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  1. IntegerDevourer

    64 limit or can we go higher?

    Armagan 说:
    Currently, the bot limit is independent from player limit (I thnink it is set to 300) It would definitely be interesting to increase the player limit, however when we increase player limit by a factor of x, the load on the server increases by x-squared. This is still not too prohibitive but something to think about. Anyway, increasing player limit is something we'll be thinking about.
    Music to my ears.
  2. IntegerDevourer

    64 limit or can we go higher?

    Archonsod 说:
    It works fine with 64 players. We're already testing this. The only real problem (at least imho) is the maps aren't particularly well suited for that many players at present.

    Which further proves that pushing the limit would help understand the game/servers/etc limits. What does it hurt to push the limit higher for testing purposes?
  3. IntegerDevourer

    64 limit or can we go higher?

    Archonsod 说:
    Wouldn't be much point to be honest. Apart from Server 8 it's rare the 32 player servers get filled up, let alone the 64 player ones. Some of it will be just the restricted number of players in the beta, but then there's only a restricted number of servers too.

    It isn't the feasibility of getting 64 people on that I am talking about. It is about stress testing the server so when the game is released that there is a clear understanding that past a certain point the game can't handle x number of players. I think the beta honestly is the best place to test this.
  4. IntegerDevourer

    64 limit or can we go higher?

    I am not sure this has been really discussed, but is it possible to push the limit beyond 64 players? Although I imagine the server might not be able to handle so many players, it would be interesting to see how many players you could theoretically have on a single server. Have you (the devs)...
  5. IntegerDevourer

    Conquest, SON!

    Darkness 说:
    How was that rude?
    Most, if not all, of your posts are smarmy and rude. You might not consider them to be, but the rest of us are not so blinded by our sense of self-worth.

    No matter what you sound like or where you come from or how you talk in real life. You can type clearly. So you choose to type ghetto.
    At no point did I type in "ghetto," whatever that may be. If you are, of course, referring to my good friend Halpford P. Lander then you should get your dialects checked. His is clearly of the "bro" variety.

    And I see typing that way a mockery and insult. So, typing it to me you are making a mockery and an insult to my face. And I personally will not respond or help anyone who either mocks or insults me to my face. If you want my help, ask for it. Dont mock or insult me.
    You see insult, I see him being funny. Although, if you are still referring to me, I was being insulting. So despite this, you did respond to me.

    If you want my help, ask for it.
    Don't worry, I won't and I suspect many others will as well, especially Halpford.
    Woe is their loss! To not have the aid of Darkness, whomever that is...
  6. IntegerDevourer

    An assist score perhaps?

    Honestly though, in team games it really doesn't matter as long as your team is working together to win.
  7. IntegerDevourer

    Conquest, SON!

    From these 2 lines I can tell you are a very down to earth person lacking all sense of self vanity and only care for others...

    ...

    It is opposite day right?

    ... Oh, and P.S. I cant wait for the day that you double post something because you don't read. I don't take lightly to double posting when just reading or searching would have easily gotten you there. Have a nice day.

    Oh. And P.P.S. If you report a bug, comment on a bug on my thread, or request help from me. Do not speak this way if you want my help. I will ignore it.

    Awfully rude Darkness, but I expect nothing else from you. Who died and made you the King of Warbandia?
  8. IntegerDevourer

    Videos/screenshots/info

    PsykoOps 说:
    You can actually in the end see how one of the horsemen jumps over a piked soldier
    I actually hit his horse. :grin:
    alexthegrand 说:
    great video but the 1st person view does get old very fast
    I don't see myself using it much.
    wolfstriked 说:
    Shield when held up blocks view too much.It should be lowered by an inch or two as moving around like that seems way too hindered IMO.
    I thought that too, it made me not want to block much because I really couldn't see.
  9. IntegerDevourer

    Videos/screenshots/info

    A new video! First Person Combat!
    http://www.youtube.com/watch?v=NEa0j_xogyQ
  10. IntegerDevourer

    Cut the drama!

    A friend and me both got kicked today from the Deathmatch server because we were using horses. Honestly, I wouldn't mind if votes were disabled all together for the time being.
  11. IntegerDevourer

    two ideas (banners / "quick look"

    Not only can you use ~ in third person mode, you can reenact the Exorcist in first person!
  12. IntegerDevourer

    Invisible Player

    Darkness, I've seen that too awhile back. I figured it was the same root cause as the invis bug + maybe some latency issues.

    Whoever said he was a hacker is silly, anyways, I found a way to "cure" someone of their invisibility awhile back with the help of some people on the vent. If the player gets on a new horse they will become visible again.
  13. IntegerDevourer

    64 Player Madness

    I managed to recover the video, but after uploading it to youtube, sound was disabled. I'll have to reupload it with some different music (audio swap is out of the question).
  14. IntegerDevourer

    Horse hit boxes are ridiculously wrong

    First video, this has been around since the beginning. It is irritating.
    "Epic" video, redundant evidence and a poor use of the word epic.
    Second video, not much to say other than it might have hit his foot hitbox.
    Third video, (edit) I imagine they would have to redo some checks to make this work (they way you want), since I assume it just checks if the player is block on the horse and is hit from the "front". Furthermore, the video evidence looses a little bit of effect without SOUND.

  15. IntegerDevourer

    Pushing the graphics to the max!

    Looks great, but I usually lean towards lowering my graphics settings for multiplayer (even I can handle higher settings) just to ensure a smooth framerate during play.
  16. IntegerDevourer

    Please open west coast servers

    Being one the East coast I can't say that West doesn't deserve their own server right now, but I would argue that our Euro-friends should get a server before North America gets another server.
  17. IntegerDevourer

    64 Player Madness

    Do you know if someone made a video? I would like to see that.  :wink:
    Unfortunately, Vegas decided to not upload my video of some massive battles last night. I have to record all new footage. Just as an added bonus, all the footage was in first person, since someone had requested a first person video.
  18. IntegerDevourer

    Game balancing solutions: MS Paint style!

    nvclqg.jpg

    :grin:
  19. IntegerDevourer

    The Official Horse-Hater Thread

    I like horses.
    Dead horses.
  20. IntegerDevourer

    Suggestion: Protect the VIP mode

    Swadius 说:
    Griefing doesn't seem like a big problem, at least for the moment; I've seen a few people drop dead at the beginning now and again, but other than that, they don't seem to be game breakers.

    Maybe I wasn't clear on what I meant... I am not referring to someone killing themselves or their teammate. If the griefer becomes the king he could easily just walk straight into the enemy.
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