搜索结果: *

  • 用户:Solla
  • 按日期排序
  1. Not Testing Your Patches + Completely Wrong Focus In Patches

    Sadly I don't know how the Devs have been in times of warband. So for me it's the first game of tale worlds.

    In fairness, Warband was still very much a mom & pop operation, so the jankiness of M&B Original and M&B Warband was forgivable.

    That said, Taleworlds never finished Warband. To this day, the game is full of half-formed ideas and bad optimization. That is the case with M&B Original, that is the case with M&B Warband, that is the case with M&B WFaS. Since very early in the dev cycle, most of the real progress in the M&B community has been made not by Taleworlds, but by the modding community. The most polished and complete "official" game - Viking Conquest - was actually created not by Taleworlds, but by one of the modding teams.

    Taleworlds has a lot more employees now, but that hasn't stopped Bannerlord from achieving a "dev hell" reputation somewhat akin to Duke Nukem Forever. Many of the most glaring issues are things which have yet to be addressed officially, but were alleviated by mods made available within the first couple of days (see, for example, the popularity of mods like BannerlordTweaks). Given that the Warband era was plagued with problems that never got resolved, and now after many years of progress the Bannerlord era has shown no significant signs of change, I think it's fair to say that we need to temper our expectations and just accept that we're never going to get what we want from an official release. Bannerlord has a lot of potential, but the modding community will find it, not the devs.


    -edit- I think of M&B like Minecraft. The basic idea of the game is brilliant. The devs hit conceptual gold! The actual implementation of those ideas...? Ehhh... that's a task for someone else.

    It's the IKEA approach to game development; they provide the framework, but we need to build it ourselves.
  2. Not Testing Your Patches + Completely Wrong Focus In Patches

    If you stay on the public branch its essentially one patch a week with testing. Why are you playing beta?

    He's not.

    If you read OP's feedback, as well as the feedback of other users in this thread, and in about three dozen similar threads, you'll find that that changes are being pushed onto Stable that either don't work, and were identified as not working during the Beta "trial" period (for example, the blocking issue referenced by Jarl Malcolm above), or which were not tested in Beta at all (such as Caravangate).
  3. Not Testing Your Patches + Completely Wrong Focus In Patches

    You guys realize this is going to be the pattern for the rest of Bannerlord's development cycle, right? Voice your frustrations, sure, but Taleworlds is what it is, they're not going to suddenly change a pattern of behavior that they've demonstrated for over a decade, and start getting things right. Especially not now that they've already got our non-refundable payments.
  4. Are spears and pikes ever going to be fixed?

    I may start to sound like a broken record, but look at what Viking Conquest is doing. Spearman actually use spears in formation, formations that work
    with troops supporting each other using the long reach of the spear. Shieldwall is so bad in Bannerlord. If VC can automatically put troops with actual shield in front and arrange troops according to weapon length (short weapon in front and longer one in the back), why take a step back here?

    Yeah, yeah, but Viking Conquest was made by a team of amateur modders. Taleworlds is a mere professional dev studio with over a hundred employees who've had 8 years to figure out how to make a game; you can't expect them to achieve VC's standards in a mere 8 years, that's just unreasonable.
  5. Pls give us an option to kiss female generals

    There are several Notables in my fiefs I would like to kiss. And I really don't see why I should be limited to kissing my wife, given that I am the King.

    I know this is a silly joke thread, but you know what? It raises a valid point. This would be a great feature.
  6. [The Armory] Post your smithing creations!

    In the smithing screen at the bottom left where your characters portrait is. If you click, you can cycle through all of your companions and utilize all of their stamina, and skills.

    WHA WHA WHAAAAAT?!
  7. Why is every single NPC ugly as sin....and white?

    Idk why people keep acting like its impossible for a woman to fight in battle pregant when this crazy lady did it irl. https://en.wikipedia.org/wiki/Freydís_Eiríksdóttir lol

    Well, the account of Freydis doing battle while pregnant comes from a Saga written several centuries after the events it describes; it's not necessarily historically accurate. Also, the Saga doesn't specify that she fought while pregnant, only that she threatened an attacking group of natives with a sword. In context, it sounds as if the attackers withdrew before she actually had to fight, and - importantly - that all of the men in her camp considered her willingness to fight to be very odd, erratic behavior.
  8. When do you think the game will be finished?

    They never really finished Warband, so... never?

    The base game might be improved a little bit, given time, but experience has taught us that Taleworlds works slow, and most of the post-release content for their games is created by modders. I don't see any reason to suspect that won't be the case here.
  9. Any Mod that lets you set Companion Skill Point XP and/or Level?

    So, I finally got to the point that one of my children grew up and she's totally worthless. She's 18 now, and spawned at level 22, with -1360 (yes negative) skill points, and 0 in everything. Literally everything. (Reference: This bug report I made...)

    So I found a mod that lets you import and export companion STATS, so I can give her some skill points and focus, etc... But nothing that will let me set her back to level 1. I'd much rather make her a level 1 with some base stats and level her up naturally than wait until she has a surplus of 1361 skill points to hit level 23.

    Anyone know of a mod that lets you do that?

    You could try DeveloperConsole. I don't know for sure if it would fix your issue, but you might have luck with commands like campaign.add_attribute_points_to_hero , campaign.add_focus_points_to_hero , campaign.set_skills_of_hero , etc?
  10. Why is every single NPC ugly as sin....and white?

    The game is clearly inspired by Anatolia's rich history. Even were it non-fiction, it would make sense most characters would be white. Anatolia was Scythian/Celtic/Greek/Roman for most of it's history up to that point, with heavy Persian influences of course.

    If we're going to use history as precedent, then the game is modeled on a period of time during which Anatolia was the cosmopolitan crossroads that linked the global trade of three continents. Late Roman Anatolia had deep ties, both economic and cultural, with North Africa and Abyssinia. While it's true that the majority of "imperial" citizens would have had a tan Mediterranean complexion which some might code as "white", it's also true that people of colour would have constituted a visible minority, especially in major cities and towns. Calradia is NOT 15th century Poland. It's 7-10th century Eastern Rome.

    Furthermore, as the Aserai represent the early Islamic expansion, then without question, its faction should include people of colour. While Arabs represented the ruling class and dominant culture of early Islam, the armies of the Prophet included people from all over (again) North Africa and Abyssinia. In fact, Abyssinia was the first non-Arabic region to embrace Islam, with one of its kings, Armah of Aksum, converting to the faith during the lifetime of the Prophet (PBUH), having accepted Muslim missionaries into his court almost a decade before the Hijrah (i.e. at least two decades before the start of the Islamic wars of conquest).

    Every NPC you meet should first ask you your pronouns!

    It would be easier to have pronoun selection occur once, during character creation.
  11. Need More Info Random crashes on save loading?

    Version: 1.08 Computer Specs: OS: Win 7 HP GPU: GTX 780 CPU: i7-4770 @3.40 GHz RAM: 32gb (26.5 available) Motherboard: ASUSTek G10AC Storage Device (HDD/SSD): Dual HDD/SDD (game on HDD) Mods running: BannerlordTweaks, DeveloperConsole, FastDialogue, WarAttrition Not sure if this is...
  12. My current thoughts

    A problem with modern games is precisely that developers try to bring in different stuff that nobody asked for to an already succesful formula. Again, I love CK2 and M&B, but the reason I play both is because each one requires a different mood/disposition. While CK2 requires strategy and planning, M&B is more "just collect rent and then charge into battle", which is fine.

    Or, it could be strategy and planning and charge into battle. That would work, too.

    Bringing in new ideas might be a "problem" in the sense that you, personally, don't want it. But it's not a problem in the sense that "nobody" asked for it (plenty of people are asking for it, like the people in this thread), and it's also not a problem in the sense that a game like that would be technically unfeasible.
  13. Skills hardcap at level 240?

    These are only soft caps. Max you can put into an attribute is 10, even the smithing perk which adds 1 to an attribute won't increase it above 10 - you just waste a perk.
    My character with 10 vigor, 5 focus points reached 297 in two handed mastery and it still shows a Learning Rate of x 1.83. The soft cap is 240. After that you get a negative motifier to xp gain (learning limit exceeded - 3.72 for me ) and at a certain point you won't get any more xp. I guess maybe at 315-330, but I'm not really sure. My Character is also level 26 and close to 27.

    I guess I can still raise around 300-400 skill points which should be around 3 levels. I guess maybe at level 30-31 or so you might be hard capped everything - might also be later.
    Btw. I got to these high skill levels by using an xp multiplier mod which does not change the soft caps and by doing arena fighting when the xp was great there.
    Overall I love that new leveling system. It is really decent and meaningful. You have to decide where you place your attributes and your focus points to reach high skill values in the skills which you want to max but you cannot be good everywhere.
    I made a Pen & Paper RPG system with the same logic. Attributes define your "talent" and how high you can train these skills. There is also a soft cap after which it is increasingly difficult to invest further. And then there is also the hard cap at a certain point.
    Almost the same system as in Bannerlord - here attributes and focus points define how good you can be.

    Oh, ok. None of the companions seem to advance past their Learning Limit, so I assumed that was the hardcap.

    Technically, the softcap is A LOT lower, especially if you're not cheating, exploiting, and/or using mods. But it's nice to hear that you can still raise skill levels beyond it.
  14. Skills hardcap at level 240?

    Pretty sure you can put in more then 10 points in an attribute no ?

    I don't believe so. I fired up the dev console and tested it out; 10 appears to be the max.

    It might be possible to get to 11 if you get up to 10, then unlock one of the perks that grants you +1 to an attribute - haven't tested that yet. But even if it works, that still leaves us with a hardcap of 250; 25 short of the capstone perks.
  15. My current thoughts

    I don't want this to come off as "this game should be CK2"

    Why not?

    If this was CK2 with field battles, it would be perfect.

    The only real drawback to making Bannerlord into CK2 would be that I highly doubt the devs are capable of pulling it off. Some modders might be able to do it, but right now, Taleworlds should be focusing on fixing the crashes, memory leaks, and gamebreaking bugs. Once the game is playable without mods, then add new features.

    Because Crusader Kings II is a grand strategy game and not an RPG. Its mechanics and gameplay are antithetical to Warband's overall design.

    That's exactly what people were saying when action RPGs first became a thing, and yet here we are. We're playing an action/RPG/RTS/4X hybrid.
  16. Skills hardcap at level 240?

    I know many users are... less than pleased with the current XP system. Not enough XP gain, not enough focus points, not enough attribute points, can't level companions, etc. The thing I'm wondering about, though, is why we've got skill perks up to level 275, plus capstone abilities which seem...
  17. New Notables and Workshops?

    Does anyone know how Notables and Workshops work, once you're the ruler of a settlement? Do new ones ever appear? Is there any way to hire Notables or build new Workshop slots in the settlements you own? For example, I was thinking the "Worskhops" project under Town management might give us new...
  18. Does the Bannerlord map make sense, when compared to that of Warband?

    Battanians are forest bandits, Sturgians are forefathers of Vaegirs, you can see all the Kievan Rus influences with the names and the troops. Nords are not in Calradia yet. It seems you got that utterly wrong.

    Nords ARE in Calradia. The Nords are the Sturgians; the Sturgians will even tell you that in-game.

    What might be throwing you off is that the Vaegirs of Warband are inspired by the Rus - Norse migrants who settled down, married with the local Slavs, and over several hundred years assimiliated into a new, non-Norse culture. The Warband Vaegirs are Battanianized/Imperialized Sturgians, a couple hundred years down the road. The Warband Nords are a mix of coastal Sturgians who kept to the old ways, and new waves of Nord migrant/invaders.

    (you also saw a similar process in early medieval Britain: the Anglo-Saxon invasion, and then the Danish invasion several hundred years later. Both groups came from the same regions and shared many common ancestors, it's just that by the time the second wave showed up, the first wave had become virtually unrecognizable)
  19. Does the Bannerlord map make sense, when compared to that of Warband?

    Biggest and most fair problem you folks seem to have is related to town names. I was on top of it for quite some time, but during the last phase while balanceing out trade routes and faction interaction choke point I messed up soem of them. That's completely on me. It is a very easy thing to change but it also comes with risk of breaking save games, so unfortunatly we are stuck with southern sargot for now.

    apart from that, the main change is water masses around the map, and more prohibiting use of mountain ranges and rivers. apart from being visual elements, they are also most important tools that we had to crate natural boundaries that would be more believable. Beyond that it also give us more opportunities, and most importantly give you the players more sense of a journey between rivers and canyons and valleys instead of double clicking (or click+3) straight lines between cities.
    Is there an "official" list of which cities are supposed to be where? Just so players who care about immersion and RP continuity can reference it for peace of mind?

    For example, is Nevyansk or Flintolg Castle the site of "Sargot"/Sargoth? Is Ocs Hall supposed to be Uxkhal, Suno, Praven, or something else? etc

    You don't have to fix it right away, and I for one would rather have bugged names than a broken save - but a "canon" ruling on what goes where (and maybe some stories about why some major features have changed, like the bulk of Vaegir territory having been underwater 200 years ago) would be very much appreciated!
  20. ?Lady Mesui wants Ascyron captured?

    I had a similar problem with a Battanian lord. I had to capture an Imperial general; kept trying to return him to the Battanians, with no luck.

    Eventually I figured it out: you can't hand the prisoner to the lord who gave you the quest, nor can you hand the prisoner over to just anyone or anywhere in the faction. Instead, you have to go to the quest giver's primary owned settlement; when you enter that specific city, a rando should come out and take the prisoner from you.

    Figure out the biggest city which Mesui owns, and go there. Hopefully the quest will advance. Good luck.
后退
顶部 底部