The Swadia Sergeant is walking around the camp looking for his Lord.
-Here you are Sir, good morning.
-Hi my First Sergeant, how is it going today?
-I am fine, Sir, congratulation for you promotion as Marshal of the Swadian Armies.
-Thank you my good man, I was waiting for this for quite some...
Le truc qui me plairait vraiment avec cette version 1.0 c'est que les SAUVEGARDES SOIENT ENFIN COMPATIBLES!
Sinon, Paradox est réputé pour les traductions foireuses, alors n'espérez pas des miracles. Vous pourrez acheter le jeu en version boite en payant la différence de prix entre la version beta et 1.0, mais ça je crois que tout le monde s'en fout, n'est-ce pas ?
Durant notre périple, mes compagnons d'arme me racontent parfois leur vie ou leurs querelles, je finis généralement par leur dire que je m'en tamponne le coquillard avec une cuillère en bois, mais cette fois Lezalit l'entraineur m'a fait par d'un conseil plutôt intéressant.
Si vous voulez...
Pour ce genre de transaction, le plus sûr consiste à créer un compte Paypal, comme ça tu as la garantie de l'éditeur (Taleworlds) et de la compagnie bancaire Paypal.
Un petit truc, à la fin d'un combat avec des cavaliers ennemis, lorsque des chevaux se baladent sans cavalliers, demande à tes troupes de monter sur les chevaux : "everyone" "mount horses".
After hundreds of hours spent on this game, I know what's really missing imo: a rewarding exploration feature.
Let me explain: we have a huge map, dozens of villages and cities but nothing else to do outside of them except fighting and travelling.
To improve the gameplay, we could have to...
Indeed, the map needs much more places like bandit camps, harbour, mines, monasteries, etc. But unlike the villages, cities and castles, they have to be spotted before they appear on the map (high tracking/spotting capacities required).
Actually, there are no need for new animations, make it simple: a random map with a campfire, a couple of tents and the enemies are already in the place fighting with our party.
I often set up a camp during the night to let my party heal. So often, a bunch of looters/bandits/deserters tries to attack it. But it's always the same kind of combat: both sides coming at each other like in any fight.
Instead of this, we could have a map with a camp (tent, fire, sentry...
i actually find trading rlly good, only problem is that towns never have enought money to buy your stuff. i bought 30 spice all at once from some khergit town for 150each, not i'm walking around from town to town trying to sell them with my inventory half full...maybe i should just buy alot of books.
When you sell very expensive goods, don't forget to buy armors, horses and weapons for your party. So you can sell much more without travelling to another town.
With 0.952, a honest way to earn lot of denars is to spend points in trade skill, then buy a couple of horses and travel between cities, look for the good produced in the city, buy it and go to the nearest city to sell it. I can get 10 000 denars in less than one hour like that.
I am surprised it's not possible to loot the body of a quest character or the bandits trying to kill you in a trap during the night after the fight like in any battle occuring in the wild.
Most of these characters has really nice outfits and/or weapons, I feel pretty frustrated to let them...
I am suprised nobody hasn't already create a topic about this (maybe it is, but I can't find anything).
I think it could help to immerse the player in the world of Caldaria to add a main quest. The plot could be build to help the player to advance by giving him/her examples of what to do or to...