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  1. I'm stucked into my playthrough.

    yeah maybe.
    I don't know how this should work.
    I don't know how the AI could interact with you to take in consideration your going or not, and change his plans regarding to this.
    Maybe the system of "influence" itself is wrong. Maybe they should add hierarchy. I don't know, but I don't think that total autonomy can fit with the role play you should have as a vassal.
    You cannot be a vassal and go on your own, ignoring ur brothers dying at war. You should not be individually rewarded for fleeing into the batlle. I hope they fix all of this.
  2. I'm stucked into my playthrough.

    Yeah, this is really annoying.
    This needs some fixs, as for the mercenary contract, where u should, in my opinion, have a fixed wage, but then you would be forced to join armies that you would be called in.

    About that, the total autonomy u get and the unability of the AI to call you to join him into an army might disturb a lot his plans. The frame work is bad for that, that would be better that the AI lets u a time to join him, regarding of the distance u are when he calls u, and then if u don't join in a certain amount of time, u would lose relationship, lose wages as mercenary, lose influence and relationship as vassal, etc.
    Also, adding a diplomacy aspect where the other vassals of ur kingdom could turn against u or, why not, if they are enough to think that, bannishyou from the kingdom, that would be cool.
  3. I'm stucked into my playthrough.

    Hi. I'm actually stucked into my playthrough. I was playing a kind of RP playthrough, I absolutly would join the western empire, and I won't leave it, or restart to do it better, or whatever. I'm not asking to get unstucked, I know I could simply leave the kingdom and join another empire. I...
  4. "hommage du royaume" ? (paiement journalier)

    Bonjour. Dans les revenus, je vois que je paie tous les jours pour "hommage du royaume". Qu'est-ce donc s'il vous plait ? Merci.
  5. avoir de l'influence en tuant des bandits ?

    Hmmm jsuis pas trop convaincu, jamais je ne vois de caravane ou villageois se faire attaquer. C'est les bandits qui fuient, même contre des villageois, TOUS les villageois. Et quand ils ont la force pour gagner... ils sont trop lents pour les rattraper x')

    Également, je ne vois pas en quoi un seigneur devrait me payer pour tuer des bandits partout sur la map. Je peux aider les factions ennemies en tuant les villageois proches de chez eux, je serai quand même payé.... ça ne fait aucun sens x')

    Cela devrait être basé sur la proximité aux fiefs alentours, c'est possible vu que le jeu est déjà capable de nous informer de l'emplacement d'un personnage (poche de...).

    On pourrait modder cela en donnant 0 influence si c'est proche d'un camp neutre / ennemi, un peu d'influence si c'est proche d'un camp allié, mais pas celui de notre vassal qui nous paie, et beaucoup si c'est proche d'un camp de notre vassal.


    Je me demande si, en tant que modérateur du forum, vous pourriez faire remonter cela à l'équipe de développement :wink:
  6. avoir de l'influence en tuant des bandits ?

    On gagne de l'influence en tuant des bandits, en tant que mercenaire, jtrouve ça très con. Les seigneurs te paient pour tuer des bandits qui sont juste inutiles et ne font de mal à personne ? Hmmmm. Ils sont même pas capables de s'en prendre à des paysants qui se baladent ? ps : désolé pr le...
  7. Upgrade units to tier 2 should be not require experience

    Yeah.... you're not wrong on this point.
    This is still a task I don't like.... this is not how I would spend a huge part of my time : going from town to town to recruit. quite don't like it.
    If I'm alone in this case, I'll pass on it. But I don't know if there are many like me, wanting this to change. Making it more real, u know ?
  8. Upgrade units to tier 2 should be not require experience

    Garrisons take food from your food storage in your city.

    Unlimited people into your garrison means never ending depleted food storages which in turns means your garrison AND militia desert leaving you with an undefended city.

    I've never said there would not be a maximum limit.

    Let's be honest, this is stupid you have to talk to civilians to ask them to send you troops.... I mean.... common civilians own the troops ? You need good relation to be able to buy them more troops ? Whatever the money u got ? So absurd.
    No, it's a big problem. You should not be meant to go from town to town to recruit, this is a boring and not exciting task. This is not how it would work in real life. This is not the task of a lord. This should be automated. Troops should be automaticly recruited, I don't think any king have been from town to town the whole day to recruit 1 by 1 100% of its army... let's be objective a second.
  9. Does AI use perks too ?

    You should assume that of a perk is broken for you as a player, it is also broken for the NPC.

    I do believe disciplinarian is broken for example.

    That doesn't answer my question : is AI able to use this ?
  10. Upgrade units to tier 2 should be not require experience

    Is this that hard to give a soldier a sword and a shield ? I look stupid with my peasant army.... And this is like this for every armies, even the kings, recruit peasants, but have no trained troops, or less... I don't understand.... I think recruitment should be reworked. You should not have...
  11. Does AI use perks too ?

    I was more meaning about perks like able to convert bandits into normal troops, the perks trees u have inside each skill you know ?
  12. Does AI use perks too ?

    Hi. I just would know if the AI is himself able to unlock and benefit of perks as we do. By perks, I mean the bonus we unlock in each skill tree (Leadership, trade, charm, etc....). Thank you.
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