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  1. Qingl

    Sturigans is more weak after update?

    I've played more than 280+ hours with Sturgia. I've posted multiple post on this forum about sturgians and their troops and mechanics since march 30, with data and screens and you name it, I did it. I've ran multiple tests to make certain problems visible and come up with solutions for Sturgians or the game itself, but I stopped doing that. It would just end up in useless discussions obfuscating the whole point, just like this topic. Now and then, when I encounter something strange or frustrating I come read whether my feelings are shared by others.. If so.. then I'm not the only one experience specific negatives about the game.

    For example have been trying for weeks to convince taleworlds to adjust the damn unlogical stats on more than 20-40% of their troops, seems like they did it in last patch, which is nice and gave me some hope they actually do pick up things from the forum. But reading your comments you are not constructive you are just trying to prove your point. which is your holy truth and nothing else. If you played Sturgians as much as you say. then you would know that without HEAVY PLAYER INTERVENTION the Sturgians just die out as the first and in a best case scenario they die out as 2nd (or with Gods help they die out as 3nd nation) within 500 days of gameplay.. MEANING THEY ARE UNBALANCED. there is a whole list of disadvantages when not even looking at the troops. you flatout deny all these points. so what are you even doing in this discussion, except trolling?
    i support you ,he is foolish
  2. Qingl

    Sturigans is more weak after update?

    Started a new game in latest 1.3 beta build to do nothing and wait how the game is going on globally.
    1. Sturgia declared peace with Vlandia in few months, noone didn't lost any fiefs.
    2. After some time a war between Sturgia and Western Empire started.
    3. Sturgia successfully sieged 2 castles and their war was over.
    4. No other countries from the start changed their borders at all. There some wars, people getting prisoned, attempted sieging etc.

    I'll try to conduct more tests, but yesterday Sturgia was in very good stance. Seems that we got some tweaks already.
    why you can not test in custom? you can alter code to select which segeant you want to fight, you can choose as sturgia or fight with sturgia and you will find they always failed. i always say their man is not as good as story, this is the keynote of my post
  3. Qingl

    Sturigans is more weak after update?

    Nope, because AI doesn't run with template armies around.



    No they don't. Because there's still the random factor. And there are no equal numbers battles either.



    I picked zoom and found Varnoapol and Sibir. They have the same number of locations nearby as Makeb.



    They're not half cavalry. Half recruits more like. The real advantage of Kuzait armies is their speed. And Khuzaits are as big a threat to Sturgia as they are to any other faction they border.

    You can pick any faction in the game and find something to complain about.
    i see your some reply of other post, i am sorry but i do not like you, you don't realize what is balance
  4. Qingl

    Sturigans is more weak after update?

    i will say again, yes ,sturgia has best t5 infantry before 1.3B, and a post has record this, but now even sturgia have fixed their infantry stats ,their infantry do not as strong as past. this is the fact after my test
  5. Qingl

    Sturigans is more weak after update?

    There's the threat on the redit somewhere where somebody tested unit tiet to tier. Sturgian Veteran Warriors and Shock Troops beat every other equivalent in the game. Only tier 5 Imperial sword infantry could fight Veterans in to a draw. And that was before Sturgian stats were fixed. It was posted couple of times here as well.
    i know which you said, but that is past,now sturgia lose their Strong infantry as old
  6. Qingl

    Sturigans is more weak after update?

    Sturgia needs several things to be a competitive faction that isn't free real estate for calradia to eat up when ragnavad inevitably declares war on everyone.
    1. Better party templates. 0 Nobles is frankly absurd, EVERY faction should get at least 5 nobles. I'd prefer there to be no party templates as that is sort of what was intended for Bannerlord, but the AI probably needs it (unless taleworlds adds a training skill tied to leadership, that'd be nice instead of making the AI cheat). The fact is, if 1 sturgian lord gets into a fight with 1 khuzait lord, based on their template alone, the sturgian will lose every single time. Sturgia simply cannot compete in any battle of equal size. I like the fact that they have druzhinniks as their nobles, since they're supposed to be a slavic faction with nord/steppe influence, but you will NEVER see a sturgian with noble troops. Yet another disadvantage. Even if they manage to recruit some nobles from a village, the noble will most likely die before being trained up into a druzhinnik since they do not get horses until tier 5 - another disadvantage. Compare this to every other noble unit and you will see sturgia at a clear disadvantage. Even Fian are better and easier to train than druzhinniks for the AI due to the fact they are the best archers around - they don't need horses.
    2. Better village economy and production. Sturgia's tier 6 nobles are cavalry. Sturgia also has 0 villages that produce horses. This is a huge problem. I did not even know Tyal horses were in the game until marrying Svana and saw she had a very good horse. Villages not only lack horse breeding in Sturgia, they also greatly lack the furs, iron, and silver that were said to have made Sturgia one of the wealthiest lands in lore. In game, they are always the poorest, producing usually flax or fish.
    3. Map redesign specifically for Sturgia. I like the shape of Sturgia, actually, in the far north with some very strategic locations. The problem is, only Revyl and Warcheg benefit from this isolation. Every other town is way too far apart for any faction to reliably defend with the standard 5000 manpower. It takes about 6 days to travel from Ustokol Castle to Tyal. Neyvansk Castle requires you to run through Battania to defend it. Any time Sturgia goes to war, they are at the greatest disadvantage of any faction simply because of how far spread out they are and how long it takes to go from one end to the other. Aserai is comparable, but there are no forests in the desert, and thus its easier to travel across. But other than the Aserai, every other faction has a better geographic and strategic layout than Sturgia. All of Battanian land is in a condense highland with only a few entry points. Vlandia is the dominant faction in the West that only needs to look East for enemies. They have several towns and are all decently close together - easy to defend for one army. Khuzaits are similar and only have to look West. The imperial factions, despite being surrounded on all fronts, still have very good town positioning, and it is easy for them to defend all towns with only one army. What needs to be down for Sturgia is simple - cut them off entirely from the Khuzaits. There needs to be a massive, impassable strait between Tyal and Dinar Castle. This way, Sturgia can focus on a single front, rather than being forced to march across the entire map if they go to war with more than one faction.
    u r right
  7. Qingl

    Sturigans is more weak after update?

    Sturgia already have strongest infantry in the game and decent cavalry
    No
    In fact, the infantry of sturgia is not the best,sometimes ,they can not win the segeant of Vlandian or empire's infantry, and their cavalry is worse! were you really notice this? i had do lots of test about it and the result is sturgia is weak
  8. Qingl

    Buffing Sturgia - introduce deadlier winters with food shortages & starvation risk.

    i want know have taleworld notice this post and add this idea future?
  9. Qingl

    Sturigans is more weak after update?

    I said they are hardly better than legionaries and sergeants. Meaning the difference is marginal if there is any. A veteran warrior will win against a sergeant in one on one or even 100 on 100 because veteran warriors have javelins instead spears but that also bites them in the ass during a cavalry charge. But none of that will matter in an average battle because the way things work now most damage is being done by ranged units and sometimes cavalry while infantry only acts as a sponge that allows the archers to continue shooting uninterrupted. What's the point of having a slightly better meat shield (if that)?
    i support you
  10. Qingl

    Sturigans is more weak after update?

    Why should Sturgia have such unfair advantages? And why should players who play other factions should be disadvantaged? Btw, 1.3 made faction traits functional, and those apply to all characters as far as I can tell, not just the player. Sturgian is +20% bonus to snow movement.
    sturgia is too narrow and too long, 20% is not have a enough effect. you can search some post about "winter" and "sturgia", i think they have a great idea for sturgia, and the idea is good for balance, even can promote our delight
  11. Qingl

    Sturigans is more weak after update?

    What exactly are you expecting? If devs came personally to answer every thread made here the game would never be developed :grin: also you posted this just today.

    I honestly don't even think that balancing troops should be a priority right now. There's still lots of bugs with basic gameplay that needs to be fixed, perks not working, all that fun stuff. Patience my friend, patience.
    you are right, i just confused about my favorite faction.....
    wuuuuuuu
  12. Qingl

    Sturigans is more weak after update?

    Nobody notice sturgia???
  13. Qingl

    Sturigans is more weak after update?

    Yea. English is not my first language, so it can be hard to understand me, no problem.

    I mean they may be changed combat AI. And it can cause that "nerf"
    emmm, maybe...just to wait the patch next
  14. Qingl

    Sturigans is more weak after update?

    This moshpit fights hardly depend on AI behavior, and they changed something if i remember
    i am sorry ..but i have not understand your meaning....
  15. Qingl

    Sturigans is more weak after update?

    Sturiga has bad lord ,bad terrain,bad economics.Now they lose their infantry
    i know taleworlds maybe can not notice sturgia because they have more important things to do
    but the balance is still too **** sorry i am very sad with this
  16. Qingl

    Sturigans is more weak after update?

    How are they weaker if there stats are fixed and the heavy cav is very good in my opinion.
    yes, they should be great after their stats fixed. i also confused about it. but in fact ,i alter code to make customBattle can use the segeant which i want to test. and i use sturgian_shock_troop or sturgian_veteran_warrior fight with other t5, and as my eyes, they really have low kd compare with 1.3before.
    the result of customBattle say:
    They don't deserve to be chaimed a Strong Infantry Faction as story.
    for example,the sturgian_shock_troop can win imperial_legionary every time before, but now they lose every time(with 250v250, player attacker or defender),sturgian_veteran_warrior can win sometimes but we know imperial_legionary is not the best infantry
    SO WHY TaleWorlds says Sturgia has best INFANTRY?
    i think they even not pay enough time for sturgia
  17. Qingl

    Sturigans is more weak after update?

    Did they fix their troop stats btw? Like Ulfhendars with 130 polearm\onehanded and 80 twohanded. Or Cavalry with 220 bow. Or top tier archers with crappy leather armor instead of mail from t4 archer, or t4 spearmen with tiny shields.
    yes. they have fix some mistake like 80 2-hands of Ulfhendars or the 220 bow of cavalry ,but the Ulfhendars still weak because of their have no armor yet.and cavalry still feeble. i even hope they use infantry instead of cavalry .
  18. Qingl

    Sturigans is more weak after update?

    I don't know why,i update to 1.3Beta,and i alter code to make sturgian_shock_troop and sturgian_veteran_warrior fight with other t5(250v250),in particular imperial_legionary .but they can not have a good kd. before 1.3Beta, sturgian_shock_troop can win all other people,yes ,it is so strong.but...
  19. Qingl

    About Sturgian troop tree

    sturgians has many problom, i am so disppoint with this
  20. Qingl

    The Big Problem with Combat -- Unit collision and mass [FIX / SUGGESTION]

    +1
    I means why demo in 2016 more greater than now?????
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