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  1. Play Styles for 1866, Suggestions

    I have two play styles I enjoy.
    1. Scoped Enfield/Sharps + Black Powder Charges. I stay with my troops and pick up as many enemies I can with the rifle. Then ride toward them and throw explosives. The moment after explosions, I order my cavalry to charge, find some nice spot and snipe what's left from the enemy.

    2. Spencer Rifle + Eaglehead Sword. Wait for enemy to approach, soften them a little. My Spencer Rifle is 98 accuracy, so with a decent skill is quite effective at a long range. After that, order everyone to charge and join the mess.

    BTW, I absolutely love thrown explosives, the first time I used it was VERY effective. Later I learn about "0 damage bug", but still I enjoy send enemies flying.
  2. [BUG] Severe graphical error (v.623)

    I've never had problems with Warband until today: It occured after a few minutes of playing. I have a decent graphic card (GTX 285 1MB RAM).
  3. Losing my weapon, just not fun gameplay

    You can get basic weapons for free. No reason to run around weaponless.

    Not quite. For example, there is no free lance for khergit archer. If you lack money, you spawn without any hand weapon at all. Imagine you are Nord, and take a shield, and three set of throwing axes. Again, no free equivalent. Result? You're spawning with shield only.
  4. Tips for newbies?

    Tips for infantryman:

    Buy as many throwing weapons as you can. Choose your enemy, keep throwing. You might not score any kills, but you're almost guaranteed to do some damage i.e. kill a horse, break a shield.
    When you're running, press tilde and keep looking around for incoming cavalary.
    Don't engage enemy. If attacked, run away or backpedal towards your team. In most cases third party (archer, lancer) will deal with your opponent.


    Tips for crossbowman:

    Never reload on the open. If you must, turn your back to the enemy, and pray for "hit shield on the back". Don't stay in the same spot - this way you are making more difficult for enemy archers to aim at you. Again, hit tilde often and look around you, enemy infantry WILL come for you, at least score some hits with melee weapon if there is no time for changing position. Don't stand in places where you can't side step, you need space to avoid incoming fire. Best tactics - choose a stationary target (like enemy xbowman or cavalryman blocked by something), hit him and hide before he realizes what have happened.

    Tips for horseman:

    Train on bots how lancing works. Then just run in circles like there is no tomorrow and lance isolated soldiers. Don't ride towards enemy range troops if they can see you. Don't get stuck in opponent's formation. In general - cavalry do it from behind. (Hell, in M&B most successful kills is on unaware opponent, no matter what type of troop you are playing.)

  5. [Suggestion] Balance on DM, "rewarding" death of players.

    Hey, I've just had an idea - maybe gold reward should be based on killed enemies wealth? You won't earn much for killing a beginner, skilled player to earn more would have to hunt for enemies equally or better equipped. What about gaining 20% of killed enemy gold? This could also create interesting group dynamics - imagine a band of poorly clad warriors going hunting for a rich one.
  6. Khergit gear

    During a very nice deathmatch last night, I've noticed a curious thing. Not before long, all Khergits started without a mount! Why steppe horse is not free? Maybe Khergits should have a low end free mount? And another thing - I purchased a lance, and to my surprise when my money went low, I...
  7. Couched lance vs lance thrusting

    Maybe we need two classes of pole weapons? This division is already present, what about making it stronger:
    - lances designed for couching: high damage, much longer then typical lance (so even thrust of lesser weapon has shorter range), not possible to thrust.
    - lances for thrusting: obviously, the opposite.

    Then we need to balance infantry weapons: only pike should be long enough to counter long lance.
    BTW, polish cavalry (hussars) was using lances 4.5-5.5 meters long, even longer then infantry pikes. Thats why their charges were effective. (But there is difference between balance and arm race, I think we are getting dangerously close to the latter.)

    I imagine a cavalry with jousting lances would destroy anything on their path if used in a formation. However, when surrounded, they would have to switch to another weapon. Maybe we could add lance breaking? That would be great having one knight with heavy lance, shield and sword, supported by squire carrying additional lances (we can give weapon to a team member, by droping it next to him, so he can pick it up).

  8. CD - key..

    Go into registry editory (in "Run" textbox type regedit ), path to the serial should by My computer -> HKEY_CURRENT_USER -> Software -> MountAndBladeKeys,  right-click on serial_key and  "remove". Run M&B, window for entering serial should appear again.
  9. Playing Warband on desktop and laptop

    I'm currently testing Warband, and installed it on my desktop and laptop. Can I play Warband simultaneously on two computers using my serial? I'm not asking for technical possibility (this I can check myself) but more of a "legal" side. I don't want get ban or something.
  10. Troop command overhaul (You vets may like)

    I had exactly same thoughts today!
    Multiple groups are a must. I was thinking about fixed number, six groups, and you can assign on a party screen which troop type goes to what group (add a number next to troop name, clicking on a number would change it).
    I was also thinking about merging it with a battle morale, so you could route specific group. This way cavalry charge would have a meaning and impact - you deal a massive damage in a short period of time, defenders breaks and retreats. Now there isn't much advantage to this maneuver, cavalry is surrounded and slaughtered.

    As for heroes commanding groups - I made one hero an infantry man, another an archer, dressed them in a nice blue armor, and voila, it seemed as if they were officers. Very nice, you should try too.

    With this relatively simply additions M&B would gain a tremendous amount of tactical depth. Flanking, keeping some troops in reserve, timing charges - all of that would matter. As The Wandering Knight said, breaking enemy formation would be essential. This way enemies would arrive to your formation one by one, easy to overwhelm and defeat. I think you wouldn't need a formation like line or wedge, as keeping close to each other is big enough advantage in M&B.

    Battle morale is already implemented in mods, hopefully advanced grouping will be also (as it is in development right now), so one day we should have all of this.
  11. Mods for multiplayer ideas

    We all want a full fledged mulitplayer mod, with strategic map and everything. But consider this: What is Half-Life? A great game, with a storyline, dialogs, adventure and so on. And what is Counter Strike? Just one map, where bunch of people shoot each other. My point is, you don't need that...
  12. How to add new scene props?

    I was playing with scenery, and discovered some of the building blocks I need are missing. For example, I want to build a round tower, but not only facade, but building you can get inside. Also, there is a lot of components to make a city or a massive castle, but some subtle things like wooden...
  13. 0.950 Bug reports

    Few bugs I haven't seen posted:
    1. Alayen talks something about Zendar.
    2. I stuck two times: inside the pile of wood in a village, second time inside the table in a castle. After a short struggle to free myself, I recieved a massive amount of damage and died.
    3. I took a quest "Follow a king Harlaus" , and talked to Village Elder in my village. There was an option "I'm sorry I won't be able to finish this quest", when I choose it, message appeared "Follow the king Harlaus: quest failed"
    4. When you dive underwater and look up, there is a graphic glitch.
  14. How M&B will perform on the following configuration?

    How M&B will perform on the following configuration: Windows XP Home, Processor: AMD Athlon 64 X2 4200+ (AM2) RAM: 1GB DDR2 667MHz Graphic card: GeForce 8600 GTS 256MB HDTV & DVI Does anybody on the forum use similar configuration to play M&B? Do I need to upgrade?
  15. Game recommendation: Stranded 2

    I'm a few days ahead of you guys, and finished adventure mode during weekend :grin:
    Traps: I also never caught anything significant. I used traps mostly to catch scorpions ^_^. Poison is useful! Actually poison is my favorite item. (Can M&B have poison arrows and weapons? Pretty please?)
    What to do after you finish adventure: Go to http://stranded.unrealsoftware.de/s2_maps.php and download new maps. There are much better than randomly generated stuff. Bonus if you understand German, but I don't think it's necessary to play. They also introduce new items and new challenges, which is nice.
    If you are finally bored: Why don't you contribute and make new maps? Or even mod  :shock: The game is fairly new - it was released 06.24.2007, but I think it has potential and with time new mods and maps will appear.

  16. Game recommendation: Stranded 2

    Dear friends, Cursory search shows this game was not discussed here, I thought I should share. The game is "Stranded 2" by Unreal Software. It's similar to M&B being 3D, offering freedom of movement and modable. You are stranded on an island, and your task is to survive. Game offers an...
  17. Pistol crossbow

    After clicking rotate in BRF nothing happens. I can't see any change in arrow position. I can do you in Wings 3D I think, but I don't know if that would solve my problem. If I rotate the arrow, it would display itself correctly when loaded to hand crossbow. But it would be rotated -45 degree if I load it to normal crossbow.
    What am I missing here?
  18. Pistol crossbow

    As for making a crossbow pistol instead; you can change what it shoots. I made a gun that shot rocks.

    Didn't that change all guns in the game to rock-shooters? Point is to have bows, guns and crossbows together. If you did manage to have guns that shot bullets and one gun that shot rocks, could you please give a hint how? By "shot" I mean "accept only this type of ammunition". As far as I see, there are only three types of ammo: "arrows", "bullets" and "bolts". Sort of workaround would be to make an invisible arrow, not very pretty but still better then hovering arrow. But If I make an invisible arrow, can I see it in inventory? So maybe changing a mesh to invisible one after loading?

    because everything under the instance of firearm is like this.

    I was able to change animation from shooting crossbow to shooting pistol, adding just one flag. Perhaps there's also a way to change standing posture/walking animation? I'm afraid if I edit the skeleton, it would be changing all crossbows. But posture is not so terrbile, more annoying is arrow in mid air.
  19. Pistol crossbow

    I'm trying to make a crossbow that can be fired like a pistol from one hand. Pistol crossbow, hand crossbow - you name it. I made a mesh, added an"itcf_shoot_pistol" and it works quite well. With only two problems: 1. When you point the crossbow straight, you can see an arrow pointing 45 degrees...
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