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  1. petmonster_tw

    A correction about the Sturgian army

    Igor of the Skolderbrotva 说:
    Hello. One thing I like a lot about Mount and Blade is the concern to make the game as real as possible, "historical".
    Therefore, I want to contribute with one information to the game developers:

    In Sturgian troop tree the Ulfhednar are inferior to the Berserker... But, this is not right.

    They are known as Odin's special warriors. An elite viking unit, well beyond Berserker!

    Thanks.

    Thanks for the feedback. Probably will fix it. Don't want to offend our Viking players.  :grin:
  2. petmonster_tw

    Dev Blog 12/09/19

    Don't worry about game being too dark. For some reason it really looks dark in videos. It will be fixed.

    Also ai choosing wrong weapon is a bug :/

  3. petmonster_tw

    Dev Blog 12/09/19

    Let me just say that Sieges are much more deadly now compared to warband. Dont let the videos give you a false impression. You need something around x3 of the defenders army to be successful. Defenders have garrisoned troops AND the milita (which is free and very effective when behind walls)

    About infantry vs Cav. We are still trying to find the right balance. We did have -at one- point unbreakable wall of spears and quickly decided to make the infantry act more foolish. Otherwise Cav vs Inf is not fun at all. In real life no Cav formation charges directly to the infantry. They did get into charge numerous times just to turn back at the last moment. It was a battle of nerves. The infantry "died" many times before finally that last cav charge is real this time. (The cav charge becomes real when the cav commander decides the inf formation has lost its nerve and about to break.) since we cannot simulate this in the game it is somewhat OK to make inf act a bit goofy.

    Fighting against the Khuzait is very different than fighting against say the Sturgians. Khuzaits will pepper you with arrows circling around you avoiding you mostly while Sturgian infantry just march slowly towards you and steamroll over you. So its not fair to judge the mass battle difficulty by watching a few videos. Also just as in real life formation commanders even generals make errors. It would be annoying to watch them initiate perfect tactics every time. I am confident to say while it still has a long way to fine tune, currently ai is better than warband (which had one tactic: Charge) and other similar medieval battlefield simulation games which usually has very predictable ai.

    Influence is like a currency. you use your influence in various ways when dealing with other lords in your kingdom. Building an army is like an investment or even gamble depending on the situation. You spend influence to gain even more influence.


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