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  • 用户:incas
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  1. SP Medieval [WB] 1257 AD - Enhanced Edition

    Schwarzer Reiter 说:
    I'm experiencing a bug where the same error message gets spammed every two seconds.

    I've been playing that savegame for ~60 in-game days, using the mod's default settings and doing nothing out of the ordinary. Experienced no problems thus far until I got suddenly bombarded by this error message:

    662EA03D44230EE6C8D722581DB964F5D0677973
    Got the exact same error spam after around a week in game.

    Edit: The spam goes away after restarting the game.
  2. SP Medieval [WB] 1257 AD - Enhanced Edition

    There is the bug I have seen in some other mods where siege attackers fight each other after a successful siege.

    Here a save where it happens:
    https://www.sendspace.com/file/js51g3

    Edit:
    -I've seen the name "Random" for lords and factions.
    -The damage of the bigger maces are too much. 66+ blunt damage with a one handed weapon is broken.
    -The audience sound does not stop after visiting an arena or tournament.
    -No troop payment
    -The formations menu needs some fixing.
  3. SP Medieval [WB] 1257 AD - Enhanced Edition

    What are the new dependencies for enlisting in a troop tree? I specifically like to start as a spear man for a faction but trying out different starting choices there is only ever the rural/archer line enlisting, even with 100 renown and noble birth.

    In 2.1. I somehow  don't see feedback in fights anymore.  All the options are on. Even on the world map it is unreliable. I'll experiment to find out if it depends on a particular option.

    Edit: I can't get on screen messages to come back. Neither in scenes nor world map.
    -While fun the arena is a bit ridiculous. I went to level 10 in half an hour.
    -There is an error with grass_meshes missing. In module_ini you said they are merged, some wrong references probably still somewhere.
  4. SP Medieval Fantasy (Game of Thrones) A World of Ice and Fire (v8.1 released 7/3/22)

    YourStepDad 说:
    This mod still has the problem of armor not mattering too much. I thought that adjusting item stats would have fixed this as well, but I guess the problem doesn't lay in the items.

    I get one shot in tournaments and two shot in battle if im lucky in just about all circumstances, whereas that seems to work differently for the AI. I'm not exactly sure why this is happening. I play on the highest damage received but it should still not play out this way.

    My weapons also seem vastly underpowered. Enemies take a good far blows, even two sometimes with highest speed on horseback, whereas one blow is enough to take me down from the horse in any situation.

    I think the default hero damage settings make tournaments a lot more difficult. Have you lowered them? I'm personally not sure if they make the game better or not. I think heroes and lords should be good, but the player is too gimped in comparison on default settings.

    ---
    Two issues I found:
    -Sarsfield castle siege attackers only use the first of the three ladders.
    -Stormlands House Knights use cheaper and worse body armor than Stormland Knights.
  5. SP Medieval Fantasy (Game of Thrones) A World of Ice and Fire (v8.1 released 7/3/22)

    produno 说:
    incas 说:
    There is still this bug: Enlist with a lord that sieges a fief. If he wins, he'll be sieged again as defender with the rest of his allies as attacker. The lord and the player are screwed.
    Edit: Here is a save where it happens. https://www.sendspace.com/file/6o2smt


    It looks like the allies try and attack the castle defenders, which it places you in. Do you have a save before the initial siege for me to check?

    Unfortunately no. That was on realistic and both save and backup where right before the bug.

    I have another game going on normal saves and I already had this bug happen again. Will save more often and see if I catch it better.
  6. SP Medieval Fantasy (Game of Thrones) A World of Ice and Fire (v8.1 released 7/3/22)

    Is it intended that there is no stamina regeneration in the arena?
  7. SP Medieval Fantasy (Game of Thrones) A World of Ice and Fire (v8.1 released 7/3/22)

    There is still this bug: Enlist with a lord that sieges a fief. If he wins, he'll be sieged again as defender with the rest of his allies as attacker. The lord and the player are screwed.
    Edit: Here is a save where it happens. https://www.sendspace.com/file/6o2smt
  8. SP Viking Conquest Balance Mod 13

    I think a slowing horse is a good addition. It would fit better in vanilla and other mods imo, where horsery is just plain over powered.

    I would vote for keeping it but halving the effect.

    A question Tinygun. How do you solo Vikingr with horse & sword when many of them carry spears?
  9. SP Viking Conquest Balance Mod 13

    No bugs found.

    You know what would be a nice addition, faction blacksmiths like in Awoiaf. It rubs me the wrong way that you must kill your own faction members to get the good equipment. Being a member and good relations with a faction should be enough to purchase their equipment.

    Edit: With the time_multiplier change the game became a lot more enjoyable again. But you broke the balance completely of the rest mechanic. I know you're change is more realistic with travel in geography in mind but the game play mechanic of moral decay without rest is imo abhorrent after the change. Many people deactivate it in vanilla VC. I didn't mind it but I can't play with it anymore with the much shorter day cycle.
  10. Historical Viking TV series based on M&B VC ;)

    Not far into it but I can recommend The Last Kingdom. It's more down to earth and has decent actors.
  11. SP Viking Conquest Balance Mod 13

    Thank you for giving such a detailed response. All in all I agree very much with your approach and goals. Except I'm still not convinced with slowing an already slow game down and implementing only cosmetic role play stuff. The way to the mid game feels more smooth in vanilla but your right the mod does other changes that help in this regard as well.

    Regarding leveled world I agree in principle, though I think the best balance was in Baldur's Gate 2 with static encounters and a certain chunk of level dependant random encounters.

    The item nerfs you describe I agree with. It's a bit ridiculous how gloves add so much armor in vanilla. Orm's Lorrica I don't care about, story mode is unplayable for me.

    And don't get me wrong, I don't want an easier game. I appreciate challenge and my favorite mods are the most difficult. I'm in an noreload run with your mod and your recommended settings. I'll give more feedback as I'm playing on.
  12. SP Viking Conquest Balance Mod 13

    I really appreciate your attention to detail and your extensive posts on any forum!

    I agree with many of your points but:

    I directly compared playing the early game of the newest vanilla version of VC and the Balance Mod. The latter breaks many quests you can normally do in vanilla. E.g. Looters, bring cargo to X, bring amount of X. In consequence I found it almost impossible to act locally, like you say in your post. It also makes it much harder to find adequate bandit parties. The problem here is that those quests and (in vanilla) size dependent parties are an essential part of the early game.

    You make the point that you want to give more scope to stuff like being a merchant. The thing is, it already is basically an early game grind in vanilla and the mod change to travel and weights just penalize it by adding more resource drain instead of adding to it or making it more interesting or dynamic. The spotting nerf goes against your recommendation of more liberal Ctrl-Space.

    The balance change of that is a more exaggerated difficulty spike of the early game. Imo better handled in PoP and Awoiaf.

    You often bring the argument of equality between player and AI (lords). Isn't that superficial? So many mechanics in the game are player only or AI only. You nerfed e.g. unique items with the argument it's unfair to the AI. That is funny when many of the big difficulties the player faces like morale and relation management is player only. AI troops just get many items out of thin air, not available in any shops. The player needs to steal it from them to gain any access. Fairness between AI and player is not really something you can view on single issues.

    The access to ladies inventories is just a role play thing to make gifts? It's definitely a preference but I find the menus get more cluttered by changes like this and the 'manage every town like your own' entries.

    -------
    Your mod isn't a balance and fix mod anymore. It's really a collection of some fixes and all sorts of tweaks. I think you should be a bit more clear what you want the mod to be.
    I can be wrong but I get the feeling you started it as a balance and fix mod but eventually liberally added tweaks suggested to you or in line with your personal play style.
    I like the distinction between complete overhaul mods with a unique vision, tweak option mods and fix vanilla mods. It gets to messy if you try to be several things at once. Perhaps you can split the parts up or make more changes optional?
  13. Some points after a very extensive gameplay.

    I'm remembered of the two factions in Paradox forums, the one wanted the EU games to be more historically accurate, the other more free form. I can go behind both styles. The one is more fun the other teaches you about history.

    The problems you described can be summed up by firstly bad AI and secondly bad designed late game. Coping with bad AI is something we sadly do in any complex game. Weak late game is a result of the lack of focus on that part by the devs.
    Warband's strong suite is mid game, I think I'm not alone in that I don't enjoy spending too much time in late game. Not a game breaker for me.

    So while I agree with most points of your rant, I don't think they're as game breaking as you make them sound.
  14. SP Viking Conquest Balance Mod 13

    Playing v10 and I can access inventories of ladies I'm not engaged with.

    Do most people like the slower speed? I played a while with it now and I don't see what it adds to the game except spending hours more in a run staring passive at the screen.
  15. SP Medieval [WB] 1257 AD - Enhanced Edition

    I have the feeling the new freelancer is worse then before.
    -You always start as mounted sergeant now.
    -There is seemingly nothing to be done against becoming a deserter when your lord is imprisoned. I even tried rescuing him but that is bugged. You can tell him to follow you but he won't, and leaving the prison respawns all the guards killed before.

    I really liked the item changes in modded1x btw.

    I've tried adding upstabs with this tutorial https://forums.taleworlds.com/index.php/topic,353520.0.html to EE. Didn't really work as expected.

    The kidnapping quest gives script errors but the quest works nonetheless.
  16. SP Medieval [WB] 1257 AD - Enhanced Edition

    A lot of bugs for me.  Font messed up, -100k budget after the very first week and uncountable script errors when enlisting.
    Probably has something to do with me playing on the 64bit warband beta on linux, although other big mods like AWoiaF work without issues.
  17. Quick Questions - Quick Answers Thread

    Ruan 说:
    How does religion and reputation affects your player? What happens if your religion is dominant in your fief?
    You get morale penalties for troops that have another religion. Afaik fiefs get relationship penalties when they have a different religion. Lords and Ladies  that have your religion get relationship penalties or bonuses depending on their character and your reputation. You can sell stuff for huge profit in bandit lairs with negative reputation and recruit vikings.
    If you're power gaming play a Christian with good reputation. That makes the game a lot easier. More companions, better relations and more goals overall.
    (Do goals still count for rewards if you change rep to negative? I'm not sure about that.)
  18. SP Viking Conquest Balance Mod 13

    Btw, I think you did a great job! Wouldn't play VC without it anymore.
  19. Quick Questions - Quick Answers Thread

    GrimTsukasa 说:
    Vanilla Vikings Conquest
    I have 21 agility and 10 athletics and i'm still being out ran by the farmers and tier 1 units in my group is there something i'm doing wrong?
    Encumbrance of 7, tried lowering it, still didn't speed me up.
    Changed the tactical and movement speeds in the options and that changed very little.
    I'm wearing robes and light armor, nothing that restricts the agi, or athletics skills.
    Most troops have 5 athletics and 8 agility in my game. I noticed I can outrun my own troops wearing medium-heavy armor and slightly better stats. But if enemies are routing no chance.
    I would recommend using the VC balance mod and taking berserker trait. Playing with that I was able to outrun every unit in the game even wearing heavy armor.
  20. SP Viking Conquest Balance Mod 13

    Tingyun 说:
    Hi incas:

    Easiest way to reset offered quest by town mayor is to ask any other town mayor or castle sheriff for a quest. For example, if you travel between a town and a castle asking for quests repeatedly, it will randomly regenerate offered quest each time.
    Ha, you're right. I played so much Warband but this is the first run where I didn't start doing many quests, so I never experienced this.
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