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  1. Raefniz

    Entire party goes unconscious after-battle after player K.Oed

    Sorry to resurrect this, but didn't want to produce a duplicate thread. I'm experiencing this too. Cinematic, no alterations.
  2. Raefniz

    Viking Conquest Update 1.0 hotfix

    Hotfix doesn't fix the hanging dialogue in Odin's cave (yet). Just tested. It was ridiculously hard with missing axe textures though :grin:
  3. Raefniz

    Has ANYONE gotten past [spoiler]

    Good to know at least someone made it. I've tried three times and every time have I been able to initiate conversation, but then it just hangs.
  4. Raefniz

    Has ANYONE gotten past [spoiler]

    Wondering if anyone at all has gotten past There are several threads on the board discussing issues with said quest, but I'm wondering if it's completely broken for everyone, or just some of us.
  5. Raefniz

    Odin's Cave

    Lakevren 说:
    For me, Bodo does speak to me, but it freezes on like the second dialogue box. It says "press left mouse button to continue", but doing so does nothing and becomes stuck in dialogue. So even if he does speak to you, you are still stuck regardless.

    Anyways, here's the thread in the Support section of the forum:
    http://forums.taleworlds.com/index.php/topic,319929.0.html

    No solutions yet.

    Yup, having the same problem.
  6. Raefniz

    Main quest stuck at Odins cave.

    Asvaldir 说:
    Lakevren 说:
    Well, Bodo talked to me, but unfortunately he's stuck in dialogue. It says press left mouse to continue, but nothing happens. Can't really exit out of it either. This has happened twice, too. Quest can't be completed due to it.

    Same problem here, I've tried shutting down the game and talking to  Bodo  again at least 5-6 times, bug every time.

    Same problem here. And just when I had stopped experiencing constant crashes.
  7. Raefniz

    ATTENTION! Possible fix to a lot of problems!

    Since I turned autosave off I've gotten 1 CTD in 3 hours, much better than 8 over 2h.
  8. Raefniz

    Hotfix is coming.

    xittix 说:
    And the hotfix is going to fix......what exactly?

    No info at all? Just "hotfix coming" , I'm sure the people in the cubicle next to you could probably give you a few of the items they're addressing couldn't they? Yeah It's coming off pissy, but that's because I bought this steaming pile of crap and it's a buggy mess. Amazing how many GLARING bugs, which are staring us in the face, yet you failed to address and fix them before release. Wonder why that is......?


    Sorry, it's pathetic.

    They're probably still in the process of trying to track down bugs and fixing them in a way that doesn't break other stuff. It's not easy to do. Give them some time.
  9. Raefniz

    Constant CTDs

    Ah, still had a crash after 2h of uninterrupted gameplay. Here's the new rgl_log
    Starting new log file.
    Version:  1.162

    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 4 ( Speed: ~3398MHz / ~3398MHz / ~3398MHz / ~3398MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 780
    - Texture Memory: 4095 ( Available Texture Memory: 4069 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Viking
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.350000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Resource  test
    Loading Resource  textures_face_gen
    Loading Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  body_meshes
    Loading Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Resource  particle_meshes
    Loading Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Resource  plant_meshes
    Loading Resource  object_meshes
    Loading Resource  object_bodies
    Loading Resource  goods_meshes
    Loading Resource  item_meshes1
    Loading Resource  horse_a
    Loading Resource  arabian_castle
    Loading Resource  food
    Loading Resource  beards
    Loading Resource  village_houses
    Loading Resource  village_houses_a
    Loading Resource  village_houses_b
    Loading Resource  hair
    Loading Resource  interiors_a
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  arena
    Loading Resource  castle_a
    Loading Resource  dungeon
    Loading Resource  stone_houses
    Loading Resource  snowy_houses
    Loading Resource  snowy_castle
    Loading Resource  castle_b
    Loading Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Resource  scene_encounter_spot
    Loading Resource  interior_thirsty_lion
    Loading Resource  scene_small_tavern
    Loading Resource  houses1
    Loading Resource  wall_meshes1
    Loading Resource  town_houses
    Loading Resource  doors
    Loading Resource  churches
    Loading Resource  town_houses_b
    Loading Resource  castle_c
    Loading Resource  castle_d
    Loading Resource  castle_e
    Loading Resource  castle_f
    Loading Resource  castle_g
    Loading Resource  castle_h
    Loading Resource  castle_i
    Loading Resource  gatehouse
    Loading Resource  viking_houses
    Loading Resource  fake_houses
    Loading Resource  town_houses_c
    Loading Resource  particles_2
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  interiors_d
    Loading Module Resource  vc_terrain_borders
    Loading Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Resource  object_b
    Loading Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Resource  interiors_steppe
    Loading Resource  town_houses_d
    Loading Resource  horses_b
    Loading Resource  ani_horse_mounted
    Loading Resource  deneme2
    Loading Resource  horse_skeleton
    Loading Resource  steppe_fake_houses
    Loading Resource  tableau_shields
    Loading Resource  instruments
    Loading Resource  custom_banner
    Loading Resource  simple_primitives
    Loading Resource  ani_man_walk
    Loading Resource  ani_death
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_human_mounted
    Loading Resource  ani_lady_stand
    Loading Resource  ani_poses
    Loading Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Resource  ani_strikes
    Loading Resource  ani_equip_arms
    Loading Resource  ani_run_p
    Loading Resource  ani_run_forward_left_right
    Loading Resource  uni_strikes3
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_crouch_down
    Loading Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Resource  ani_kicks
    Loading Resource  ani_walk_backward
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_defends
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_jump
    Loading Resource  ani_wedding
    Loading Resource  arabian_props
    Loading Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Resource  uni_equip
    Loading Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Resource  uni_fistswing
    Loading Resource  uni_lord_stand
    Loading Resource  uni_defence
    Loading Resource  uni_sideways
    Loading Resource  dart
    Loading Module Resource  rock
    Loading Resource  raw_materials
    Loading Resource  gauntlets_new
    Loading Resource  bride_dress
    Loading Resource  ui_server_filter
    Loading Resource  ship
    Loading Resource  arabian_houses
    Loading Resource  object_c
    Loading Resource  interiors_arabian
    Loading Resource  arabian_village
    Loading Module Resource  valleyProps
    Loading Resource  workshops
    Loading Resource  barrier_primitives
    Loading Resource  town_houses_e
    Loading Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  core_ui_meshes
    Loading Module Resource  command_cursor
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_tunics
    Loading Module Resource  vc_tunics2
    Loading Module Resource  vc_tunics3
    Loading Module Resource  vc_tunicsbasic
    Loading Module Resource  vc_tunicsbasic_female
    Loading Module Resource  vc_hoodtunics
    Loading Module Resource  vc_gambesons
    Loading Module Resource  vc_gambesons2
    Loading Module Resource  vc_armors
    Loading Module Resource  vc_armors2
    Loading Module Resource  vc_cloaks
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  83754
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    467 parties added.
    launch complete.
    Switching to menu window...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Frame# : 89856
    Saving options...  OK!
    Exiting network manager...  OK!
    Deleting resources...  OK!
    Exiting physics manager...  OK!

    num rt_material : <c: r  0 > / <c: y 0 >

    Render Target Format Usages:

    Dumping resource usage information:
    #Full textures:  0
    #RT textures:  0
    #RT materials:  0
    #RT Memory usage:  0
    Exiting graphics manager...  OK!

    Current Config {
    first_time : 0
    texture_detail : 100
    render_buffer_size : 15
    max_framerate : 120
    start_windowed : 0
    use_pixel_shaders : 1
    use_vertex_shaders : 1
    fake_reflections : 0
    show_framerate : 1
    use_ondemand_textures : 0
    use_ondemand_textures_mt : 0
    disable_music : 0
    disable_sound : 0
    disable_frequency_variation : 0
    cheat_mode : 0
    enable_blood : 1
    enable_edit_mode : 0
    force_single_threading : 1
    debug_mode : 0
    display_width : 0
    display_height : 0
    display_bits : 32
    antialiasing : 0
    sample_quality : 0
    alpha2coverage : 0
    force_vsync : 0
    shadowmap_quality : 0
    shader_quality : 2
    postfx_dof : 1
    postfx_hdr : 2
    postfx_autoexp : 1
    flora_degrade_distance : 150.000000
    flora_lod_detail : 0
    use_instancing : 0
    use_secure_connection : 0
    max_number_of_connections : 16
    look_for_server_on_this_machine : 0
    music_volume : 0.000000
    sound_volume : 1.000000
    mouse_sensitivity : 0.500000
    invert_mouse : 0
    enable_lighting : 1
    enable_particles : 1
    enable_blood : 1
    enable_character_shadows : 1
    enable_accurate_shadows : 1
    number_of_corpses : 5
    grass_density : 100
    combat_speed : 2
    friend_combat_difficulty : 0
    adapter_format : 0
    reduce_combat_ai : 2
    reduce_campaign_ai : 2
    combat_difficulty : 0
    display_labels : 1
    display_targeting_reticule : 1
    display_attack_direction : 1
    turn_camera_with_horse_in_first_person : 2
    verbose_damage : 1
    verbose_shot_difficulty : 1
    battle_size : 1.000000
    attack_direction_control : 0
    defend_direction_control : 0
    lance_control : 0
    anisotropic_filtering : 1
    enable_environment_shadows : 1
    verbose_casualties : 1
    verbose_experience : 1
    realistic_shadows_on_plants : 2
    number_of_ragdolls : 5
    gamma : 2.205100
    character_detail : 1.000000
    character_shadow_detail : 1.000000
    control_mouse_movement_y_scale : 1.500000
    blood_stains : 2
    use_winmm_audio : 0
    auto_gfx_quality : 4
    enable_gamepad_vibration : 1
    }

    Closing log file... 
  10. Raefniz

    Constant CTDs

    Well, I haven't had a problem now since I disabled autosaving. I'vebeen playing without crashes since my last post :smile:
  11. Raefniz

    Rate Viking Conquest (poll)

    Phocks 说:
    Stability is the most important thing for me right now. I'm sure the game-play might be great, but I can't really get to it very well :smile:

    seconded
  12. Raefniz

    Constant CTDs

    Ok so I disabled autosaving and the game is MUCH faster. However, it still hung
    while I tried to exit the monastery (land dispute)
    , so I had to exit (didn't crash this time).

    I've done multiple things that've been suggested and I'm havin gvery few crashes now. I set all video options to lowest, disabled textures on demand, enabled single threading, disabled autosaving.

    My new log looks very different from the last one.

    Starting new log file.
    Version:  1.162

    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 4 ( Speed: ~3398MHz / ~3398MHz / ~3398MHz / ~3398MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 780
    - Texture Memory: 4095 ( Available Texture Memory: 4069 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Viking
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.350000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Resource  test
    Loading Resource  textures_face_gen
    Loading Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  body_meshes
    Loading Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Resource  particle_meshes
    Loading Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Resource  plant_meshes
    Loading Resource  object_meshes
    Loading Resource  object_bodies
    Loading Resource  goods_meshes
    Loading Resource  item_meshes1
    Loading Resource  horse_a
    Loading Resource  arabian_castle
    Loading Resource  food
    Loading Resource  beards
    Loading Resource  village_houses
    Loading Resource  village_houses_a
    Loading Resource  village_houses_b
    Loading Resource  hair
    Loading Resource  interiors_a
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  arena
    Loading Resource  castle_a
    Loading Resource  dungeon
    Loading Resource  stone_houses
    Loading Resource  snowy_houses
    Loading Resource  snowy_castle
    Loading Resource  castle_b
    Loading Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Resource  scene_encounter_spot
    Loading Resource  interior_thirsty_lion
    Loading Resource  scene_small_tavern
    Loading Resource  houses1
    Loading Resource  wall_meshes1
    Loading Resource  town_houses
    Loading Resource  doors
    Loading Resource  churches
    Loading Resource  town_houses_b
    Loading Resource  castle_c
    Loading Resource  castle_d
    Loading Resource  castle_e
    Loading Resource  castle_f
    Loading Resource  castle_g
    Loading Resource  castle_h
    Loading Resource  castle_i
    Loading Resource  gatehouse
    Loading Resource  viking_houses
    Loading Resource  fake_houses
    Loading Resource  town_houses_c
    Loading Resource  particles_2
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  interiors_d
    Loading Module Resource  vc_terrain_borders
    Loading Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Resource  object_b
    Loading Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Resource  interiors_steppe
    Loading Resource  town_houses_d
    Loading Resource  horses_b
    Loading Resource  ani_horse_mounted
    Loading Resource  deneme2
    Loading Resource  horse_skeleton
    Loading Resource  steppe_fake_houses
    Loading Resource  tableau_shields
    Loading Resource  instruments
    Loading Resource  custom_banner
    Loading Resource  simple_primitives
    Loading Resource  ani_man_walk
    Loading Resource  ani_death
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_human_mounted
    Loading Resource  ani_lady_stand
    Loading Resource  ani_poses
    Loading Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Resource  ani_strikes
    Loading Resource  ani_equip_arms
    Loading Resource  ani_run_p
    Loading Resource  ani_run_forward_left_right
    Loading Resource  uni_strikes3
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_crouch_down
    Loading Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Resource  ani_kicks
    Loading Resource  ani_walk_backward
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_defends
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_jump
    Loading Resource  ani_wedding
    Loading Resource  arabian_props
    Loading Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Resource  uni_equip
    Loading Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Resource  uni_fistswing
    Loading Resource  uni_lord_stand
    Loading Resource  uni_defence
    Loading Resource  uni_sideways
    Loading Resource  dart
    Loading Module Resource  rock
    Loading Resource  raw_materials
    Loading Resource  gauntlets_new
    Loading Resource  bride_dress
    Loading Resource  ui_server_filter
    Loading Resource  ship
    Loading Resource  arabian_houses
    Loading Resource  object_c
    Loading Resource  interiors_arabian
    Loading Resource  arabian_village
    Loading Module Resource  valleyProps
    Loading Resource  workshops
    Loading Resource  barrier_primitives
    Loading Resource  town_houses_e
    Loading Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  core_ui_meshes
    Loading Module Resource  command_cursor
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_tunics
    Loading Module Resource  vc_tunics2
    Loading Module Resource  vc_tunics3
    Loading Module Resource  vc_tunicsbasic
    Loading Module Resource  vc_tunicsbasic_female
    Loading Module Resource  vc_hoodtunics
    Loading Module Resource  vc_gambesons
    Loading Module Resource  vc_gambesons2
    Loading Module Resource  vc_armors
    Loading Module Resource  vc_armors2
    Loading Module Resource  vc_cloaks
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  83754
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    467 parties added.
    launch complete.
    Switching to menu window...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Frame# : 89856
    Saving options...  OK!
    Exiting network manager...  OK!
    Deleting resources...  OK!
    Exiting physics manager...  OK!

    num rt_material : <c: r  0 > / <c: y 0 >

    Render Target Format Usages:

    Dumping resource usage information:
    #Full textures:  0
    #RT textures:  0
    #RT materials:  0
    #RT Memory usage:  0
    Exiting graphics manager...  OK!

    Current Config {
    first_time : 0
    texture_detail : 100
    render_buffer_size : 15
    max_framerate : 120
    start_windowed : 0
    use_pixel_shaders : 1
    use_vertex_shaders : 1
    fake_reflections : 0
    show_framerate : 1
    use_ondemand_textures : 0
    use_ondemand_textures_mt : 0
    disable_music : 0
    disable_sound : 0
    disable_frequency_variation : 0
    cheat_mode : 0
    enable_blood : 1
    enable_edit_mode : 0
    force_single_threading : 1
    debug_mode : 0
    display_width : 0
    display_height : 0
    display_bits : 32
    antialiasing : 0
    sample_quality : 0
    alpha2coverage : 0
    force_vsync : 0
    shadowmap_quality : 0
    shader_quality : 2
    postfx_dof : 1
    postfx_hdr : 2
    postfx_autoexp : 1
    flora_degrade_distance : 150.000000
    flora_lod_detail : 0
    use_instancing : 0
    use_secure_connection : 0
    max_number_of_connections : 16
    look_for_server_on_this_machine : 0
    music_volume : 0.000000
    sound_volume : 1.000000
    mouse_sensitivity : 0.500000
    invert_mouse : 0
    enable_lighting : 1
    enable_particles : 1
    enable_blood : 1
    enable_character_shadows : 1
    enable_accurate_shadows : 1
    number_of_corpses : 5
    grass_density : 100
    combat_speed : 2
    friend_combat_difficulty : 0
    adapter_format : 0
    reduce_combat_ai : 2
    reduce_campaign_ai : 2
    combat_difficulty : 0
    display_labels : 1
    display_targeting_reticule : 1
    display_attack_direction : 1
    turn_camera_with_horse_in_first_person : 2
    verbose_damage : 1
    verbose_shot_difficulty : 1
    battle_size : 1.000000
    attack_direction_control : 0
    defend_direction_control : 0
    lance_control : 0
    anisotropic_filtering : 1
    enable_environment_shadows : 1
    verbose_casualties : 1
    verbose_experience : 1
    realistic_shadows_on_plants : 2
    number_of_ragdolls : 5
    gamma : 2.205100
    character_detail : 1.000000
    character_shadow_detail : 1.000000
    control_mouse_movement_y_scale : 1.500000
    blood_stains : 2
    use_winmm_audio : 0
    auto_gfx_quality : 4
    enable_gamepad_vibration : 1
    }

    Closing log file... 
  13. Raefniz

    Constant CTDs

    I'll try disabling autosaves. I was surprised by the amount of saves too, and yes it is the end of the log. I hadn't opened the game since the last crash.
  14. Raefniz

    Hotfix is coming.

    Absolutely wonderful. Please give us extensive patch-notes so we have something to go off in future troubleshooting.
  15. Raefniz

    Constant CTDs

    SirGerbil 说:
    Okay I figured out the story mode or sandbox mode has no difference. I enabled force single threading and the game is stable (still CTD'd but only once in my last 2 hour playthough) .

    Try what Idibil recommended in this post
    http://forums.taleworlds.com/index.php/topic,319760.0.html

    I tried all of it, all permutations of textures on demand (00, 01, 10, 11). Under 50% load on my memory while running the game so no need to kill background processes, tried single threading etc.

    Still it crashes within 20 of campaign-play. Gonna try turning debug on and see what happens.
  16. Raefniz

    The REAL reason why this DLC is performing bad and crashing - Including Tips-

    klarum 说:
    Fanboyism is irrational behavior anyway. I have played over 600 hours of the M&M franchise and still I can see objectively when a pure cash grab like this is thrown at the consumers and, that is not acceptable coming from any commercial enterprise.

    Stop posting everywhere that this was a cash grab, they've already announced that they're working on fixes.
  17. Raefniz

    Constant CTDs

    Sorry to doublepost, but I'd really appreciate any response from a mod/dev.
  18. Raefniz

    Constant CTDs

    I haven't tried sandbox yet because I'm very excited about the story element. Gonna have to give that a try while the devs figure out what's going on.
  19. Raefniz

    Constant CTDs

    Playing the story mode I get constant CTDs, primarily during menu transitions such as leaving a town, ending shopping, entering a town, starting or completing a tournament etc. I also have gotten a few CTDs after dialogues. I've played for three hours and have had 8 CTDs, all during single...
  20. Raefniz

    The REAL reason why this DLC is performing bad and crashing - Including Tips-

    Thanks for doing this. If the license permits it, could you provide a pastebin link to single-player (story) mode? I'd like to take a peek and see if I can figure out why story mode keeps crashing.

    magitsu 说:
    Thanks for your input to op's friend. Sounds like a lot of work to fix this. If it was just optimisation, but the whole architecture...
    It's just a matter of eating some humble pie and getting to work. I'm sure it can be done. Not the end of the world after all.
    I encourage them do do it, because in the minds of the less experienced M&B target market you're only as good as your last product. Veterans will ***** but stick. But that isn't growing the pot which is needed to remain healthy.

    I agree that the architecture and optimisation seems bad based on the OP, but I hope we can get some quick fixes to at least end the crashes and memory usage to make the game playable while the Brytenwalda team (hopefully) perform a re-write.
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