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  1. Mount & Blade II: Bannerlord Old Discussion Thread

    March 31st guys, get ready for the big reveal that is supposed to come out this month.  :lol:
    (Did I also mention it's Friday? Coincidence? I don't think so).
  2. Mount & Blade II: Bannerlord Old Discussion Thread

    stevehoos 说:
    What's the word for a blog that's smaller than a real blog?  :shifty:
    Bannerlog?

    While you might complete a single quest multiple times, the context within which you undertake the task, and the decisions you make, will mean the experience and the consequences can vary on each occasion.

    Also does this mean that there will be only a few quest types that will be repeating over and over (similar to Warband)? Only addition being the relation system got enhanced so aside from faction and NPC relation there's a kind of dynamic reaction system + you get to chose reward for quest (relation improvement with party A, party B or own profit with possible negative relation effect)?

  3. Mount & Blade II: Bannerlord Old Discussion Thread

    vonbalt 说:
    Well, they could make that if you wander too far off the map a message appears telling you to turn back, if you don't after a few moments it kicks you back to the menu or if the place don't have a menu to kick you back, it could ask if you want to retreat (during a battle or special scene).
    That makes me think it would be interesting if you could retreat from siege on the defending side by simply breaking through the attackers, letting them take over the settlement without losing many men.
    Probably not though as I doubt there would be a way to auto-resolve retreat once you leave the battlefield.
  4. Mount & Blade II: Bannerlord Old Discussion Thread

    The Bowman 说:
    DanAngleland 说:
    Pilum 说:
    7vzdT9s9yTLzNYamaJv6jF.jpg

    One thing I think is fantastic about this particular screenshot, is that you can potentially walk those mountains in the background.
    TW made a brilliant job, if large scenes (225 km²) are still possible in the final game.

    I doubt that those mountains are enterable, they are probably the new borders. That's not to say that it won't be possible to make such maps, but this looks like a village scene and there's no point making a vast map for such a scene with mountains that nobody is likely to enter (because there would be nothing in them).

    Styo 说:
    Has anyone bought the article yet to see if there's any new information in there?

    I have the magazine, there is no extra information.

    I'm fairly sure the new borders are actual generated terrain, judging by the looks.
    Looks that way to me too. Most likely the mountains are not accessible and don't have many details but seems to be part of the map and not only skybox. Then again as we have relatively few cities/villages maybe even that terrain was handcrafted.  :wink:
  5. Mount&Blade II: Bannerlord Developer Blog 8 - Engine Power [VIDEO]

    Lumos 说:
    I want to be able to steal **** like in TES. And to place buckets on people's heads. If that's in, I'll be more than pleased.
    What about placing people's heads into buckets?
  6. Mount & Blade II: Bannerlord Old Discussion Thread

    Anyone else expected weekly updates or dev diaries after the info?  :cry:
    At least we might get some new screenshots on Christmas.
  7. Mount & Blade II: Bannerlord Old Discussion Thread

    Yabloko 说:
    AiChichi 说:
    Does these 600! pages contain some new info or is it really just a really big load of trash and spam ?  :grin:

    If I haven't missed anything, there's only 2 "unofficial" pictures and a promise of getting news in less tan 6 months(although I don't remember how many months ago it was). I have a dream that we'll get some info "soon".
    It's been around 3 and a half month since that post(2nd of May).
  8. Mount & Blade II: Bannerlord Old Discussion Thread

    Yabloko 说:
    Raiden 说:
    stareyed 说:
    Mount and Blade 2 is gonna change some lives.

    Best post ever!! We also think the same and each and everyone of us out here and waiting for that day when we can say "Ok, you can start downloading the game".

    To reaffirm some of the things that we have said before, the development rages on and bannerlord is shaping up day by day. But we still have a long road ahead of us before we start revealing things. There are a few kinks, graphical atrocities such as disembodied horses and riders and a bag load of redlined codes to work out before we can show you guys something. But we are getting there and we will stick to the promised "before 6 months" deadline.

    Hang in there!

    Can anyone remind me the date of the day they said about revealing information in less tan six months? I want to see how much we have left to wait to see anything.
    Said post claiming info in less than 6 months was posted on 2nd of May, which makes it around 5 months.
    Here's the OP:
    http://forums.taleworlds.com/index.php/topic,249537.msg6488508.html#msg6488508
  9. TLD (The Last Days, LOTR mod) for M&B 1.011 Info

    Banok 说:
    @above

    HTAPAWASO 说:
    Captain Proof 说:
    I'm just wishing the Lords would actually do something. I am kinda hamstrung seeing that I can't siege towns and I have to depend on the AI to attack. The only 3 Strongholds that remain is the Rhun camp, Gundabad, and Dol Guldur. And the realms in the south are being raped by Isengard and Mordor and remain unmatched.

    I'm having the same problem with Gondor.

    I can singlehandedly hold off all enemies, but my allied lords just don't do anything. Prince Imrahil occasionally sets out for war and asks me to join him, but always cancels the quest within a few minutes and goes back home.

    Yeah this is the point I've got to. its a shame game was 100% fun (apart from all the travelling) up until then, now it is just waiting for AI allies to stop "considering next objective".
    I have a similar problem. My Lords are besieging some Rhun camp, and I was camping by, waiting for the siege to begin, however the camp spawns scout party once in a while which results in them breaking the siege and attacking it. I spent two weeks there until my food ran out. :sad:
  10. TLD (The Last Days, LOTR mod) for M&B 1.011 Info

    First off I want to thanks the TLD team once again. It's a splendid work, if not the best mod for M&B ever made.

    Now to my questions:
    1. Is there a way to change the camera when playing dwarf(possibly orc)? Because it's really hard to tell which direction am I aiming and the combat is way harder especially when the enemies are facehugging ale the time.

    2. There is a bug that I encountered, when I got to escort elf caravan to Dale. When I approach the caravan it brings up the battle menu (charge...) however if I try to charge them it proceeds to what it is supposed to be from the start (tasks...). It also happens to every elf party I encounter (I have rank 3 with them).

    Thanks for answering.

    Edit: I have now completed the quest with the caravan, however after that it teleports me off the map, weird.

    Edit2:On your forum it says that bug I'm experiencing with elven parties is fixed in svn. Well what is svn?
  11. TLD (The Last Days, LOTR mod) for M&B 1.011 Info

    Triglav 说:
    It's out.

    http://forums.taleworlds.com/index.php/topic,199243.msg4784785.html#msg4784785
    Congratulations and many thanks to the TLD team!!!!!
  12. Request for an Official TaleWorlds Wiki - Post here to Sign the Idea

    I also support this.

    It would be nice to have everything in one place + updated as many guides are incomplete and it's time consuming to read all the posts.
  13. Braaaaaaaaaaaains

    Awesome!!

    Now more on topic. Will there be infection? Also it is a player vs bot mod or willl you be able to play as a zombie? On one of the screenshots wookie says
    Wookie 说:
    Survive till the day
    does that mean you implemented night day cycle (don't have to change the light visually just that at day all zombies die) or will it be based on the round time (like survive 5min and you win)?

    Best regards
  14. MP Fantasy The Hornburg [LOTR] (Invasion co-op)

    OMG guys welcome back. That's really the best Christmas present (even if it's a little late) or should I say New Year's?
  15. B Fantasy [WB] GRIM AGE - Skirmish MOD is CLOSED

    gazgaz 说:
    ... NPCs suck with them too ...
    In that video it looked like they were hitting in close combat too, so there won't be problem like in native when bots face hugged you you couldn't do anything with spear.
  16. [M] Fantasy Persistent World - v2

    WookieWarlord 说:
    Also it's my birthday.  :grin:
    Happy birthday Wookie:grin: We should give you some presents but it seems that you gave us a big one instead. :smile:
  17. [M] Fantasy Persistent World - v2

    Btw great new goblin mount  :wink:
  18. [M] Fantasy Persistent World - v2

    hombal 说:
    I just hosted a land line for my bother and myself. WOW.
    Elf weapons are amazing, everything is smooth, and it is truly brilliant.

    Is there a server at the moment that I just cant see?
    Grrrr I want to play too ,but seems no server up yet
  19. [M] Fantasy Persistent World - v2

    Great work!!! DLing right now.

    edit: What version does it run on? 1.130 or 1.131?
  20. New stuff in Warband 1.130?

    Free DLC Pack with Patch 1.130
    Aug 26
    Change log 1.130

    NEW!!!

        * 3 Amazingly awesome multiplayer maps!
        * Forest Hideout: Perfect for team play modes like TDM, CTF, and Conquest.
        * The Arena: The go to place for battle, deathmatch, and duel modes.
        * Jammeyyed Castle: A unique siege in the desert.

        * New music and sounds have been added to single and multi-player modes.

    Gameplay:

        * Mahdaar Castle map has been slightly redesigned for better play.
        * Warhorse & Charger stats have been balanced.
        * Camp Followers and Sword Sisters now get Power strike skill.
        * Swadian and Rhodok troops have been rebalanced.


    Fixes:

        * Village infestation quest is fixed.
        * Bandit lair navigation meshes have been updated.
        * Custom troop group behavior fix for defending castles.
        * Some graphical fixes concerning specularity.
        * Fixed banner display problems on heraldic armors.
        * Non-English language fixes/additions.
        * Various other bug fixes :smile:
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