Did you use M&B engine's leaked source code or some stolen assets to make your mods? Just curious.
As for what you wrote, who needs Red Alert/ Warcraft/ sports mods in Warband when we can have much better stuff in the respective original games? Most mods are based on Native's open world sandbox system enabling parties to fight, I agree, but on the other hand, it is what Warband is the best at. I do not think its engine can meaningfully support some other out-of-place gamemodes.
thanks for your reply.
Just talk about the mod function to realize different game modes:
just use operations and not need engine code. This is like that “engine B” need to use 100 or more codes to perform as “engine A”'s one code do. Take many thought into how to realize a function itself instead of thinking which engine provide directly and many fuction can be realized.
As we known, warband is popular with its modding potential.Such as Warcraft and minecraft, these games is also popular with its modding potential after many years.Just due to mods, such game can live up to 10 years or more.
warcraft III has making almost all game modes these years,minecraft is also. for example this year,minecraft game fans even has made a Spider-Man mod to Imitates the new spider-man steam game. Why other such game not think “we can have much better stuff in the respective original games so mod needn't realize some function like other game or a new game”and those game fans think this is amazing to make that.
and ask that:how do you think this year's popular and potential Mountblade bannerlord mod "Age of Empires" made by bloc?
I think i has earily make the same functions at warband as bloc's function at bannerlord. such as rts mode to use mouse control perform more similar to Age of Empires or war3 、build Construction、produce soldiers /making fly machine /climbing walls etc.
Why people can accept bannerlord to do better and more than warband.
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and next talk about MS itself:
In fact ,if we do a war mod like warband mode, many MS function such as operation of prop /presentation can be seldom used.
We know in 2015,warband 1.161 version add many prop /item/AI op and other ops seems lots of mod seldom use. Why to add these,because the magic mod and modern life mod such as World war I/II become more and they need. Offical add these engine to make them do such strange mod easier.but before that,moders still can find out other ways to realize such strange ideas. This prove that some new/old operation can even use several other old operation to make a similar effect.
So sometimes mind is important than tools itself.
common mods make most MS function use more often and skilled,but strange mods can make some obscure Ms function get more experiment, and study a suitable way to make more new mod fuction.
And there is other reason that some MS operation seldom used. I think the warband‘s biggest problem is a 32-bit and
Single-Threaded game so big mods or complex function will cause it running error.so little large true world war mod cannot be stable running for long time. For example,if we control many prop to animate or make complex behavior toghter with a large try for agent or sth ,the game flame will be affected a lot to lead to the camera shake and running error easiler.
But we can make trials about some simple game mods just like a 3v3 fight、sports、car march or etc to make obscure Ms functions these we seldom to use in common mods,and let the system be fully utilized.