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  1. Error while building module "no disk"

    Hey all of a sudden I got this windows error when building my module "There is no disk in the drive. please insert a disk into drive." Can someone help me?
  2. Fighting within min effective range of weapon

    As I mentioned in another thread- there are many ways to deliver blows with weapons when an enemy is very close to you. I explained what is called a wrap shot.  To execute it is a fairly simple concept.  Extend your arm out straight and perpendicular to your body.  By bending only at the elbow...
  3. Ask Troops "What is your status?"

    So with all these nice new commands.  I think it would sure be nice to be able to ask "Troops what is your status?" and each type of troop archers, calvary, infantry and seargants can respond with "Lord, we are about to die!" or "We shall have victory soon SIRE!".  Because you get death...
  4. Desktop/AIM/ScreenSavers etc

    Hey, I know there is one M&B desktop picture but maybe one of you skilled graphic artists could be a few more and some aim icons and maybe a screen saver. OR maybe point me to somewhere so I can make some.
  5. Fact based speeds provided?

    Can we provide the great M&B developer with real life speeds of horses and humans. Along with realistic fact based ratios relating the speed of forward movement with backwards and sideways movement . With these facts we could build a chart showing the rate of speed increase for every level of...
  6. Bow skill decrease loading/aiming time

    I find that your character takes way too long to load and aim a bow. Archery experts of the medieval ages were much much faster. So I suggest that the archery skill decrease the time it takes your character to load and aim the bow.
  7. A new "type" of damage

    Allow modders to give weapons an attribute of knock back. That is to say give us the ability to make a weapon knock a person down. Which can copy the "getting run over by a horse" graphic.
  8. New System for Shields

    New system as the following: 1. Shields have a hp and a resistance. 2. The damage dealt by a weapon must over come the shields resistance rating or the shield takes no damage. This is simply explained by the following logic: If you have a shield, no matter how many times you knock a small rock...
  9. word wrap for editing python files?

    I'm getting horrible headaches editing python. I'm use to compilers that word wrap, but even worse I can't even scroll over I have to highlight and drag. Even worse is that you can't highlight and drag when you increase the window size. Anyone have any tricks to help with this? I hate...
  10. Help with new editor please

    "Now, let's have a look at the files in the module system. When we look at the actual python files (files that end with .py) we see that there are actually four kinds of files: files that start with header_ files that start with process_ files that start with ID_ files that start with...
  11. Crouching

    I suggest crouching be implemented. Not really an important feature currently- but if Line of Sight and shields not blocking every arrow shot at your changes then it could be a very important addition. Also crouching behind a rock, loading your xbow then popping up and firing the xbow would be...
  12. Spawning enemies where they aren't supposed to be?

    Could we make it so that enemies spawn when you enter a place like the Four Ways Inn?
  13. Recruitment/Enemy message & numbers error

    At the beginning of every battle I get the "recieved recuitments" and "more enemies arriving" messages when this isn't happening and at random points during the battles. I have counted the number of people I'm fighting and it is some times more than what the number of their party was. It is...
  14. Horse Racing

    I couldn't find this suggestion, so here it goes. Horses are an exciting new part of this game. Why not have horse races? I think it would be quite simple. Horses already can jump, this allows for more complex races. Races could earn you some cash and is practice for new players, getting...
  15. System of implementation of Florentine(twin blades)

    There was another topic about M&B should have florentine. I agree, but I want to go one step farther. I want to propose a system and take criticism on it. Criticize the implementation PLEASE NOT THE IDEA ITSELF. Changes: 1. Smaller weapons are given the light adjective. 2. A new skill...
  16. Simple Ship to Ship melee combat

    There are two versions to this possible addition to the game. A simple addition and a much more complex addition. Possible the simple addition could be done with pieces of the complex addition incorpirated. So bear with me. Starting with the simple addition: 1. Merchants have a new item to...
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