PlebCarry 说:
So, my question is comes from the fact that i took a city that had over 600 defenders without the NPC that was in it. The NPC that owns the city is not wealthy enough to afford this (especially). So, as anyone would, I assumed that this city could pay for this defense. My other walled fiefs pay for themselves almost. I put 300 troops in this city. Most of which cost 39 per week. I get less income from this city, which is fully built, than two of my three castles. Why? How did the NPC afford this? Is the game designed in such a way that you have to non-stop capture enemies commanders to survive? My main problem is that the enemy can spend weeks in my dungeon and still maintain their city, but the city produces 4k for me. This alone wants to me stop playing. If late game my only option is to crash into NPCs constantly and the RTS elements devolve into treating enemy commanders like a payday. Why would I want to hold to hold multiple walled fiefs when it cost more to supply troops to defend them than it is worth to play having them?
Apologies in advance if I'm telling you things you already know, but:
In native, there's a 'tax inefficiency' that introduces diminishing returns to owning too many fiefs; I assume Pendor keeps that (I haven't got that far in the game yet.) This feature is actually meant to discourage you from holding too much land to yourself (or at least, make it harder to maintain garrisons in all of them if you do.) As a general rule in native, I liked to have one castle, one town and ~2 villages; that might not be the most efficient setup, but it's the one I'm comfortable with. I'll take more when I'm setting up for my rebellion, but not to keep - I want them to have them in my post-rebellion kingdom so that I can give them away to the (good) lords who join me after.
The other factor on income is prosperity, and there's a number of factors involved in that - but the short version is that sieging it diminishes the income potential for awhile, so it's probably not doing as much for you as it was for the previous owner, but this will *eventually* improve.
Also, NPC lords have different income and expense mechanics than the player does. You get 'productive enterprises' alongside your fiefs for passive income, they get... I'm not really sure, but I see someone else dropped a guide on that topic earlier.
PlebCarry 说:
P.S. I ask this because I either am missing something you can do besides build buildings with fiefs, or the game is innately flawed and purposefully holds it own potential back.
There are quite a few things. Among them: knight order chapters and recruiting troops from the Noble lines instead of just the Commoner lines. More details in the guide NicotiN mentioned.