Welcome to early access, my friend!
I say the same in some cases, and the patch is pretty big with nice crashes and performance fixes, but I feel like TW is not sure how to implement changes in the game mechanics.
I mean... I'm not going to be angry or sassy about it, but I still dislike it when I see things I feel is a waste of time and will need to be reworked later for obvious reasons, as it's the case with the caravans thing. This one just feels like it was thrown out there because some players (including me) felt like it was way too easy to obtain huge amounts of money and that caravans were OP.
One dev made a thread asking if caravans should be implying more risk and be attacked more often by bandits and other forces, but I thought it would be... I don't know. Complete. I was thinking it's nice that devs actually ask players about something like this, and there were loads of suggestions for a more well-rounded system on the subject of caravans, economy and trade. In the end that's all there is; caravans being picked off one by one. That's the kind of implementation I would think would obviously create problems, because it's only one change of one element of a whole economic system. Just make us wait for real rework instead of throwing useless by themselves changes.
If they can't imagine things from a big picture perspective... it will be a very bumpy ride.