The Steam Store Page 说:
From the creators of the popular “Brytenwalda” mod, “Viking Conquest” is a brand new DLC for Mount & Blade Warband! This single and multi player DLC brings Mount & Blade to historical Dark Age Britain, complemented by authentic scenes and cultures.
Yes, nothing wrong here.
The Steam Store Page 说:
The DLC features a story mode with a complex plot, where choices have real consequences,
It does have a story mode, which is good. To call it complex is a step too far, and only a few times will you get those choices with "real consequences" in any meaningful sense. One of them is primarily "Am I Pagan or Christian" and has to do with what party members you keep. The story is does the job of giving you an excuse to kill people, but its not good enough to be a selling point.
The Steam Store Page 说:
as well as a standard sandbox mode in an all new setting, with expanded options and controls.
Yes, nothing wrong here.
The Steam Store Page 说:
Online battling also takes on its own flavour, with special modes like Coastal Assault and Warlord.
Warlord mode is fun but still kinda iffy in function, and coastal assault is indeed also fun. But the only game mode that I ever see well populated is an invasion style one that is just bot survival.
The Steam Store Page 说:
Living world that evolves around you, with historical and random events, as well as the actions of the player all contributing.
Sure, historical events in the story mode. But, its not any more alive than native other than having more interesting city scenes, so don't think its lightyears beyond native in that department.
The Steam Store Page 说:
More than 300 new cities, castles, villages and special scenes to discover, explore, conquer and plunder.
They reuse a ton of scenes though. The Norse lands have this the worst, as it seems that virtually every village in those factions uses the exact same scene. Those special scenes are fun though. Just little one time things to do, with some novel element to them.
The Steam Store Page 说:
More than 200 historical characters and 100 extra NPCs: Kings, Lords, Ladies, bards, priests and many others. Meet legendary figures like Ivar the Boneless or his bother Sigurd Snake-in-the-Eye, royalty like Harald, later known as FairHair, or Aelfred of Wessex.
It has a lot of lords, and a few extra types of traveling NPC. Not mentioned here are the prostitutes though.
The Steam Store Page 说:
A story mode where the player will be part of a complex plot involving political conspiracy, during the time the sons of Ragnar were leading their Great Heathen Army through Britain. An immersive game style with choice and consequence, romance, betrayal, moments of greatness and ruin.
Its more immersive, I certainly grant that. But romance, in any meaningful way, you had better be good at playing pretend.
The Steam Store Page 说:
A sandbox mode, the classic Mount&Blade system, where goals are determined by the player, but with all the richness and options offered by the new setting.
"Its a Mount and Blade mod, and you can do the same things as in the base game, but they look better here and a few are different." Not saying it is wrong here, just that its not really a selling point. Rather, it is the definition of what a mod is.
The Steam Store Page 说:
More than 15 possible companions, with deep interaction and different personalities. Sometimes their conflicts will force you to use cunning and diplomacy.
Companions don't like each other, like in native. Exactly like in native. And their "deep interaction" amount to a few scenes of additional dialogue. Its Mount and Blade, the characters aren't deep in any sense other than their statistics page.
The Steam Store Page 说:
A complex religion system with two faiths, The Norse Gods and Christianity, with monasteries, special NPCs and parties. Religion will be a important factor in the game that will affect the player's interactions even within their own party.
Its some of the most interesting mechanics in the game. But really, its just like honor in native, but with some extra ways to manipulate that number, and bonuses for being a Pagan which translates primarily to having a negative reputation. It allows you to recruit bandit and viking parties on the map, and you can sell stuff at the bandit lairs on the map. It really does show a good game element here not found in native, as it tries to make the bandit raider play style a little deeper. Also, troops have religions and care about the religion of the people they kill. It has potential, but really the priests end up being a way to boost morale for gold, in the end, filling a similar role to the prostitutes in taverns.
The Steam Store Page 说:
Naval travel and warfare, a key feature to really make the setting complete.
Its cool and I honestly wish more of the game could have been this. Its a bit of a clustered mess when the fighting actually happens, and its quite hard to control your men after they board another ship, but is fun and it is one of the experiences most unique to this module.
The Steam Store Page 说:
Battles can range from simple robbery to massive naval conflicts between huge fleets laden with warriors, all in dynamic battles where you can pilot your own boat, adjusting for factors such as wind, waves, and weather.
In reality, you will mostly be fighting bandit parties like you did on land, or chasing down merchant caravans like you did on land. Sometimes big impressive fights happen, and the story line features a few impressive naval events that were overall quite good.
The Steam Store Page 说:
The option to build your own refuge, hire staff for it, and populate it with the wives and children of your troops...
You can make your own little fort on the map to store troops and eventually buy goods at. Its fun, and helpful tool. This is probably one of the features I really wish Native did have.
The Steam Store Page 说:
Detailed siege warfare system, with options to reduce a defender by hunger or morale, or by direct assault. With hard choices, plagues and famines, coastal assaults.
You get a lot of choices about how to do things, but in the end 90% of the time it will be the usual Mount and Blade bloody mess of a fort assault.