Here is my vision of multiplayer M&B :
- 2 parties, 100 men each
- 10 rounds
- a random general in each camp who can gives orders. Must be different each round.
- at the beginning of each round you have 45 seconds to choose your equipment and your skill (simplified to infantry, cavalry or archery or mixed)
- your earn XP + denars the same way as in regular M&B (kill and hits), that you can spend next round to enhance your character. You earn a bonus for staying alive.
- the party who win more than 5 rounds wins the battle.
- the party should be culturaly oriented (only Nord, Khergit etc.)
- weapons, and specially horses, must be adapted to multiplay. Armored horses must be very expensive, but not steppe horses for khergit players for exemple. The price and the choice depend of the culture.
- New players can join at the begining of each round, with auto-balance system.
- Servers are battles: you can have a Nord/Swadians on a specific battleground, or Khergit vs Vaegir on another one, Nords vs Nords etc.
- For each battle (a full 10 rounds) a player wins,he earns a "ladder" point. Thoses points are convertible into denar at each battle. But you should win more than hundreds battles to begin the first round in plate armor

This point is not a real problem because you can even die with a single noobish arrow head shot...