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  1. In Progress Troop XP lost after consecutive battles

    Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
    I would like to add to this report. This is a frequent occurrence and I believe this has actually been in the game for quite some time. You can see this clearly after siege battles, specifically defensive battles (Non auto resolve), you will not accrue any troop XP AND you will not get post battle loot if there is another battle after the initial one. It seems that the game does not commit the XP and most of the loot earned if more than 1 battle happens consecutively and instead it only records the last battle that occurred. This means that you can have a 100 V 100 battle, kill 90, lose 30, get 20+ upgrades, but because there were some troops that routed on the enemy side it will force you into the second battle and you can kiss all those upgrades goodbye (Numbers used are just an example). I had this occur just now actually and also the other day. Here was that scenario:

    Defensive siege: Varcheg
    Friendly troop count: ~390 with 191 being my own party
    Enemy troop count: ~800

    First battle ends (Non auto resolve), results were as follows:
    Friendly troop count remaining: 10
    Enemy troop count remaining: 9

    Forced into second siege battle (Auto resolved since I was below 20% HP), results as follows:
    Friendly troop count: 8 (Win)
    Enemy troop count: 0 (Loss)
    Upgrades after battle: 2....
    Loot after battle: Equivalent to that of a 100 troop army. Loot % earned was 48% but there were no friendly lords in battle. Roguery skill was ~40. All enemy lords were captured and all wounded were acquired as prisoners

    Frustrating since most of my troops were tier 3-4 and I had a companion with 150+ medicine so many of them were only injured.

    Conclusion: It seems that the game will give you loot from wounded troops and anyone involved in the last battle of a consecutive battle but any dead troops from after the first battle do not grant loot (Which is bad since the AI always commits their highest tier troops first). It also seems that the game does not grant XP due to the lack of a post battle prisoner/upgrade screen when a second battle occurs OR that the game does not update XP earned since no time on the overworld map passes even during auto resolving battles so the game does not perform any party based updates. I think where ever that check occurs needs to be triggered via the end battle button or just simply disallow multiple same party battles... Not sure but hope this helps!
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