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  1. SC_Apollo

    Congrats on the subboard!

    Congrats, Goki!
  2. SC_Apollo

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Benjamin_von_Hamburg 说:
    Riemer 说:
    delavaskez 说:
    "My cav got massacred by muskets."

    It's pretty safe to assume a couple things before we even touch the game:

    1.) Bullets can kill horses.

    2.) Lots of bullets fired at once can kill lots of horses.

    TRUTH
    I hate to bring this game up, but that really wasn't the case with WFaS. Cav really dominated in that, from my personal experience.
  3. SC_Apollo

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    ClearlyInvisible 说:
    Found a site with decent drawings of the Neopolitan Regiments. Black and white, sadly, but it's a good read and look over.

    http://www.napoleon-series.org/military/Despeche/Issue1/c_7thNeapolitanInfantry.html
    So you know, that is one regiment.
  4. SC_Apollo

    44th (East Essex) Regiment of Foot "The Fighting Fours" [NA]

    Good training today. Glad to see everyone.
  5. SC_Apollo

    44th (East Essex) Regiment of Foot "The Fighting Fours" [NA]

    Good training today, guys! See ya Tuesday.
  6. SC_Apollo

    44th (East Essex) Regiment of Foot "The Fighting Fours" [NA]

    pitchfork2_3d.gif
  7. SC_Apollo

    44th (East Essex) Regiment of Foot "The Fighting Fours" [NA]

    TW. Good training. Many attendance. Much success.
  8. SC_Apollo

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    TheOrest007 说:
    Byamarro 说:
    Will there be commander battles in multiplayer mode? Like in NW?
    These battles are awesome.

    It makes M&B one of best strategy games.

    I'm pretty sure it will have commander and battle, I mean how can it not? Besides NW has commander and battle. By the way that coat of arms that you have for your picture, if you add an arrow in the middle of the horseshoe, that would be my coat of arms :smile:. Anyways back on mod topic...
    How can it not? Well, very easily considering it has a very expansive and in-depth Singleplayer.
  9. SC_Apollo

    44th (East Essex) Regiment of Foot "The Fighting Fours" [NA]

    Menelaos16 说:
    Linebattle tonight.
    This.
  10. SC_Apollo

    Modding Q&A [For Quick Questions and Answers]

    Lumos 说:
    SC_Apollo 说:
    Alright, thanks, Willhelm, and would the commas be in just the module_troops, or in all of the listed files?
    Only in module_troops, and since you've added one troop only, it's bound to be there.
    Thanks, Lumos.
  11. SC_Apollo

    Modding Q&A [For Quick Questions and Answers]

    Alright, thanks, Willhelm, and would the commas be in just the module_troops, or in all of the listed files?

    No, I have not edited those troops.
  12. SC_Apollo

    Modding Q&A [For Quick Questions and Answers]

    I searched for a while, so, apologies if I missed this. Feel free to tell me where it is.

    I was doing literally the simplest thing to one of my mods (adding a single troop) and it was working totally fine until I did so. Now I get this:

    插入代码块:
    Traceback (most recent call last):
      File "process_init.py", line 2, in <module>
        from process_operations import *
      File "C:\Program Files (x86)\Module_system 1.158\process_operations.py", line
    14, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_global_variables.py", line 12, in <module>
        from process_operations import *
      File "C:\Program Files (x86)\Module_system 1.158\process_operations.py", line
    14, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Traceback (most recent call last):
      File "process_map_icons.py", line 6, in <module>
        from process_operations import *
      File "C:\Program Files (x86)\Module_system 1.158\process_operations.py", line
    14, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Exporting faction data...
    Exporting item data...
    Traceback (most recent call last):
      File "process_items.py", line 66, in <module>
        from process_operations import *
      File "C:\Program Files (x86)\Module_system 1.158\process_operations.py", line
    14, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Exporting scene data...
    Traceback (most recent call last):
      File "process_scenes.py", line 15, in <module>
        from process_operations import *
      File "C:\Program Files (x86)\Module_system 1.158\process_operations.py", line
    14, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_troops.py", line 4, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Exporting particle data...
    Traceback (most recent call last):
      File "process_scene_props.py", line 7, in <module>
        from process_operations import *
      File "C:\Program Files (x86)\Module_system 1.158\process_operations.py", line
    14, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_tableau_materials.py", line 8, in <module>
        from process_operations import *
      File "C:\Program Files (x86)\Module_system 1.158\process_operations.py", line
    14, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_presentations.py", line 8, in <module>
        from process_operations import *
      File "C:\Program Files (x86)\Module_system 1.158\process_operations.py", line
    14, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Exporting party_template data...
    Traceback (most recent call last):
      File "process_parties.py", line 6, in <module>
        from process_operations import *
      File "C:\Program Files (x86)\Module_system 1.158\process_operations.py", line
    14, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Exporting quest data...
    Exporting info_page data...
    Traceback (most recent call last):
      File "process_scripts.py", line 7, in <module>
        from process_operations import *
      File "C:\Program Files (x86)\Module_system 1.158\process_operations.py", line
    14, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_mission_tmps.py", line 8, in <module>
        from process_operations import *
      File "C:\Program Files (x86)\Module_system 1.158\process_operations.py", line
    14, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_game_menus.py", line 8, in <module>
        from process_operations import *
      File "C:\Program Files (x86)\Module_system 1.158\process_operations.py", line
    14, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_simple_triggers.py", line 5, in <module>
        from process_operations import *
      File "C:\Program Files (x86)\Module_system 1.158\process_operations.py", line
    14, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_dialogs.py", line 9, in <module>
        from process_operations import *
      File "C:\Program Files (x86)\Module_system 1.158\process_operations.py", line
    14, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_global_variables_unused.py", line 3, in <module>
        from process_operations import*
      File "C:\Program Files (x86)\Module_system 1.158\process_operations.py", line
    14, in <module>
        from module_troops import *
      File "C:\Program Files (x86)\Module_system 1.158\module_troops.py", line 2139
        upgrade2(troops,"watchman","caravan_guard","mercenary_crossbowman")
               ^
    SyntaxError: invalid syntax
    Exporting postfx_params...
  13. SC_Apollo

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Clonealex 说:
    Docm30 说:
    I haven't actually played Freelancers yet, so I'm not sure about exactly what it does (I understand the general idea, though). I do, however, know that it does some of the same things I've already added, and would require me to either delete large amounts of my code or rewrite large parts of the Freelancer code, neither of which I'm that keen on doing.

    That in mind, I may or may not add it in (possibly as a separate version). I would like to wait until they release a more stable/complete version.

    So a maybe.
    Well, you have to consider that (to my knowledge) Freelancer has been cancelled.
  14. SC_Apollo

    The GunZo Investigation

    You've got to be kidding me... Do you really think it is necessary to post it here, as well?
  15. SC_Apollo

    Sunday Linebattle [NA] Union Army 2nd Division

    To inform those still applying, this linebattle is closed.
  16. SC_Apollo

    North and South - Bug's & Glitches

    • If you select the Remington model revolver, it removes the arrow to switch to the Colt.
    • The 1859 Sharps Carbine can switch to melee mode, but not actually attack or block.
    • Could be intentional: Bowie knife is an instant-kill
    • 2nd Kentucky Whitworth and Longrifle cannot be picked up when dropped.
    • Illinois Militia Rifles cannot be picked up when dropped.
    • No death sounds.

    Edit: Thanks for the quick responses, I'll keep looking.
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