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  • 用户:yehrom
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  1. [Beta e1.6.5] AI combat ability seems very low, even at max difficulty

    I am back after a long break and just started a new campaign. In e.1.5.9 and previous versions, on foot fight used to be tricky with a fresh character. In this beta e.1.6.5, I was able to defeat hideout's bandit leader very easly without any fighting attributes (Vigor 2 and 0 in related skills...
  2. Resolved [Bug or feature ?] Heroes gain skill XP even if KOed (during/before battle)

    In previous TW games, Heroes skills were deactivated if they were KOed during a battle or too wounded to join the battle (red status bar so). Right now in Bannerlord, their skills/perks still active whatever their status while they are in the party, battle or campaign map. p.s. It is true for...
  3. In Progress [e1.5.7] Spouse relation reset once married

    My bride-to-be relation was 34, reset to 0 once married. We didn't even pass our wedding night !!! --- edit --- Save uploaded within thread link
  4. Suggestion : Technical Support | Filters | Add version/branch

    Sorry, I didn't find any right place to post this suggestion so... Adding those in the filter would greatly help
  5. In Progress [e1.5.7.259658][Main Quest][Education] Bubble/trigger issue

    I started a new campaign with the e1.5.7.259658. Education bubble doesn't appear on campaign map, so man can't do it later if *back* button is used during the process (it worked with previous version). By the way, education step doesn't trigger from a save where main quest hideout has been...
  6. [RE][SandBox] Wrong dialog options in village menu

    I ve got like a debug menu with various strange options: - Manage the village - Attack the bandit (lead to a strange battle where my char clones fight against my own party... inactive clones) etc.. I ve got this a few time, in different village (I dont owne any).
  7. Serial key check on mutli page

    I got a strange thing today when tried to join a game. All dedied server are show at 0 players, and I got a incorrect serial key msg box while atempt to join one. What do that mean ? The serial key checker was done at launch, never on mutli page. Now, a msg box ask me my serial key again...
  8. Les Isolés du 22nd Siege Server

    J'ai croisé quelques soloteurs sur le 22nd Siege Server l'autre soir. L'un a proposé de "jouer ensemble" (Caius), bonne idée. Personnellement, quand je tombe sur 4-5 personnes jouant "sérieux" ça transforme l'expérience de jeu. Donc l'objectif de ce post de regrouper ceux que ça intéresse : -...
  9. 1.123 - critical AI pathfind

    I just tested the new patch some hours (new game). I cannot count the map-agent stucked on bridge/moutain pass/moutain&river corner... but probably between 1/3 and 1/2 of them ! I had myself a lot of stuck. This never happened to me since I discovered M&B (0.751). I am very surprised...  :shock:
  10. Nations Cup - Dispo de la team

    Merci à chacun de repréciser ses dispo dans ce post afin de pouvoir recouper les infos. (Histoire d'être sûr que des petits malins ne viennent pas polluer le vote) On garde les horaires prévu jusqu'à nouvel ordre. Les votes restent modifiables à tous moments, cela nous servira de planning pour...
  11. Wave timing & reinforcement

    Searching more interaction with other parties... The idea is to incorpore a Time notion in battle or/and arena fight. A timing after each wave of a battle (proportional to the real time of the battle, fixed for the arena). This would have as effect that parties on the world map can join a side...
  12. AI trying to retreat, or some direction problem... ?!

    Often, at the lastest battle round, some AI seems trying to join the retreat zone, on the map board. I remember have seen a "surrender" behaviour somewhere... Are them able to retreat (maybe a stuff in progress ?), or it's just bug, when AI spawn near the map board (generaly in unaccessible...
  13. Put the player as a simple party's member...??

    Final idea is to permit player to be a simple soldier (or prisonner) in a AI party... Don't think that will be a problem on battlefield, but on over-world, that is another stuff... :roll: Player action must be shut-down, pre-battle dialog-box disable (automatised should work fine). But I 'm...
  14. Party_behaviour & limited zone ?

    See nothing about "conditions" for the party, in the python's file. I speak for other behaviour than "travel_to..." or so. The idea is to linked party at a specific sector. (towns_aera for example) Using the town_distance as condition. (I know this value is store in a cookie) Possible or...
  15. How work exactly the "aggresiveness" & the rel

    Especialy for positive value in relations report.... I have never see a "friend" party join me during a battle, so I don't see what represent the degree in over-0 value. Some indication about this ? p.s : Black_kerghit have "-30.0" against player_party, but... it is specified that...
  16. Time-Break in combat system...

    Some topics talk about this theme, but no one is specific. If the actualy system is very enjoyed to play, over the stamina implementation, I mean he need a more physical developpement... "time-break" after an attack, in the same way the actual two-handed weapons, for all; "time to block" more...
  17. Crossbow aiming, without reticule

    Using crossbow with reticule disable actualy is really "Sport attitude", like firing with a automatic shoot-gun, without the effective result... ^^ Having a "usable" aiming angle would be nice. (using bow is a pleasure, nice work, again)
  18. Structural ****... O_o

    Sorry but this is really a Big **** on the forum ?!!! :shock: I think a reserved part for the comment of new version, with separate topics (like graphic, gameplay, balance, etc...) should be helpfull... And for the rest... A lot of people don't take the pains to read previous thread, that...
  19. Bigger effective inventory

    I think of the inventory you wear. Have another box for the body-part (like for glove in 0.700) Under an haubert, you need a "gambison" (french) like the padded clothe, or on minimum a tunique under the plate-armor. That was the most blunt protection, and that 'll adjust the low current weight...
  20. Battle Order (not command order)

    Sometimes, my battle order is not applied... :shock: Troop stacks are mixed, that became "right" when the battle has a few rounds, but I have this at the first round too, or when a second battle follow just after, and sometimes after a party management... :?: Wanted just know if it's a bug...
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