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  1. Change the White Lies perk

    This perk is useless Suggestion: Change to 0.5 flat reduction. That will allow the player to have 1 more alley in the kingdom Logic: "In Kingdom" gives 1.5 reduction = 3 alleys. White lies would allow a 4th
  2. Flesson19

    In Progress Perks Not Working as Intended

    the 175 leadership perks have 2 issues. They should offer -1 persuasion to someone of the opposite culture, but it says faction. However if I take of the same faction, when I am an empire Kingdom of my won and I try to recruit someone of the W empire I dont get the -1 persuasion check. If I take...
  3. There shouldn't be any mutually exclusive perks, and soldiers should also have perks

    Let’s take a look at how many bad effects the mutually exclusive perks of the m&b2 have caused: 1. It took two years to implement various perks, wasting precious EA time 2. It causes players to spend a lot of time clicking on npc perks in each file, which affects the fun of the game 3. The...
  4. SomeWeirdSins

    "Bannerlord is a good game"...

    Still works with the 250 xbow perk
  5. MArdA TaleWorlds

    In Progress Perks Not Working as Intended

    Could you check if these perks are the 175 perks? And provide the names of the perks you are experiencing this with?
    Current 175 Leadership perks does not provide the said bonuses.
  6. Flesson19

    In Progress Perks Not Working as Intended

    Could you check if these perks are the 175 perks? And provide the names of the perks you are experiencing this with?
    Current 175 Leadership perks does not provide the said bonuses.
    yes the 175 moral leader and natural leader
  7. HancockT35

    v1.2.4 Balance Changes

    As an archer player, I really don't think the Perk Hunter needs to be buffed 50% is already really strong and is the strongest part of the class. If you guys want to buff archer please buff other areas, not hunter perk.
  8. Wulfric

    Beta Patch Notes v1.2.0-v1.2.4

    Perks of the Army/Party leader that have a Captain effect now also give a bonus to all the troops under their command. A tier is determined for each of these perks and those are then counted together. Tier 1-3 gives a bonus of 1%, tier 4-6 of 2%, tier 7-8 of 3%, and tier 9+ of 6%.
    • For example, having the Deft Hands (T6) and Form Fitting Armor (T2) perks results in a bonus of 3% (T8 ).
    In this given example, would all troops under the command of the player get +%3 of the effects of both Deft Hands and Form Fitting Armor or is "bonus" being used to refer to something else? Moreover, in the case of the party leader being the captain of a formation, does that particular formation get to benefit doubly from the relevant perks or do they get applied only once and if so, which role (party leader or captain) takes precedence?
  9. Give us a "reset all perks" option at the arena master

    It's great that we can already reset the perks of a skill tree at the arena master, however since we can reset perks anyway, we should be given the option to reset the perks fo an entire attribute's skill tree, or reset all perks of a given character. This is so that when recruiting companions...
  10. HancockT35

    v1.2.4 Balance Changes

    Renamed the bows given by the Steppe Bow Khuzait class’ individual perks and slightly modified their statistics.
    Renamed 3 spears (Khuzait Long Infantry Spear, Sturgian Long Infantry Spear, Battanian Long Infantry Spear) provided with the Cavalry Breaker perks and slightly adjusted their statistics.

    Would it be possible to know what about their statistics got changed?
  11. Totalgarbage

    "Bannerlord is a good game"...

    Incorrect it was 81% - 4% per skill point 4x14=56% and add the 25% base. It was powerful and why most experienced players would try to max it out but it's not a guarantee of surfival.
    Ah okay, thanks for informing me, I did know about the 4 n + 25, I don't know where I pulled 94% from.
    Last time I played Bannerlord you could get money from your unit's upkeep by having high enough quartermaster and relevant perks, or infinite food from quartermaster.
    You can definitely get a lot more overpowered in Bannerlord
    They patched units paying you out from the game a while ago (though maybe it still works with mercs?), but with specific perks and combos you can be more OP in bannerlord. You can beat every army with recruits by stacking all perks that give HP to your units & a captain who increases skills & movement + a good banner.
  12. Hero07911010

    How "Auto Resolve" calculated?

    The player can make max tier troops with the two Steward perks. The AI can't use those perks, because they never get loot from a battle, only gold, and they never buy gear from shops. The player can always have the advantage.
    TW made changes to auto resolve, so you don't use just one type of troop to always win every auto resolve, like we could before. Your best bet is to use a variety of troops, at or near max tier. Tier was very important in the match ups, I haven't tested it recently. If you lose troops, replace them with recruits and donate gear to raise their tier.
  13. Mr.Chicken

    Resolved [Beta v1.2.2] Lvl 250 skill perk "Picked Shots" under Crossbow skill tree is somewhat misleading

    Summary: The perk states "-50% wages of tier 4+ troops". I tested this and it only works for archer units (bow & horse archers too). The way it's written one would undoubtedly believe it would apply to all t4+ troops. How to Reproduce: Xbow skill to 250 & hire units Have you used cheats and if...
  14. Woopzilla

    In Progress Captains are randomised when joining ongoing battles (with save file)

    This issue persists in the 1.2.4 patch.

    Your troops lose banner and captain perk bonuses when joining ongoing battles of any kind because the captains are randomised.
  15. flashn00b

    v1.2.4 Balance Changes

    Renamed the bows given by the Steppe Bow Khuzait class’ individual perks and slightly modified their statistics.
    Renamed 3 spears (Khuzait Long Infantry Spear, Sturgian Long Infantry Spear, Battanian Long Infantry Spear) provided with the Cavalry Breaker perks and slightly adjusted their statistics.

    Would it be possible to know what about their statistics got changed?
    The Khuzait bows seem to just hit harder. Will have to look further into detail about how they got changed

    On the topic of Aserai though, I wonder if the Jereed would need to be demoted to a perk weapon rather than just be part of the Skirmisher's base kit. I feel like they should have slightly stronger javelins than other factions by default, but making the Jereed the standard option makes it pointless to pick anything other than Rapid Throws, since you still have the strongest javelin in the game.
  16. flashn00b

    v1.2.4 Balance Changes

    I doubt anyone will agree with what I've to say but I still think the Recruit could be looked at again. I'm hoping that the Javelin changes will make him less insufferable to play as, though I anticipate that Spatha/Specialist will remain to be the only perk selection worth using. IMO, I think he needs the following:

    Strong Arm replaced with Farmer
    - Javelin (3) is not subject to any replacement
    - Grants a One-handed Pitchfork. Has 180 reach and can be used one-handed, but it's slower than other spears of a similar reach, and its base damage sits at the low 20s
    - Used for non-captain modes. The Pila is still available in Captain

    Considering how terrible the Pila is at stabbing horses, I've only ever seen it used as an admittedly unreliable source of one-hit kill damage, and throwing it will leave you naked. IMO, the Recruit should still have the worst anti-cav options out of all other peasant units since he also has a quiver of javelins for fighting infantry or dismounted horsemen, but I think it should actually be serviceable for that job. And based on my past experience with BL MP, 180 seems to be the absolute bare minimum required for a one-handed spear to competently stab cavalry (Yeah, I know the Strugian Warrior's spear could also use improvement, but that's for another conversation)

    Shield Wall replaced with ?????
    Unsure how the Shield perk could be revisited, but if i'm being realistic, a recruit will rarely ever live long enough to see his shield take more than 80 damage. Perhaps an axe perk would make more sense, and things could be handwaved as the conscript having been a lumberjack during his life before conscription. IIRC, "bonus damage to shields" as a perk bonus also applies to both melee and ranged attacks, which could allow an archer/recruit 2v1 to better fight around an enemy's shield. Perhaps the Woodsplitter Axe currently on the Sturgian Brigand could work as a perk axe?

    Footwork replaced with Survivalist
    Accuracy bonus while moving reduced from 80% to 45%
    Grants +5 Armor

    You know what i said about the 130 HP shield being useless? This perk makes the stronger shield seem useful in comparison, especially since you're still stuck with 10 armor and the second worst melee weapon in the game. You'll still have the second worst weapon melee weapon in the game, though you'll at least have as much armor as other factions' peasants. The extra armor should at least make the Rapid Throws perk worth using, since you might actually live long enough to make use of the larger quiver's higher total damage. I think the +5 armor could be handwaved as not being actual armor, but rather an increased will to live, similarly to how a Sturgian Berserker's resistance to pain gives acts as an increase in armor rating.
  17. Perk "shields" should be color coded/striped to indicate what/who they benefit

    ...character progression (for yourself or for one of your heroes) SHOULD be really fun, but it is bogged down by one thing - figuring out which perks you need to aim for by having to mouseover each one, down the row, over and over and over and over and over again. Personal/Captain/Party...
  18. AJAJP_Juan

    How "Auto Resolve" calculated?

    1-So, its not best strategy to have only cavalry? You have not only fight in the open field.

    2-Have you uptodate buffs and debuffs value?

    1. Depends where you plan to fight most of the time, but as rule of thumb, cavalry only is not advised for autoresolve only mainly for its cost.

    2. From the 1.2 Beta Changelong (that is, not on the live version, but the beta)

    Reworked the Auto Battle Calculation system.
    • Mission and terrain types now provide bonuses or penalties for attackers and defenders.
    • For example, an attacking horse archer on flat terrain now has a large bonus but if you throw him into the forest that converts into a large penalty. Defending archers do great in a siege while attacking ones receive a penalty and so on.
    • Perks of the Army/Party leader that have a Captain effect now also give a bonus to all the troops under their command. A tier is determined for each of these perks and those are then counted together. Tier 1-3 gives a bonus of 1%, tier 4-6 of 2%, tier 7-8 of 3%, and tier 9+ of 6%.
      • For example, having the Deft Hands (T6) and Form Fitting Armor (T2) perks results in a bonus of 3% (T8 ).
  19. flashn00b

    v1.2.4 Balance Changes

    As an archer player, I really don't think the Perk Hunter needs to be buffed 50% is already really strong and is the strongest part of the class. If you guys want to buff archer please buff other areas, not hunter perk.
    I feel like archers need to actually be nerfed tbh. I think the only way to go about that without making them completely useless would be to give server hosting tools the ability to set class limits, with official TaleWorlds servers having a 16% limit on archers, and maybe 40% for Cavalry?

    I think for Skirmish (assuming the matchmaking system stops being broken), the default limit for both archers and cav could be 50%

    Iunno, I can't help but think that "play archer and nothing else" shouldn't really be a valid tactic, cuz the game in its current implementation allows for all-archer teams to be a substitute for individual player skill

    I think Captain can afford to not have class limits, since units are usually balanced by their model counts, with light archer numbers being comparable to heavy inf, and heavy archers being low enough that they might hit single digits without the Reinforcements perk
  20. hoboistice

    "Bannerlord is a good game"...

    I fully agree that party skills were stronger in WB (except for some combos like free recruitment of bandits & upgrading them to noble troops)
    Last time I played Bannerlord you could get money from your unit's upkeep by having high enough quartermaster and relevant perks, or infinite food from quartermaster.
    You can definitely get a lot more overpowered in Bannerlord
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