搜索结果: *

  1. (Taleworlds) Beta 1.5.7 easy influence exploit

    Not sure if this has been a problem before as iv never noticed. Moved my current save to latest beta and noticed if you donate prisoners for influence in a castle, you can repeat it by taking them back out again (unlimited)
  2. A little issue with mounted archers

    issue is when nobles get beat they fill up mainly of recruits and low tier troops, so when khuzait recruit they get access to tier 2 troops which include horse archers, eliminate that issue and make it tier 4 in normal skill tree it might stop a little of khuzait domination
  3. I need to be able to command over multiple armies

    We should atleast be able to control our governor in our castle or towns to help defend it when we can't be there too
  4. Massively Negative Income on 1st Castle

    I previously loaded a save and both of my castles has - 5000 wage bill, iv only got 6 troops in 1 of them so its either a bug or its from having a high number of militia
  5. Disciplinarian perk not working, can't turn turn bandits into troops

    Best bet now is store them in your town or castle, with the daily xp your troops get they will train for u, I play battania and my forest bandits turn into fians eventually
  6. Campaign AI - Beta 1.4.0

    Yeah iv noticed the enemy won't attack unless it can severely overwhelm you, I had a 500 battanian army and I followed a 900 plus strong empire army planning on attacking manurath, so I jump in the city waiting to help defend and with my help it would be an even battle, they came saw I was there then snubbed the town to go to a castle with 70 defenders.
  7. Workshops [How the work]

    What iv done to make money is bought 3 pottery shops in pen cannoc, as all the villages produce clay then bought all the other pottery shops in the world, changed their production an sold them to eliminate competition, then I'm the only Pottery seller, take my product and sell for a hefty profit
  8. Spy Den

    I personally think it be a fine addition being able to build a spy den in your castles and towns, they would get sent out to enemy locations giving you info on when an attack is about to happen at one of your fiefs, let's say a 7 day advance warning that gives u enough time to try and prepare...
  9. How to tell which females are eligible to wed from Encyclopedia?

    Yeah you can marry warrior nobles, iv currently got ira from southern empire
  10. Kingdom policy and how it can kill enjoyment of the game

    I always hold it off and don't vote for it, it's still waiting to be decided on my playthrough
  11. Make it impossible to miss besieged settlement notifications

    So effectively having the option to instead take control of a unit in the garrison i.e The governor or generic militia garrison commander unit? that’d be neat
    Yeah the governor is 1 solution
  12. Make it impossible to miss besieged settlement notifications

    For me I'd like a feature that when your castle or town is undersiege you have the option to be put in the defence so your not missing the chance to defend, iv lost some by being too far away to travel, but that's just what I'd like to see added
  13. Are All Patches Saved Game Compatible.

    just a quick question with all these patches going theres one issue players mentioned was the snowballing effect, will this balancing patch be fixed in my saved game I made prior to the update or is a new game needed for the balancing to take effect, thanks to whoever can answer this.
  14. How to recruit archers for battania?

    Thanks for tips guys, I'm nearly clan lvl 2 now so let's see
  15. How to recruit archers for battania?

    Hi guys, considering archers are battania's strong point it's very hard to recruit them, has anyone got the best and quickest way to recruit any sort of archer class, I'm a big fian fan and I'm abit disappointed that no archer can be recruited from their normal troop pool.
后退
顶部 底部