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  1. After modding the game, my playthroughs are 500% more enjoyable. Give it a go boys.

    Umm you mean the difficulty level? Why is there a mod for increased HP when you can just turn down damage? o_O
    Because this mod increases base HP for all troops and characters, not just yourself or your allies. It lowers the difficulty curve in that you as a player are less likely to get one-shot by a random tossed rock, sure, but it also means you won't be taking out a heavily armored foe with a single poke anymore either.

    It really slows down the pace of combat in a good way, which helps a lot considering that, in the base game, even the best armour in the game is fairly useless at mitigating damage.
  2. After modding the game, my playthroughs are 500% more enjoyable. Give it a go boys.

    The "Armour Does Something" mod combined with extending the base health of all characters and troops by 50 has done wonders to make combat a lot more interesting. Very strongly recommend.
  3. Stupid question about attributes

    They don't work. Ignore them.
  4. The empire I joined hates me?

    My relationship with my king kept dropping everytime I helped him or joined his armies... so I've kind of given up on that front. Just going back to beheading nobles.
  5. So why exactly was armor nerfed?

    It is very frustrating how armour does very little to extend your lifespan.
  6. Allow us to deploy troops pre-battle without the tactics perk

    Yes, this is something that I would consider a basic function of the core gameplay that should be fully available to the player within the first 2-3 hours of their campaign. Once you are managing forces of 20 men or more, this is a necessity. The fact that it's locked behind a good 20 hours of grinding is obscene, and ruins the tactical aspect of the game for me.
  7. Pre-battle Tactics

    There is a perk in leadership when you reach lvl 75 that allows you to do just that

    Problem being that grinding it takes far too long for something that should really be a basic feature.If it were something you could unlock in a few hours with non-concentrated efforts, that'd be fine, but I'm probably 15+ hours into my current campaign with 5 cunning and 4 focus points in Tactics, and still am not even close to getting it. I'm at the point where larger battles are definitely a thing, but it's very difficult to manage them without the perspective and planning that their scope requires.

    Really, in addition to reworking how the experience system works as a whole (because it's absolute garbage), this should be the very first perk for Tactics.
  8. Armor way too overpriced? Extremely hard to find.

    You'll still get killed in 2 or 3 hits regardless anyway, so don't put too much thought into the armour situation.
  9. Non-polearm mounted combat is basically useless

    Yeh but all of those people just made forum accounts so really don't matter. They'll be gone to the next game in a couple weeks.

    Well, yeah. If the core gameplay is buggy and gets in the way of having fun, of course people will stop playing.
  10. Horses used to upgrade soldiers shouldn't draw from your best ones first

    I wanna know how my peasants managed to get the 90 riding required to even ride all those fine horses they steal, since I've been fighting in every tournament and bandit uprising in Calradia and I still can't manage them,

    Just disregard the levelling system completely, the grind isn't worth trying to figure out. If you plan on being a baseline profile with no perks throughout the entire campaign, you can't be disappointed when the obtuse grinding system makes getting any of them impossible.
  11. Non-polearm mounted combat is basically useless

    The angle at which you point the camera when you attack matters a lot. I was also missing many hits in the beginning, but then I realized I need to look down towards the ground when attacking on horseback. I also have a sword with about 110 length. I almost never miss now.

    The problem is that the character's body will often reset position right before swinging, even without adjusting the angle. Plenty of time's I've come in for a swing, with my character deciding today was not the day right before committing.
  12. What do you think about the new new skill system?

    Honestly, it's become such a grind at this point that I ignore my character's stats almost entirely. I'll never be able to get enough experience in anything of value to gain any benefits, so why bother? Base abilities is basically what you get.
  13. Non-polearm mounted combat is basically useless

    Even with a two handed weapon, my character just loves to graze his sword right over enemy heads. It's pathetic. I never had this much trouble hitting people while mounted in Warband. Here, even if I'm starring directly at the ground, I'll still swing around my targets.
  14. Horses used to upgrade soldiers shouldn't draw from your best ones first

    Should has option to lock the horse you want to ride or give to companion to avoid they will be give to common soldiers for promotion.
    yeah the lock button shoudl lock it from being sold and being used by your men when they upgrade

    The lock button does nothing. I've lost plenty of locked assets this way.
  15. Horses used to upgrade soldiers shouldn't draw from your best ones first

    Why am I giving my prize spare horses to some mooks who are probably going to die ingloriously in the first place? If I have to give one, I should be able to prioritize which horses go to them. At the very least, make it automatically take the lower end first, not the top.
  16. Unused potential with locking items in inventory

    As far as I can tell, locking items does nothing. They can still be sold, and in the cases of horses, they can still be taken by troops classing up into mounted roles. That's how I lost my (locked) camel that I won.
  17. Are village militias overtuned?

    Raiding villages seems hardly worth attempting. With most villages having militias of 60-80 troops, with at least half at any time being archers able to outshoot tier 4-5 marksmen, it just does not feel viable at all. Maybe as a super late-game option when you can assemble armies, but that kind...
  18. What do you think about the new new skill system?

    The concept is alright, but the execution feels lacking. Everything feels so grindy.
  19. Realistic Difficulty, Unrealistic Aim - Forest Bandits

    Yep, enemy AI archers are ridiculously accurate.
  20. SP Fantasy Warsword Conquest - New Opening Post

    LAST_ACTION_HERO 说:
    Weathercock 说:
    Shame what they (Games Workshop) ended up doing with it though.

    yea, never liked their price policy... the only thing I ever got from then where the board games like Space Crusade and bought a few other thins to enlarge it... but collecting their stuff is probably just for ultra rich people now. But they made a good Universe.

    Well, pricing aside, they're even going out of their way to ruin those good universes that they've made. Warhammer Fantasy Battles no longer exists, instead replaced by the new "Sigmarines." The 40k fluff also started to become more cringe inducingly bad (WAAAAARD!), and much of the humour that made it great is being lost for more grim darkness without any of the self awareness. It doesn't help that the rules for the games themselves have gone completely to **** as well.

    At this point, it's mostly videogames (Dawn of War, Total War) made by developers who were fans of the better eras and fan projects like this that keep the Warhammer worlds alive. Because the guys at Games Workshop certainly don't seem to care. And since GW seems to be content to give the Warhammer License out to just about anyone these days to make a quick buck, even that's going down the drain.

    And I say this as someone who has multiple (heavily converted) armies, including a Death Korps of Krieg regiment.
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