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  1. Emerlist Davjack

    SP Native Malik Faris's Companions and Native Enhancement [1.166]

    Malik Faris 说:
    after looking at family relations, they appear to generated randomly, so it's probably not within my abilities to do anything there, too bad.

    Well, the same type of script can be used to generate family relations for companions.  I think the "family structure" script is what you'd be looking at here. Basically, just copy the appropriate portion(s) of the script and change the "(try_for_range, ":cur_troop", lords_begin, lords_end)" to something like "(try_for_range, ":cur_troop", companions_begin, companions_end)" (you'd enter a different range here if you only want to create family trees for some companions). You'd do the same for "(try_for_range, ":cur_troop", kingdom_ladies_begin, kingdom_ladies_end)" so that it reflects the range of ladies you add to the game.

    I only took a quick look over the scripts but I hope this helps.
  2. Emerlist Davjack

    [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010

    I just downloaded this mod today, because it looked great (nice scenes especially). Unfortunately, I am unable to play it. When I try to start the game, it crashes giving me an rgl error. Here is roughly, I think, the relevant excerpt from the rgl_log.txt:
    Loading Module Resource  Tempered_mat
    Loading Module Resource  Tempered_mesh
    Overwritten module resource is ignored due to the module switching:  core_ui_meshes
    Loading Module Resource  command_cursor
    Loading Module Resource  animals
    Loading Module Resource  ikony_miast
    Loading Module Resource  vikingweapons
    Loading Module Resource  thick_armors_new_a
    Loading Module Resource  bd_ramobjects
    Loading Module Resource  paczkarolanda
    Unrecognized Module_info directive =  use_explicit_couch_flag . Skipping.

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  unsupported
    ERROR: get_object failed for body: bo_bushes07_a

    Any suggestions on how I could fix this? I have the most up to date version of Warband and have not encountered this error with any other module. Thanks in advance.
  3. Emerlist Davjack

    MP Oriental Sengoku Jidai: 1467-1573 [Recruiting] Warband

    Well, I don't feel like using quotes, but let me try to offer my assistance on some of the previously raised issues (Sorry if any of this has been dealt with already. I did read through the thread, though quickly).

    First, the issue with the black border above and below the menu image may be due to your screen resolution (or rather size). The texture is quite wide (2048 x 1024). I play on a 16:9 widescreen monitor and have not experienced the problem with the border (downloaded the mod texture and tested it in-game without any problem). I think this may be because the texture fits my resolution more closely (texture w/h - 2:1, my monitor w/h - 16:9, yours, probably - 5:4). Yes, I know how this could sound kind of dumb, but I think it really is something this simple (though I would have expected the texture to be compressed, not bordered, as the 1.011 menu texture was stretched when I switched to my new widescreen). I highly doubt that mipmaps had anything to do with it.

    As for the tree, do you mean a BRF editor? In OpenBRF go to Import > Static Mesh and browse to the file location. BRF Edit is the same if I recall correctly. You'll need to create a material and texture entry for it too.

    I am also willing to offer whatever assistance is necessary with the module system (yes, there is a version that has been released for WB, though not the most recent version of WB). This especially includes a single player version of the mod (as this is where I have the most experience). Given the resources, and preferably troop trees and item stats, I predict I could make quick work of it (lord and town names would be helpful too).

    Hope that helps.
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