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  1. Uesugi Kenshin

    Will the Battanians get Commoner Archers

    Battanians are in the awkward spot of specializing in Archery, yet not having a peasant archer branch in their Troop Tree Is this fixed already? If not when can we expect such a change?
  2. Uesugi Kenshin

    Are we going to get better face generation at some point

    Currently characters even the handmade ones all look the same and terrible. Any plans to change that?
  3. Uesugi Kenshin

    Modding tools are a month overdue...What happened TW?

    This game has a long history of delays and missed deadlines. Nevertheless I want to believe that next time they will meet it, they will succeed. It is kinda ridiculous though. If you don't think you can meet a deadline, you should at least tell us, and why if possible.
  4. Uesugi Kenshin

    What are your predictions about the max possible battle size in Bannerlord?

    As you may know bannerlord is currently hardcoded to 2048 agents on a map (1024 with cavalry since horses are separate from soldiers). Assuming the reasonably best machines are used what do you think the limit will be at the end of the life cycle? 3000? 5000? Maybe even 10000. For reference I...
  5. Uesugi Kenshin

    I get that you don't just snap code into existence...but what about scenes/models, story elements and other more code independent parts?

    I readily admit that bug-free code that implement a feature in a balanced and consistent way is hard. But scenes should be worked on regardless, writing can be done in advance and inserted. I refuse to believe that TW had to shift all priorities to feature implementation and polishing to the...
  6. Uesugi Kenshin

    Are spears and pikes ever going to be fixed?


    It certainly is possible to achieve it. Bannerlord as an engine seems promising enough. I think the bottleneck is AI and animations but with enough time and effort Taleworlds can overcome both hurdles. If not in this game I expect brand new combat mechanics in M&B III if it is ever made.
  7. Uesugi Kenshin

    Debating implementation of a Reaction/Like system

    An acceptable compromise would be PDX Forums "Agree", "Respectfully Disagree" and "Helpful" buttons in my opinion.
  8. Uesugi Kenshin

    Dev Blog 07/06/18

    Today's blog is with the Level designer so... what exactly does a level designer do?
  9. Uesugi Kenshin

    Dev Blog 31/05/18

    I hop today's blog won't be late like the last three times
  10. Uesugi Kenshin

    Dev Blog 24/05/18

    This week's blog is late...again :roll:
  11. Uesugi Kenshin

    Dev Blog 17/05/18

    The only way those blogs can disappoint me now is by being late.. I have learned to not expect too much from them.
  12. Uesugi Kenshin

    Dev Blog 10/05/18

    Where is today's blog?
  13. Uesugi Kenshin

    Dev Blog 12/04/18

    Rainbow Dash 说:
    Where the hell is the dev blog?
    Is it me or the blogs are coming later and later?
  14. Uesugi Kenshin

    Dev Blog 14/12/17

    Horik6697 说:
    Uesugi Kenshin 说:
    @578 is gonna be SOOOOOO happy...or not. Who knows? :iamamoron:

    A lot of people is gonna be very happy or very sad. Sturgians are officially not vikings...
    At least it is clear now. On another topic (no pun intended), just like the devs I think the Sturgians have the potential to have the most unique aesthetics of all the factions. One thing that saddens me it that Sturgia will probably lack Horse Archers. I know for a fact that later slavic states had them in the form of Druzhina but the period of Kievan Rus the faction is based off is the one when they were mainly infantry and got slaughtered by horse archers from the east.
    I think they should have mercenary horse archers recruitable in camps or cities.

    Thoughts?

    Tl;dr: I think Sturgia should get horse archers in some way, shape or form since  the devs clearly stated themselves they are supposed to feel cultural influences from their neighbors so why not military influrnces too. Faction locked mercenaries(meaning only party leaders member of that faction-player included-) could be the preferred medium.
  15. Uesugi Kenshin

    Dev Blog 14/12/17

    @578 is gonna be SOOOOOO happy...or not. Who knows? :iamamoron:
  16. Uesugi Kenshin

    Dev Blog 07/12/17

    Yaga 说:
    Lord Milky 说:
    lolbash 说:
    Bannerlord Tavern RP duel server


    Everyone spawns in and you can throw beer at bystanders, drink, bet denars on board games, and duel other people.

    Yes yes YES! a good old tavern brawl. I would love to throw a pie at someones face. Battle Royale for drunks
    Not exactly, but still...

    24852479_759651057566551_2910527858494643244_n.jpg

    All things considered, "non-orthodox" modes like tavern brawl, board games & gambling, duel like in the picture Yaga posted could be quite interestiing and most of all, original. "Tournaments servers" come to my mind:
    -Melee: like in warband with custom weapons options like random, random with restrictions(without mace or axes for example), selectable, faction-themed and/or class-locked like in Captain Mode,etc...
    -Battle Royale: like the aforementioned Melee but instead battle ends with one (wo)man standing
    -Jousting
    -Mounted duel
    Target shooting:with different ranges available. For fair play, all characters should have the same proficiency, bow and arrow unless on a roleplay server with dynamic characters
  17. Uesugi Kenshin

    Dev Blog 07/12/17

    lolbash 说:
    Luthais Eldrin 说:
    Blead 说:
    That's a great idea Lagstro, We will create a bannerlord club pinguin.

    +1

    +2

    +3
  18. Uesugi Kenshin

    Dev Blog 02/11/17

    Baltic Marauder 说:
    Whoa whoa whoa... thrusts aren't affected by weight distribution???! The whole point of weight distribution is to favor either cuts or thrusts, with cut centric weapons having the point of balance far from the handle, ie axes and sabres, and stabby weapons having the point of balance close to the handle like rapiers.
    This person has a point. If thrusting is not affected by weight distribution  (not saying that is the case, just that we don't know at the moment ) there is no incentive for the player to craft thrusting swords aside from personal taste.
    People who don't min max will always favor either cut and thrust or pure cutting swords when crafting one.
  19. Uesugi Kenshin

    Dev Blog 26/10/17

    kalarhan 说:
    Uesugi Kenshin 说:
    Is it confirmed or merely what you want it to be?

    wishful thinking
    Ok thanks for the reply :grin:
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