Field is added? It's only beacuse if you die early in an epic 120 player battle, you can be waiting quite a while  :razz:

    Great server btw.

    TheDuke

  11. Quantum

    Best Warband videos?

    Really really nice videos, thanks for posting those. I took some good clips from the 22nd's 200 player server last night but I'm lacking any video editing tools to do something good with it.

    There was a great battle with about 60 Nords in a shield wall defending a hill....

    TheDuke
  12. Quantum

    Best Warband videos?

    Hi all I wonder if anyone could post any links to some of our best user created Warband videos that people are aware of? There's a multitude of clips on Youtube but it's tricky and time-consuming to find the best ones. I'm betting that some of you guys have some epic clips of either clan...
  13. Quantum

    Can you play LAN multiplayer with the demo?

    Are you allowed to play LAN multiplayer with the demo\locked version of the game? I'm going to a LAN tomorrow, I have a warband key myself but my friends do not. Can they downlaod the demo version and join a LAN game to see what it is like? Thanks TheDuke (I'd rather keep my key to myself...
  14. Quantum

    [Suggestion] - Realism

    You can stop horses rearing quite so much at spears and still have the riders knock themselves off the horse if they are daft enough to gallop into a tree or wall. This isn't mutually exclusive.

    Some things are meant to be  :razz:

    TheDuke
  15. Quantum

    [Suggestion] - Realism

    I generally agree with most of LJF posts and this is no exception. That said, if they only implement one of these changes, just one, it should be this:

    * Riding into objects doing damage.
      Riding full-tilt into a tree will end you, period.
      Should "throw" rider, if you hit something you take appropriate damage compared to your speed.


    That would marvellously funny and make woods a bit more tactical at the same time. Hell, you could even have low branches knocking riders off their horses.

    :razz:
  16. Quantum

    Problematic faction match-ups?

    At this stage in the beta, I think there is a faction inbalance when two of the factions face each other, specifically the Sarranids and the Rhodoks. I have played a few games recently where the Sarranids invariably recieve a good thumping from the Rhodoks. The Rhodoks large shields seem to...
  17. Quantum

    {Suggestion} Increase the thickness of the hitboxes, shooting is too difficult.

    Kleidophoros 说:
    Quantum 说:
    In fairness, I don't think the OP was asking to have the old inaccurate hitboxes back, the new ones are good.

    I think he was asking for some other compensation for archers\xbow users to make up for this increase in difficulty. What with the large shield forcefield as well it's not easy being an archer anymore.

    I watched a shedload of Sarranid archers pepper Rhodok infantry men last night, round after round, and the archers killed very few people indeed. Their effectiveness is greatly diminished of late.
    Then get rid of invisible shields. Don't make another absurd rule because of an older one; fix the older absurdity.

    I don't think he was asking for a new absurd rule was he? Just an increase in the accuracy of aiming reticule? That's quite reasonable.


    (Edit - actually his topic Header does suggest a change back (!), the content of his post doesn't (!!). Anyway, I think we're generally agreed the new hitboxes are good.)
  18. Quantum

    {Suggestion} Increase the thickness of the hitboxes, shooting is too difficult.

    In fairness, I don't think the OP was asking to have the old inaccurate hitboxes back, the new ones are good.

    I think he was asking for some other compensation for archers\xbow users to make up for this increase in difficulty. What with the large shield forcefield as well it's not easy being an archer anymore.

    I watched a shedload of Sarranid archers pepper Rhodok infantry men last night, round after round, and the archers killed very few people indeed. Their effectiveness is greatly diminished of late.

  19. Quantum

    [Suggestion] A few more animations.

    I can think of two animations I'd like to see.

    1: Cheering animation. Purely cosmetic this one, but the ability to cheer or let out a battle cry would be welcome. Complete with sound.

    2: Crouch on one knee (and raise shield). This would also decrease the size of the player, useful against large volleys of missile fire. Clearly would need some kind of delay to get donw on one knee and get up again.
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