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  1. So how is version 1.2?

    It was pretty much the same in Warband. It's this or make the late game so grindy the player loses interest. Personally I'd prefer that at some point I can steam roll the game instead of a slog the whole way through, just my 2 cents.
    Me i want resistence. Went it´s too easy i start a new game. Something should happen once the player reach a certain strenght. They join against the player, get higher tier troops or something. Thats what i loved about MTW2 when the mongols came and timurids.
    My opinion. Bannerlord difficulty is more very easy.
  2. So how is version 1.2?

    player faction to snowball after they get strong enough.
    I experience exactly that. It´s just too easy once you recruit 5 clans.
  3. Suggestion for DLC

    Make a PC branch only with strategy and tactics! Consoles can get the roleplaying part Take inspiration from MTW2 Make borders for kingdoms. Relation penalty for crossing. Insteed of merchants, diplomats, priests, spys, assasins. Give these tasks to companions and clanmembers. Make the AI have...
  4. So how is version 1.2?

    Great... I take it the only way to get Trade XP is by buying and selling goods yourself? For example you still don't get XP from Caravans or Workshops you own yet?
    Luckily there is a mod for exactly that
  5. So how is version 1.2?

    Don't suppose there's any undocumented features like skill books or trainers to level up clan member skills? Anything to lessen the grind? Also I'm quite certain the end game is just tedious as ever? And that the optimal conquest strategy is to take fiefs one-by-one as an independent clan?
    The grind has actually been more. Now with workshops you can place raw materials in them. So more collecting (y)
    The rest is the same.
    I would wait until beta becomes stable. And a week or two more for mods to catch up.
  6. Need More Info AI Lords instantaneously create new armies once previous army is disbanded

    1 day isent enough since they stay at the location where the army disbanded. It´s a reason why the armies are filled with tier 1 troops in the end. The party should travel home, to the clan home and recruit there.
    As it is now the lord or lady needs to be captive before a second member starts a party. I get that feeling. Maybe they should start recruiting once a lord is in an army. So that party just in an army gets a week cooldown to replenish.
  7. About a Future TW game.

    Completely lost you here,Did i say anything like that?What does this has to do with what i said?
    Actually yes.
    If we don´t report bugs freely we should then demand 5 euros for each bug before reporting them? That how i read your words.
    Mods are optional. Not everyone uses them, now not even everyone can. And if someone is bound to pay for mods. It will be the player. Not the company behind the game. So that end in the same path. Hence it need to be the reporting of bugs we do freely.

    Or what do you mean we do freely that we should stop doing?
  8. About a Future TW game.

    Agree on that but if we continue to offer our time freely TW will never provide a decent game,will always hide behind mods and make money on our backs.
    So you think this game would have been better today if no one had reported a bug?
  9. Closed Achievement "butcher of calradia"

    This achievement is a MP achievement, not SP. Are you sure you played on MP for this one? OR there is no indication on the name or the description of the achievement that it is a MP achievement?
    No i have not. But it does not say it´s for MP. Roadkill says it´s for MP. So it´s missing info.
  10. No Funeral cut scene for my old beloved companion.

    +1

    Excellent idea but I'm not sure if devs want players to create their own land marks (fixtures on the map) ?? Seems taboo ? I want watch towers .. but
    Don´t need to be own land. Can just be the village the wanderer came from. Graveyards are really missing seen as too how many die each day.
  11. Closed Achievement "butcher of calradia"

    Summary: Over 1000 hour of gametime and it says zero killed. Since the mounted archery has counted i think this one might be bugged. How to Reproduce: Don´t know Have you used cheats and if so which: Scene Name (if related): Media (Screenshots & Video): Computer Specs: OS: GPU: GPU Driver...
  12. Beta Patch Notes v1.2.0-v1.2.4

    Any update on when 1.2 is going live?
    Just 71 pages left of bugs dating 3 years back. Some are for sure duplicates but then there are all the "need more info" pages also.
  13. is the current beta worth playing in terms of stability?

    just trying to figure out if i should even bother with current beta release or just stick to the stable.

    i understand its beta and will likely be less stable but im asking if it's drastic
    Well the more that plays beta and report bug. The quicker we have a stable version.
  14. In Progress Can't tell which of my troops of a type have survived and which have died

    Through some service achievement (something like: kill 10 enemies and survive 10 battles...bandits count as half a point sounds like a decent bar) allows you to "distinguish" them by asking them their name. That names them and creates a card that tracks their status.

    Read my suggestion about warheros
    I am certainly +1
  15. No Funeral cut scene for my old beloved companion.

    Agreed. But alot more then a videoclip should be added. Not to mention chosing what weapons the soldier should be burried with. If you have a fief it should be a feast and stopp to all trade. Make it something grand and special. A memorial place where one could revisit the fallen.
  16. "Bannerlord is a good game"...

    Hello TW warrior.Im not gonna make a review myself here but those reviews rely on what does it offer in general and i mean mods and on the fact that there is no other game like this.And Bannerlord exists only because of mods.They made the least possible to make it stand as a "game" and they rely on us to make a game out of it while they get the money.No its not good.There is a general idea besides personal preferences which makes a game good or not.And bannerlord isnt even a game.
    Thats how most countries in the world are designed. If all the volunteer work ended it would be as chaotic as if a global war started. There is most like more work being done in the world without pay then with pay. And entire societies rely on them. I myself do free work without pay that in the end gives money in the pocket to those that run fishing tackle store, fishing guides, those that sell the fishing cards, people who rent out cottages, the food store. In plain word turism. Me i only have expenses.
    Just in the last 5 years i have done atleast 600 hours of such free work that gives other people money. And i feel very sure other countries work in simular ways.
    So why should the gaming world be different?
  17. The death of units who are pushing siege engines should slow down the siege engines' movement speed

    It worked for me sometimes if I told all troops to hold position and then told a specific formation to use the engine in a siege assault. It never ever worked in a siege defence though.
    During order of battle or in the battle?
  18. The death of units who are pushing siege engines should slow down the siege engines' movement speed

    Oh you mean the gears thingy. Yeah they've been in the game for years now, it's to assign specific units or formations to siege engines. The problem is that it doesn't work that often due to AI command being delegated by default at sieges.
    Does not work at all i would say. One can press that icon until the fingers bleed. Nothing happens.
  19. The death of units who are pushing siege engines should slow down the siege engines' movement speed

    Interesting, could you share this unused icon please?
    You have in order of battle in every siege when you hover over a siege weapon. It´s just there. But does not function.
  20. The death of units who are pushing siege engines should slow down the siege engines' movement speed

    I belive we havent seen the end of siege improvments. First we have an unused siege icon. Also with engineering skill there is build cap that does not seem to be in use.
    I think your party engineer will have more affect on accruacy for example. One should also be able to say to him/her if the siege weapons should focus on, troops, the ram, towers.

    That the speed of the ram right now does not matter. If you have 4 catapults they barely reach the walls. I think the devs knows this thats why the ai mostly charge with one tower and one ram. Ladders are always in backup.
    But say the party engineer start to matter. The ram speed should be realistic. There are 6 or 8 now so the speed loss should be easy to implement. However the tower needs more pushers. And archers on top so the attacker has a chance of hitting the troops controlling the siege wepons on the wall.
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