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  1. [B] TEatRC Warband 1.134

    Check page 67 of the Bug Reports thread. There's a pair of txt files there that clear up the disappearing text.
  2. Bug Reports.

    So, I applied the txt files from p.67 which solved some of the problems that I'd been having, namely the error spam when the game decided that caravans were made of chaos and madness, but there's still a good deal of wonkiness in Calradia.

    One of the first things that I did after applying the txt files (which was a little annoying since firefox decided that txt files are meant to be displayed, not downloaded and the file host was set up in such a way that I couldn't just right-click/save as. I had to copy/paste everything into notepad. Just a minor annoyance really) was send away one of my companions, to see if they would be able to rejoin me. That met with great success when Alayen came back with a nice long report about a side I was no where near and didn't care about at all. Since the vanishing companions bug was the big killer for me (I usually play with my messages off anyway) I thought my troubles were over. I was wrong.

    The Strangeness started innocently enough. It was a slow, creeping thing. Slow enough that I barely noticed it until it reared up its ugly head and struck! At first, it limited itself to minor inconvenience, messages disappearing if several lords decided to try out new toys at the same time. Usually this was after a large campaign and unlike the previous error spam the messages would come back eventually. Sometimes, to lull me into a sense of complacency, the Strangeness was beneficial. My health would be restored far quicker than ordinary men! Even after the most terrible battles it took a mere few steps before I would find myself miraculously restored! My companions were not so lucky, so surely this wasn't the result of my several points in Wound Treatment. My miraculous recoveries were born of the Strangeness but it was beneficial and so I did not seek out its source, much to my later dismay.

    As I prepared to embark upon yet another great campaign for the glory of the Imperial State events befell me which would change me forever. The Strangeness reared its monstrous head and like a great beast it roared! The time for my undoing had come! My men and I marched towards the Lion Throne and, not but a few meters from the bridge I beheld my compatriot General von Beseler engaging a band of traitorous deserters in combat. Without thinking, without looking closely at the vileness I was about to engage, I led my men to von Beseler's aid.

    The battle was fierce, but short. The deserters were outnumbered, out gunned and out matched. However, even as my men finished gunning down the last of the charging rabble I noticed that one of our foes had remained behind. The coward had stayed frozen in place by fear as his companions had surged forward toward their deaths. The cowardice of this creature dredged up a darkness within me. It was a blight upon the eyes of men everywhere and I would be the one to expunge it. Upon my loyal steed I raced forward, leaving my riflemen behind.

    I expected to find a coward, a pale wretch of a man piddling himself in fear and cringing pitifully in the face of righteous judgment. What I found was altogether different. There, sitting confidently atop a great hunter was the Strangeness made manifest. It grinned behind its impressive mustache, a mustache it had stolen, along with every other part of its countenance, from myself! I brought my horse to a halt in front of this terrible blasphemy, this creature which looked upon me with my own face! This was the face of the Strangeness. This was the darkness within me, within all of Calradia. I raised my pistol to its head and with the crack of black powder expunged the vileness from the world.

    Or so I thought until I awoke. While I had taken no wounds during all of the fighting I awoke near death after casting down my doppelganger. Ymira, ever my faithful companion, had vanished from my party and no one knew of her whereabouts. Undaunted, I led my men onwards towards the lands of the Lion's Throne. I glanced at von Beseler's party as they passed towards their new destination and fear gripped my belly as I saw that the Strangness guided von Beseler now. The general was leading his men straight towards {!}enemies! I did not know where such a place must lie but surely it was beyond this mortal plane! Surely it was somewhere within the very depths of the Strangness!

    Dismayed but undaunted I led my men onwards when Ymira returned! I was ecstatic! It was a worrying thing to march off to battle without one's medic along. As I made to welcome Ymira back however, the Strangeness overtook me! Powerless to resist the awful lie spilling from my lips I watched on as though from somewhere outside myself as I told Ymira that my party was full, that there was no place for her in Godfrey's Rifles. The lie of this was obvious. The Rifles had only fifty men while I had on several occasions led over a hundred! Dismayed and obviously saddened, Ymira left, promising to return again in a few days. I checked my notes to see where she had gone after this disastrous conversation. Ymira's whereabouts were unknown but wherever she was she was happy about Iron Works. The Strangeness had overtaken Calradia.

    Cursed be the day that I cast down my dark double, for in doing so I seem to have damned us all.

    tl;dr: I think the bug resulting in your avatar appearing with a group of deserters in the source for a few of the other bugs popping up in the mod. 
  3. New set of 61 additional female sounds available

    The ladies of Caldradia are masochists. They like getting thumped around, didn't you know?
  4. Strange Prison Bug

    Firstly, I should point out that I found this bug in the Dionsia mod. I'm pretty sure it isn't a mod-specific bug and that I could find it in Native but I haven't tried to replicate it yet. In any case, the bug is as follows. Upon returning to Haringoth Castle, where I was the proud owner of a...
  5. Armies in trees?

    It's happened to me a few times since .950. I figured someone must've reported it.
  6. Windows Vista

    It's been working well enough for me. It was a little weird for version .80whatever but the 900 versions run just dandy.

    That's right I said the word 'Dandy'. I'm a rebel like that.
  7. Surgery affects horses

    It's based on Wound Treatment I believe. It takes a few days.

    Still though, the chance of a lame horse being killed if it's cut out from under you again (which is easier when it's lamed) seems to be damned close to 100%. I don't see what needs to be changed.
  8. Faction- Strategy

    Steps to making a shield wall:

    Step 1: Push F1 so your good chums don't go running around like the little psychotics that they are.
    Step 1b (If you have mounted troops you want joining your shield wall): Push F5, to have your cavalry dismount.
    Step 2: Push F8 to have your troops cluster shoulder to shoulder. This makes it harder for cavalry to bowl them all over.
    Step 2b (For those with archers): Select your Infantry by pressing 1. Then press F6 to have your melee troops march ahead of your archers. Repeat once or twice if there isn't enough distance for your archers to fire safely over their heads. This works best when you're at the top of a hill.
    Step 3: Wait for enemy.
    Step 4: Murder.

    Alternatively, you can do this!

    Step 1: Press Backspace. This brings up the command screen.
    Step 2: Move the cursor over the mini-map and click on your current position (represented by the big white dot) or if you're confident that you can gauge the location of a better position on the little unmarked square that is the mini-map, click there instead. All your troops will move to hold that position.
    Step 2a: If you have cavalry, and would like them to stay the hell out of your shield wall, click Cavalry on the command screen. Then click a new location where you'd like your cavalry to station themselves, generally one of your flanks.
    Step 3: Select Infantry. You should see a bunch of red dots moving towards your positions on the mini-map. Click somewhere a little closer to those red dots to move your infantry away from your archers.
    Step 4: Looking below the Archers/Infantry/Cavalry selection portion of the command screen you will see a listing of orders. Click on Stand Closer. Your infantry will bunch together in a little knot.
    Step 5: Press Backspace to leave the Command screen. Wait for the enemy.
    Step 6: Murder.

    This concludes todays edition of Alesch's Art of Mount and Blade.
  9. Allied Lords don't re-garrison

    I'm running a Swadian rebellion and I've managed to capture most of the Swadian territory. I have all the cities except Praven, which I take and lose every now and again and all the castles except for three. I can't for the life of me hold anything though, because I own more territory than I...
  10. In hundreds of hours of playing this only happened once

    Nah, I can tell you what happened. You won the battle, but you probably didn't fight all 52 Swadians, so it would have gone into another round. However if you had taken any damage in the previous fight, you would have been too hurt to battle in the next round. Insta-loss.

    That's my theory anyway.
  11. Some screenshots from Chinese M&B site

    Skipping through the big long spiel about stuff I don't care about. The original screen shots were pretty darn funny, and carried an excellent lesson to M&B players everywhere. Allow me to explain.

    As the first few images show us, while a united force of sword sisters is rather effective, a nation of Doomazons (TM) would be absolutely horrifying. With their guns and barely covered bodies they would be able to defeat any of the Native nations easily, with the possible exception of the Rhodocks of course. We all know the Rhodocks aren't all that interested in women and subscribe to a more 'ancient greek' way of thinking.

    Further down we move away from the horrible slaughter inflicted by the metal-bikini hordes and are informed by a fellow in strange exotic armor, carrying a knife with a handle as sharp as its blade and directing what could only be a rocket launcher at us that despite our horribly incestuous relationships with our mothers, we are in fact very cool. I find this comforting to know.

    Then we are introduced to a man in ornate plate mail, wearing one of those funny dog eared hats that Russians wear in American moves made during the cold war, holding a green assault rifle in one hand and shaking his fist menacingly at us. He laughs and calls us his "Sweetheart". There is little mystery to what is about to ensue. We know that, like the wimpy white collared man going to prison for the first time, we are about to have sweet sweet love made to us, only it will not be sweet at all. It will only be scarring.

    Then a time traveling storm trooper kicks them to the ground, saving us it seems. He then, while leveling a sword at the assaultriflehatman's throat, informs him that he will in fact ejaculate within >_<. I'm not clear on what >_< is though, but I assume it is not something that semen should ever naturally be in. However, who are we to judge the time traveling storm trooper? Sure he lacks his millions of compatriots, his inaccurate laser rifle and his entire suit of armour with the exception of his helmet, but he can travel through time. He, like the Jedi, can do whatever he wants and we will raise no objections. We will only pay money to go see his increasingly bad movies and to buy his cheap licensed merchandise.
  12. Zombie games!

    Man I loved Survival Crisis Z. If anone knows how to get it running in Vista do let me know.
  13. Turn based beat em up

    Necro-post!

    Toribash 3.0. Free now.

    Toribash 3.0

    Not... sure how they're making money on it now, but I make a point of never complaining when a game becomes freeware.
  14. Recording battles / in-game video

    I've never seen any game that used the method Mirathei described export to any kind of video file. What they usually do is allow a replay to be saved in its own file format that is then viewable from within the game itsellf. Usually people just upload those files onto a website to share them. You can't post them to YouTube or show them to people who don'' have the game I guess, but you can share them with people who do own a copy. Look up replays for Act of War or some of the newer Command and Conquer games. They used something like that I think.
  15. Remounting

    Really? I didn't know it worked that way ever Arch. I always thought everything was carried over since I'd see the same troops spawn time and again, battle after battle. They'd have the same face, same equipment and everything. I suppose it could have been random chance that made identical people spawn over and over like that, but it seemed like the same guy. I even named him. Steve the Swadian Militiaman. He was my only militia man at the time too. Not sure what version it was...
  16. Steam distribution

    Now I know a lot of people have various opinions about Valve's Steam system, but it's pretty hard to deny that it has a rather large user-base. I'm just wondering if it would be worthwhile to look into using Steam as an alternate method of distribution. I'm not sure how the business set up would...
  17. Selectable time periods

    braadley 说:
    personally i like it.. would be good if you could work through the time periods and things become available at certain years

    If anyone's ever played a single character to the point where a full 100 years have past please post a screen shot. That's something to see.

    "Advancing through the ages" probably wouldn't come into play.
  18. how do u earn good renowns?

    I believe wounds come into play as well. I get more renown fighting when I'm wounded than I do when I'm healthy. At least it seems that way.
  19. Please give me a CD Key of .948

    Oh come now, don't say that. I'm sure Santa might give some out.
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