Here's a recent break down of why the old leveling system felt unfair to players. I cover other issues besides just the level up penalty, but it shows the overall of why that part is unneeded and frustrating IMO.
I just want to make sure anyone reading this knows this is only about the OLD version, not about 1.5.10 beta
*
What I don't like also is the needles layers of non-beneficial complexity in the leveling system. Let me start with what's good and then show the layers where it goes wrongs.
1: You use a skill in game and it raises, giving an advantage and lettings you choose perks and it takes much longer to raise higher as it levels.
^THIS is a complete char-dev system. This alone is enough. Your choices and time in game = your character's advantage. If you wanna bust your bunz trying to max out many things before you character dies, that's your business in a single player game. Really, this is all they need.
2: You must spec into skill via FP and attributes to learn them. More = faster learning
Okay sounds fair.....
3: You must use 5fp and +8 (10)attributes to reach the highest skill caps
WHAT? Now there's skill caps?
Why not just faster and slower learning, why have hard caps?
4: You gain +1 attribute every 4th level
That's gonna take a lot levels to max out the things I want! But I guess it's a looooooong game.....
5: Every level up of character reduces you learning speed for all skills.
What? Why?
Why am I punished for leveling up? I guess it's to encourage min/maxing and only raising the skill I really want
6: Exp to level up is the same even if you don't invests into skill, you level up just as fast from their actions, no min/max allowed
Aaaaaaaaaaaaaaaaaw ****, this is the most trolly obnoxious char dev system I've ever seen!
*
Here's a link to that topic with many other options about it.
https://forums.taleworlds.com/index...stem-still-unenjoyable-and-unbalanced.438163/
Basically, for most players they will have to defeat many many enemies with thier character and thus gain lots of level up raw exp, even if they don't invest FP and attribute into combat skills or have reached the limits of those skill. This means the "level up= learning down" would prevent them from learning the skills they had invested points into, simply because they "played the game" and were active in combat.
Further more, you have said twice that you think a character will reach higher levels or obtain more attributes/fp because of the removal of the leveling punishment, this is just not true because the removal of "skill exp penalties based on character level" in no way effect the gaining of raw exp used for gaining main levels (which give fp and attributes).
I'm sorry if I was being too mean in my earlier post. If you have a specific question feel free to ask.