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  1. eagles_rule_der

    Steward vs Leadership : Party Size vs Garrison Size

    The way its scripted, Steward which is a governor based skill increases Party size. Leadership which is a personal/party-leader skill increases garrison size. Thematically this doesn't really make sense, and it also seems to contradict the mechanical purpose of specializing those skills. I...
  2. eagles_rule_der

    Change_screen_return is gay {WB}

    Im having a major problem with the following. The short is that I am trying to make it so that NPCs have their own party. I am doing this through Dialog, and I want to make it so that the party needs atleast 10 troops. I have made the script, but now it is just being gay. At the "close_window"...
  3. eagles_rule_der

    |repeat_for_troops stuffed up in WB

    Thi is the first time that I have used any of the |repeat_for_... concepts. And I failed. I am trying to make it so that the repeat_for_troops only shows the troop stacks in the current center using the following code:   [anyone|plyr|repeat_for_troops, "companion_officer_task_train_2",        ...
  4. eagles_rule_der

    WB Auto Upgrade Troop Pain in the #$%^

    Ok, I am trying to make a code so that the castles (if so instructed) can train the troops garrisoned there. So far I have made everything work, down to a single problem. I have a slot in centers, and if set to 0, then the script is "off", if it is set to -1, then it upgrades the party as a...
  5. eagles_rule_der

    WB scene editing

    two quick q's: 1) is it possible to move doors when in the scene? I want to make it so that when the guards come after you the doors close. 2) Im having trouble understanding scenes.py. Can someone explain how i can copy eg. castle_1_courtyard.sco  so that i can remake it as a seperate scene...
  6. eagles_rule_der

    WB {sx} Question

    I am wondering how the internals of the {sx} work. If I set s1 to "A", s2 to "B" and s3 as "C", then finally set s4 to "{s1}{s2}{s3}" if I ask it to do a test, does it read it as "ABC" or "{s1}{s2}{s3}"?
  7. eagles_rule_der

    Mount&Blade Cheat Mode (For WB)

    Hey, I want to make a cheat menu to help me test my scripts. I am wondering if it is possible to test of the M&B has cheat mode, or edit mode enabled so that I can make this a condition for the menu to be visible?
  8. eagles_rule_der

    Town Merchant Inventories (Q for WB)

    Hey. I am looking for a script/simple trigger but having diffuculty. What is the script to update the town merchants inventories in Warband? I have found the simple trigger leading to the "refresh_merchant_village..." script, but I can't find the one for the town merchants... Thanks!!! Eagles
  9. eagles_rule_der

    Advanced Modders Questions (1 remaining)

    Q1 Answered Is there a way to change the mouse over party name, without changing the party name itself. You see I wish to implement the code: (try_begin), (str_store_party_name, s1, ":mouse_over_village"), (eq, "$starting_town", ":mouse_over_village"), (str_store_string, s2, "@Your home town of...
  10. eagles_rule_der

    Weapon Creation Script (in progress, almost complete)

    Is it somehow possible to assign a item to a variable. Eg (assign, ":item", "itp_sword"),
  11. eagles_rule_der

    Taxes

    Where is the code that increases the taxes you get over time? I looked through triggers and couldn't find it?
  12. eagles_rule_der

    Advanced Pricing Script Almost Released

    I am trying to make the merchant scene a bit more plausible in M&B. To do this I am doing alot, but one of the things I am trying to do is make the price rates change alot more. Thus I am doing two things, I am trying to make it so that there is inflation, and trying to make it so that the...
  13. eagles_rule_der

    Throwing Spear

    Does anyone know if it is possible to make a pole arm, also a thrown weapon? Kind of like a bastard sword, where it can be one or two handed, but as a polearm and thrown weapon.
  14. eagles_rule_der

    Village and Towns

    I was wondering how I get the number of towns, and the number of villages controlled by a faction, in seperate strings, Eg, I will be able to set ":no_town" to the number of towns, and ":no_village" to the number of villages. Any one give me a hand?
  15. eagles_rule_der

    Who is Who?

    I am trying to use a code. Basically I have captured, for example, Lord Aeric, and am talkin to him as my prisoner. I am trying to use the code: (party_ignore_player,"x",720), but I am unsure of how to get Lord Aeric's party into "x" from talking to Lord Aeric as my prisoner.
  16. eagles_rule_der

    Computer Said No

    I just made a HUGE menu code, which is half way completed: and I put it through the "build_module.bat" and it had no problems. There was nothing out of place... I then tried to run it through M&B and it said no!!! I said that there was an "unexpected end of file while reading file: modules\life...
  17. eagles_rule_der

    Backstory

    Hey everyone. I want to make a mainline quest, but I want to do it so that there is one for each faction. This is not the problem. The problem is that I want to base it around the native modules background of each faction, and the background presented by the native module is not much. Thus I am...
  18. eagles_rule_der

    Code Listing

    I want to create a game menu, that lists every (for example) one handed weapon. Only there is a HUGE number of one handed weapons. Is there a code that will make the menu for me so that it will add all the one handed weapons to the game menu options list for me?
  19. eagles_rule_der

    Village Training

    I have encoded the "trainers" conversation into the village elder's conversation, as what I am trying to do is make it that you get trained in villages. But I have encountered a problem, as my end result is to be like undertaking the mission "help the peasents learn to defend themselves" only...
  20. eagles_rule_der

    {Sx} and {Regx}

    Could someone direct me on how to use the {Sx} and {Regx} functions? I am trying to make it so that when you talk to the bartender, you can pay to have your troops healed, but I don't know how to really use the {Sx} and {Regx} functions to accomplish working dialog and make it work...
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