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  1. Totalgarbage

    The death of units who are pushing siege engines should slow down the siege engines' movement speed

    As the title says, "melee" siege engines should have a movement speed proportional to the amount of units pushing them. So if 4 men are normally used to move a siege tower, killing 1 of them should slow it down by 25%. Of course we could go a more realistic route and say that you need at least X...
  2. Totalgarbage

    A game setting or a mod that lets you temporarily or permanently destroy settlements

    I recently played Battle Brothers, a mercenary band management game similar to M&B but with turn-based combat. That game has a setting you can choose at the start which lets settlements be permanently destroyed. Having this mechanic in Bannerlord would enable the player and enemy Army...
  3. Totalgarbage

    Is Taleworlds going to be at Gamescom this year?

    As per the title, will TW be present at this year's Gamescom? What I'm more curious about is whether TW will be showcasing anything related to Bannerlord (such as an early build of 1.3, an upcoming content DLC or whatever).
  4. Totalgarbage

    A small change to alleys to give them a massive boost in functionality

    I like the addition of alley ownership which came with patch 1.1, but they don't serve much purpose other than giving a small (but steady) income and roguery experience when we defend them. I will suggest 1 small changes to make them much more functional, and better for the core gameplay loop...
  5. Totalgarbage

    Some more issues with unit AI in version 1.2

    The devs are apparently already aware of cavalry often missing foot soldiers and being overly defensive when approaching to attack, and a patch is hopefully on the way soon. However, I still have a few issues with the AI behaviour, both new in 1.2 and old issues still persisting. Similar to...
  6. Totalgarbage

    Let us break multiple lords out of prison

    I like the prison break mechanic in general (although we should be able to fight back if we're discovered when trying to sneak in, or at least give the player the ability to always sneak in if we own an alley in that town), but I really think that we should be able to break multiple lords out at...
  7. Totalgarbage

    Did the economic simulation at the start of a new campaign/sandbox get changed in 1.2.0?

    I just created a new sandbox and I was playing with the cheat mode on for testing some new things in 1.2, and I've found something really odd: Some cities had barely any goods. By using cheatmode, I'm able to zip around the map with a click, and some towns like Epicrotea (which has 5k+...
  8. Totalgarbage

    Allocating all attribute points at the start of the game

    This isn't necessarily a suggestion, but more of a discussion. Do you think that we should be able to allocate all our attribute points at character creation? For example, we get 8-11 free attribute points depending on the starting age (let's say that the average level at the end of a...
  9. Totalgarbage

    A way to MASSIVELY improve board games in Bannerlord

    While board games are a nice addition to the game and an interesting way to interact with lords, their existence doesn't serve much purpose besides some early game money and the inn and out quest that most people complete by just paying the money outright. So, I have an incredible suggestion for...
  10. Totalgarbage

    How would you change the passage of time in the sandbox/campaign?

    As it is right now, it is not only possible, but actually rather likely for the players to conquer the whole map before their first child comes of age. Even though the addition of the retreat gave the players the ability to play as their child (also as spouse or siblings if playing campaign)...
  11. Totalgarbage

    Do the banner bonuses affect the player character and companions/family members?

    This is something I've been curious about for a while now, do banners affect "Hero" units like the player character and companions? If it does, does it only affect them if they're not the captain? If banners do give bonuses to hero units, do they continue giving these bonuses if a hero unit...
  12. Totalgarbage

    More Tournament Variety

    There is currently only one tournament type in the game, which makes tournaments become boring really fast. I think more types of tournaments should be added to the base game and here are 3 additional tournament types that would be really easy to implement: - Team tournament: Exactly the same...
  13. Totalgarbage

    What new features will be added in the future?

    After rechecking the post-release part of the Release Plans post, I've noted some new additions to the game that are yet to be added. These are; replay editor, claimant quests, MP spectator mode, targeting enemy formations, weather system/more weather conditions in scenes and pushing down siege...
  14. Totalgarbage

    Adding new tags to Order of Battle

    Despite its ...shakiness, the additions in 1.1 greatly improved the OOB (pre-battle deployment), but there're still a few issues in selecting the troops you want to be added to the formation. So I'm suggesting that new tags be added to make the troop selection process more discerning. I think we...
  15. Totalgarbage

    Possibility of adding back music from Warband and Viking Conquest

    I really like the music in Bannerlord, but it gets old after a while, and the variety seems to be lacking (or maybe it's due to the map being larger and therefore spending a longer time overall in the same faction's territory?). Warband and Viking Conquest (also maybe WF&S but I don't remember)...
  16. Totalgarbage

    Improvements to fief management

    I have 2 simple suggestions to make fief management much less annoying: - Instead of making the player put money into each individual castle/town reserve, add a clan treasury that the player can put money into and withdraw from that can be accessed through the fief menu from the clan tab, as...
  17. Totalgarbage

    What do you think can be changed with how money works in the game to make it better?

    Almost everyone can agree that making money is too easy because loot sells for a lot and smithing gives the player the ability to print money as it currently stands. While this thread is not about smithing, I think lowering the sell price of high tier weapons (maybe by putting a soft cap?) and...
  18. Totalgarbage

    Some simple suggestions for crime

    Currently the criminal gameplay feels lacklustre despite the new additions made in 1.1.0. I think that the actual mechanics for making crime more impactful are mostly there, but they are currently not utilized and tied correctly. To make the system better, I have some few suggestions: -...
  19. Totalgarbage

    How would you differenciate the armies of different Imperial factions?

    Most of us would agree that having 3 separate imperial factions that play mostly the same except who they're fighting, and fight exactly the same on the battlefield, a bit lame. While the best way to make these factions more discernable is to make their faction politics play different than each...
  20. Totalgarbage

    A suggestion for additions to fief management

    I've been playing Starsector recently (highly recommend the game btw) and I must say that I like how the dev has handled colony management in that game. One specific thing that I would like to see added from the game would be "colony items": Starsector, as you might've guessed from its name, is...
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