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  1. Make captive lords disappear?

    Ruthven 说:
    Yes. It's easy, in fact. Just remove the tf_hero and possibly edit the scripts a bit, and yeah, they'd be mortal.

    Thing is, if you did that the game would crash.
    Thanks for ur information!
    So is there any work-around solution else?Like create an invisible castle with dungoen and make some script to imprison the selected lords into that castle make sure they will never escape from it and all of this is invisible to player, player just click the "execution" button, all will be done, lords will be in hidden castle, make players feel like they were removed. That's just my total noob thought :oops: :oops:
  2. Make captive lords disappear?

    Hi all     I've been wondering is there any possibility to make these lords i captured disappear forever?? I mean just like adding an execution function to the game, and this function means when you got a lord, you can decide to kill him or imprison him or just release him, also this function...
  3. ...

    To be honest, the native Samurai armor looks awful, the texture sucks, if you want to make a good looking Samurai armor you should need some new texture instead of old one, thats just my opinion. The second one is great :mrgreen:
  4. Romance of the Three Kingdoms Mod Progress

    never heard about any porting plan from mod team
    hope someone could correct me
  5. Inconsistent chainmail color

    yea these different color mail stuff did bug me a lot :evil:
  6. SP Oriental Mongol Mod Started-''NEW'' Picture's added.scene object Moddeler needed

    RaVeN 说:
    The last two weapons are Han Chinese and Han Chinese are not nomads.
    yes it's a traditional chinese sword, and no, the mogols do use a lot of chinese armours and weapons, and btw other weapons showing in those pics also are chinese Song dynasty style besides this sword :mrgreen:
  7. 晕 才发现居然还有个中文板块 不过.........

    看着中国人用蹩脚的英语在这里交流的感觉还真滑稽 :mrgreen: :mrgreen: :mrgreen:
  8. Merry Christmas! from China (The Tripartition_0.176_XmasSP is out)

    death123 说:
    ZantaRagna 说:
    Haha, looks like my guess was right in this thread: http://forums.taleworlds.com/index.php/topic,26939.msg684251.html#msg684251

    Welcome =)


    Anyway, just some friendly comment about the translated names of the troops, I kinda feel that some of the translated names either contains some grammar error, or don't really/fully reflects the original meaning in chinese. Example:
    中立(Neutrality)(only available in peaceful villege) -> better translation would be "中立(Neutral)(only available in neutral village)"
    魏虎豹骑( Dragoon)(lv25) - the "虎豹" implies Fierce and Speedy, which is more like "Stormy" in english. So a better translation IMHO will be "Wei's Stormy Cavalry/Rider"
    魏近卫甲士 (Armored_guarde) - more like "Armored/Royal Guardian"...the "Armored" prefix made the lower-tier soldiers sound like "un-armored", lol, so Royal Guardian will be preferred.
    蜀兵(Wei_Solider) = Shu Soldier.
    蜀无当飞军 (Shu_unstopped_Horseman) - "Unstoppable" is better than "Unstopped".
    ....


    First of all, thanks for your help to translating~~~~ Yes there are many grammar mistakes...Shame...
    however, for some troops' name, we considered about a feeling of original, so we just give a direct translation. Like some special troops. And for those national troops, I gotta say I have a poor vacabulary so I couldn't give so many excellent traslations u did. but for some troops, like Shu_unstoppable_Horseman, I prefer this name because unstoppable can emphersiz how brave those soliders are. Unstopped would sound like didn't be stooped...
    Whatever, many many thank you for your great jobs!~
    actually,i prefer "unstoppable" one ,btw, im Chinese too.
    But, watever, i only play Chinese version XD.
  9. Medieval II: Total War Mod - New ship...

    i think im kinda intresting in this mod,and i got som questions .
    Its called Medieval II: Total War Mod ,so it got "formation" in the game? i mean in the battlefield,infantry can form formation just like the way they do in the game "Medieval II: Total War",and either to calvary.If they dont,then combat will be boring, dogfight is not the way war works,and how large the battlefield will be, and battlesize will be, and world map will be? can i occupy enemies city or fortrees???\
    thx anyway. good job!
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