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  1. Luizfabbr99

    BL Coding Custom Culture With Settlement Crash on Start

    I'm getting the following, what am I missing? - Reasons Source: TaleWorlds.CampaignSystem Object reference not set to an instance of an object. - Inner exception Source: No module No inner exception was thrown - Callstacks Protip: Use a debugger like dnSpy or Visual studio to trace the source...
  2. Luizfabbr99

    Should this feature come back? And How?

    So this is probably something that already appeared as a solution, be it by the community or the devs. I'm nowhere near being a game developer or knowing anything related to how Bannerlord engine works. All the following are just ideas that come to mind, when thinking about this dropped village...
  3. Luizfabbr99

    A friend of a friend

    Place: Towns Given By: Gang leaders Time:20 days - A gang leader needs the player to escort a "merchant caravan" of his friend from town A to town B. A party spawn guarded by few Ruffians. - During the travel from A to B the following can happen Parties of rival gangs spawn and try to...
  4. Luizfabbr99

    Drunk Squires

    Place- Towns Given By: Lords and Ladies Time: 3 days -Some squires (T2 Noble troops) went out of the keep to have their escapades during the night, to the local tavern and are causing troubles in the streets. - The player goes to the tavern during the night looking for the squires. Upon...
  5. Luizfabbr99

    - Hunt Down Cult -

    Place: Towns and Villages Given By: Notables(Usually Merchant) Time: 12 Days - A cult is causing some problems on towns and villages around the area, affecting town security. The notable pays you to hunt down its members while they're in a meeting during the night. - You need to go to the...
  6. Luizfabbr99

    Actually managing villages is there any hope?

    From DEV blog 11 "A village with a castle is naturally much more defensible, but the slot is sacrificed that might have been used for something valuable like a salt mine. All of these are reflected on the world map as well, as can be seen in the video. What's really interesting is that AI Lords...
  7. Luizfabbr99

    BL Other Current Campaign Map Limitations 1.6.+

    What are the current Campaign map limitations? Like limits on settlements. Agents spawned.(if it works like the battle map 2048+ agents, the game will crash) New settlements types, is it possible to create? (I imagine like a tribal settlement, it would work like a town, but with low defenses...
  8. Luizfabbr99

    I miss making Jeremus a Duke. A list of Clans Features suggestions (looking for answers and opinions.)

    Recently I have been looking into the forums and devs replies, yet I might have missed one of the key features (or any mention of it) a late-game player would have used in Warband. Making your loyal companions into vassals… This feature might be added within future updates that aim to improve...
  9. Luizfabbr99

    Resolved Crash on Clan Finances

    at TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultClanFinanceModel.CalculateClanIncome(Clan clan, ExplainedNumber& goldChange, Boolean applyWithdrawals) at DMD?60393035::CalculateClanGoldChange_Patch1>(DefaultClanFinanceModel this, Clan clan, StatExplainer explanation, Boolean...
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