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  1. Why don't you extend the map to Russia?

    I mean the story of Rurik and his sons. This will add Sweden and Finland along with Northern Russia and Lithuania.  New Cultures and religions. Slavs, Finnish etc.
  2. Mod idea collection: I want this mod.

    All the names should be  Greek please consult the Penguin dictionary of classical methology 
  3. Mod idea collection: I want this mod.

    http://www.drault.com.ar/classical_mythology/ancient_greece_map_hecataeus_homeric_world.png http://www.sigmabooks.gr/images/mapGreece_bigNames.jpg
    http://upload.wikimedia.org/wikipedia/commons/8/85/Homer_world_map.jpg
    these are the methological maps of the world and of Greece
    they are good at locating factions You are a good team I am a player but not a designer so I wanted to entrust my desires to you to help make them true
    I would also love to add sexual intercourse (not porn but sleep together then the woman becomes pregnant not necessarily if she is married) and aging in face chage and also ability (rise of wisedom and intellect and strength and decrease in strength and attention as they grow old)
  4. Mod idea collection: I want this mod.

    you will  be able to insert the intricacies I wish to introduce into the world of mount and blade. The story of my suggested mod will be from virgil and Homer but with some modifications (Aeaneas will leave troy before its fall and build a city in Italy named New troy)
    Special features:
    Politics
    - players choose a culture  then they choose a faction belonging to that culture (cultures affect your character and your class options)
    - players cannot annex cities of other civilizations: they can only plunder them, destroy them and enslave their populace another option is to appoint a new king to that city and oblige him/her to pay tribute)
    - a city has a wall a town does not some does not may grow larger than cities by trade or farming
    - Cities can be rebuilt (if the player escapes from captivity he can rebuild his city)
    - cities choose a new king after 7 days if their king is captured or after one day if the king is killed
    - Troy, New Troy and Carthage have the best fortifications (carthage is known for that even in history so it is the most fortified city of all) this entails that in order to build your seige equipment to attack one of the three cities you need high engenering level and more time than any other city)
    - kings belonging to the same culture vie for supremacy and are able to crown themselves kings of as many cities as possible if those cities belong to the same culture
    -  you cannot know what other characters think of you unless your intellegence is high that you learn to read faces or you hire spies and informers
    Cultures
    Greek (factions: the Greek cities each city is totally independent but they share enmity with the trojans location: Greece, southern Italy, eastern sicily, ionia and lydia Cyprus start at war with trojans)
    Trojan (factions troy in asia minor and New troy in Italy both start at war with the greeks)
    Phenecian (factions Tyr in Lebanon and its high priest also rules the virgins temple in cyprus; carthage in north africa (with Utika and hedromatom as towns) and has outposts in Sardania western sicily and the city of kadesh in spain starts at war with )
    Babylon (the king of Babylon is also the king of Ur.  Uruk and Lakash are large expanding towns)
    Egypt (the king of Egypt is the king of Memphis and of thebes but in thebes the great priest is also powerful)
    Lybia (factions: king of lybdis (playable) lybian nomads (non playable) (moving from one place to another in medium sized groups  more than 50 to attack towns and villages groups may unite to attack cities on request)
    Ethiopian (a very large culture to the south factions: King of Meroe a city on the Nile surrounded by water Nomadic Ethiops non playable moving in small groups of men hunters to capture slaves to trade)
    Ashur (factions king of ninava leaders of ashurian clans (nomadic but playable they move in small and medium groups and have an annual meeting in nenava)
    Amazonian (nomadic move one large expanding group)
    Class option for cultures only in Amazonia, carthage Ashur and Babylon can a woman start as noble they can start as warriors in all other cultures there are no male adventurers in Amazonia
    - Greek: Noble,  warrior or commoner a noble is the king of one city totally independent and may attack other greek cities (owns small patch of land and some heads of cattle and his armor and arms  and his chariot nothing more) Warrior (owns his arms and armor and some heads of cattle and a chariot no more) a commoner (owns nothing but a sword but can get rewards for work including rank with one head of cattle he becomes a noble) all the Greek citizens are possible soldiers so whenever a noble or a warrior sets for an adventure he can choose from those below his rank who will come with him her without paying them their number is decided by their leaders leadership and the food stock he /she has but he or she should make sure they have enough food)
    - Trojan: Noble the king of troy or of new troy (owns cattle small but fertile land and his armor and arms and his chariot nothing more) Warrior (one of the sons of the king (trojans are very verile they beget children faster than others and may beget twins) (owns his arm and armor his chariot small patch of land and robes of virility (they fill women even married ones with desire) the entire populace are possible soldiers like the Greeks
    - Phoenicians: phoenicians can easily build ships and are very beautiful that they encite desire in men and women easily  they are also very persuasive there is differences between carthagenian and tyrians
    a- carthage: noble king or queen of carthage (owns large fertile land a chariot an elephant arms and armor and a trading ship cattle) warrior (a noblemen or woman from carthage living in carthage may be requested to move with an army elsewhere but not for a long time) owns the same things owned by the king of carthage but in other colonies not around carthage itself) the carthagenian meet in war councils every week and decide the deplomatic options the king of carthage is the commander in chief and can decide military strategy (patrols, raids, siegesetc...) but not the deplomatic options like the other kings) commoner (owns cattle and arms and armor)can become a noble in carthage you can even start as a slave (slave is the overseer of his masters land he gets part of the harvest he has arms and armor) (Slaves warriors citizen and people from other cities are possible soldiers but they should be paid food, clothing or other goods depending on rank your assets  make the difference)
    b.- Tyr: noble 1 king of tyr (owns armor and arms a trading ship and small patch of land) noble2 high priest of tyr (a son of the king cannot leave his post or bequeth it he is priest for life but the new priest is chosen by the king (one of his sons) receives sacrifices and gifts from tyr and cyprus owns arms and armor and a chariot) warrior (son or daughter of the king can become king or high priest owns arms and armor and a chariot) soldiers should be paid with food clothes and other goods
    -Babylon: the entire populace are slaves to the king so you cannot start as a commoner and there is no marriage concubines (male and female do the work) Noble the king (owns large fertile land a chariot arms and armor and a royal elephant) Warrior (the king's son or daughter owns arms armor and chariot) you can recruit from your enslaved populace  but you may face low morals that lead to desertion and even to mutiny
    -Egypt: the entire populace are slaves as in Babylon to the king  Noble king of Egypt in Memphis (owns the fertile land of egypt a chariot arms and armor) Noble 2 high priest in thebes (receives sacrifices and gifts from egypt's populace including the king owns a chariot arms and armor elected by the other priests) warrior (either son to the king or a priest in thebes owns a chariot arms and armor) you recruit from the populace but may face low morals that lead to desertion and even to mutiny
    - King of Lybdis faction: Noble king of Lybdis (owns a chariot arms and armor the land around lybdis is a desert so no land to own) Warrior (son or brother of the king owns a chariot arms and armor) common (a lybian warrior owns arms and armor) lybdis is small and growth is hampered by lack of resources but the lybians are fierce warriors they may endure hunger and are not discouraged by defeat still they may mutiny if their leader is defeated many times
    - King of Meroe faction: Noble king of Meroe (owns small patch of very fertile land armor and arms and a royal elephant cattle no chariot ) Warrior (son or daughter of the king own arm and armor cattle) commoner (owns arms and armor)
    - Ashur Noble King of Ninava and nominal head of the Ashur council (owns fertile land around ninava a chariot arms and armor) Warrior: clan chief leader of a medium sized group of nomads 50 warriors (with wives (warriors) and children not to be counted in the icon) commoner: leader of a small band of 10 to 20 warriors (wives included)
    - Amazonian: you can only play as queen of Amazons leading a large group starts at 300 female warriors with their male slaves (own arms and armor and an old and  very small ship be careful who to take with you on board)
  5. Questions on medieval (ca. 1100-1600) Japanese equipment

    I am not a game designer but I have an idea for a game. A historical simulation about chinese history that takes in the main features of Mount and Blade warband but with a different type of feudalism. You play as an officer (not a lord) but this officer can own farmland  in villages and markets in cities and castles. the battles are a bit different (like total war). You can search for new officers to join your faction. You become a general, a minister a governor a king and an emperor. Ultimately unifying the whole country
  6. I have an idea for new game

    I am not a game designer but I have an idea for a game. A historical simulation about chinese history that takes in the main features of Mount and Blade warband but with a different type of feudalism. You play as an officer (not a lord) but this officer can own farmland  in villages and markets...
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