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  1. hey, rome: total war people

    i just got the game and its great. the intro movie blew me away with these huge awesome battles. but i just discovered that the most you can have in an army are 20 units, so that means most battles are between 500-1000 side at the most. if you look at the ai controlled factions army stacks, they...
  2. can we get some combat stances?

    more specificly, for one handed weapon/sheild combos, because if you look at your character while hes standing still and welding a 2 handed weapon, he goes into a cool looking stance with his weapon at the side, ready for battle. but with a one handed weapon/sheild, he just stands straight with...
  3. Ideas/layout for a resource/economic system

    This kinda system would probabley seem more at home in a Civilization-like game, and does seem kinda complex, but here goes. The game would have basic resources and processed resources. basic resources would be made already, and would just have to be harvested/mined/hunted or whatever, and...
  4. More penaltys for encumbrance, proposal.

    Right now, there really isnt any disadvantage to having massive encumbrance, so you can wear the uber godmode black plate armor and fill out your draw slots with the heaviest 2 handed weapons you can find, and still move as fast as that naked river pirate. The only penalty suffered at all is a...
  5. more attributes/skills?

    wonder how many people would want to see a more complex skill/attribute system, with more attributes? like on the levels of D&D complex? because right now, its kinda plain for personalizing your character, with almost the same attribute and skill sets for almost every character. like, all...
  6. Idea for a new weapon: morning stars/flails

    Usally referred to as a ball and chain, it consisted of a handle that the welder would hold, which was connected to a solid metal ball by a chain. The welder would swing the handle around, letting the ball attached by the chain gain momentum, then swing it towards the foe, exploding their skull...
  7. ideas for new attributes

    since this game is kinda lacking in rpgish character customization features, how about adding a few more attributes? here are some ideas constitution/toughness: would give a bonus to hp, be a requierment for iron skin, reduces the time it takes to recover from a hit, and lets you heal faster...
  8. cool suggestion for combat

    as far as i can tell, the kind of attack animation you do when you attack with your weapon, like a swing or a thrust or an overhead blow with a short sword, is random. what if you could actually choose what kind of attack you wanted, like a short sword has 3 types of attacks, map each of those...
  9. so what features do you want to see?

    just wondering what new features everyone wants to see in the game. ill start first, although my thoughts probabley parralell everyone elses. starting from most wanted: 1: more combat features, like special moves (you know on some weapons that say 'bonus vs sheilds' under the description, more...
  10. Curious, how long has this game been in development?

    with a very fun and very playable beta, has to be at least a year.
  11. what benefit do weapon proficencys give?

    more damage? i always assumed that high archery proficeny made your reticle smaller, made it contract faster, let you reload faster, made your arrows faster/straighter, etc. dont think it does though. would be cool if it did for all the ranged weapons
  12. just some ideas/thoughts

    1. right now horses totally and completely outclass people on foot. it would be nice if there were ground-bound pikemen using these long ass spears that can dismount/kill horses when a rider trys charging in. full-blown top-speed charges against mounted targets should also dismount them too...
  13. Some ideas here. Awesome game btw.

    absolutley stunning game. as soon as i got to level six, i payed right away. anyhow, some ideas: 1. let people on foot be able to run/sprint short distances. this could be based on stamina or somthing, and not make being on a horse/feilding an army the one tactic for survival. the amount of...
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