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  1. barton quint

    How to find a Lady ?

    Hello.  I took another quest to defend some lady's honor.  I have noticed that on the quest page, when I click on Lady Anna's name, there is no info available for ladies, it just takes me to the (male) characters page, to the top of the list. I don't remember where I was when I took this quest...
  2. barton quint

    Weekly Cost --?

    thanks for the reply.  I guess I could've sat down and done the research (finding troop costs) and then the math,  and figured out if it was accurate to the new numbers... but you replied and I didn't have to!  Thanks.

    Hmm, interesting signature quote.  Of all the good lines from that movie, I wonder about your choice...  that is a cool scene though...  opens up the idea of alienation from your peers simply because they don't want to think about stuff.
  3. barton quint

    Weekly Cost --?

    I am playing .894 (just downloaded .903 but haven't started) but I am wondering about the strange discrepancy in the weekly cost of my party and their actual wages. On the party page, my weekly cost is listed at something like 742 denars.  At the end of every week,  I have been paying over 2000...
  4. barton quint

    equipping arrows during battle

    Sorry if this is a little off topic but it looked like I might find an answer here...

    I ran out of crossbow bolts while besieging a castle, and that was ok, since I had used up two large bags, and was ready to storm the castle and pick up a dropped weapon from one of the many dead and go to work with some melee combat.

    Now, ever since that battle, whenever I begin a new battle, I have to load my crossbow with the first bolt.  Before that battle, it always came pre-loaded with the first bolt.  It is mildly annoying... 

    Any thoughts on this? 
  5. barton quint

    Experience earned for killing enemies.

    As I was pondering the "exp for killing yourself" problem (fascinating, really)  I remembered this post I put into the screenshots thread, here is a section:

    A weird bug in Band of Warriors...  While defending Czegny Keep, I chose to be an archer on the walls for every battle.  Every time, about 5 to 10 seconds into the battle, there would be this "jump" or "glitch" and all of sudden I am standing next to myself.  There is just a frozen copy of my character standing there in whatever pose I was in when the "glitch" struck.  When I face him, it displays my character name, but without the option to "talk".  I knocked him out once, he just stands there.  He even served as a decoy when one of the enemy archers started shooting at him.




    But even there, it would say "you hit a friendly troop!" and it was funny to see it finally say "Hupchick Jones knocked out by Hupchick Jones"  (that is, obviously, my characters name in this particular game.

    no exp, though...
  6. barton quint

    Experience earned for killing enemies.

    Well, Ive knocked myself unconscious before.

    Usually after getting stuck in some weird spot running/jumping around town.  I end up on top of some fence post and I can't get off and eventually my character takes like 178 damage and falls unconscious.

    But no exp. 

    Even if you went into battle with Marnid and Borcha, made a note of their exp, then somehow got them to shoot you in the head, it would only be like when you hit a friendly troop for the kill/KO... 

    no exp.

    Hmm that puzzle is intriguing, but I immediately think unsolvable.  Perhaps in recruit from prisoners mod you might be able to do something like, save your game, fight a battle, making sure that party has one single type of enemy that is only one guy.  Take the single enemy prisoner, recruit him, look at his stats.  Then go back to the save point, and enter battle again, find that soldier on the battlefield and let him KO you.  Come back to battle, KO that soldier, take him prisoner, recruit him, look at his stats.  Compare the difference in Exp...  which might be changing every level you are at.

    I don't think exp really works the same for non-hero characters though, and that procedure I just imagined is ridiculously improbable.

    Anyways, I think Dranton would maybe be worth more out of the Arena.  I would bet that Sword Sisters and Hired Blades are worth more  on the battlefield, too.

  7. barton quint

    Why don't my horse ever get killed (or stolen)?

    I once rode into battle on a crippled horse.

    Actually twice.

    No, three times....

    Ok actually almost every time my horse is
    crippled,
    I ride into the next battle on it.

    Not on purpose.
    I often find myself
    immediately retreating to re-do inventory.
    Caught in the moment, I always "charge the enemy"
    and become stymied
    when my charge is soooo slow.

    But yes, horses become crippled, and then die.
    Spirited Chargers (or any other horse) become lame when crippled.
    When they heal, they are just "Charger".

    Ouch.
  8. barton quint

    Why don't I ever get killed or kit stolen?

    I like calandale's style.

    But dying, well, that's overrated. 

    I like the option.  If you need somebody to impose
    restrictions
    and obligations
    on you, buy a puppy, have a baby, or live real life. 
    In video game world I like my options to stay
    true and die like a hero OR my option to
    keep the game going, like a hero still....

    Amongst those options I have to admit I would like
    to be able to turn on some harder penalties for losing.
    I agree that the single option of losing nothing
    (except for whatever army you have already lost)
    is kinda limiting/lame.

    You can choose to volunteer your own penalties , but who really does that??

    (no really, I like calandale's style. 
    Mimicry is the highest form of flattery. 
    Anyone seen "Single White Female?")
  9. barton quint

    Experience earned for killing enemies.

    Incomplete list of experience earned for individual enemy kills


    184 -- Dark Knight

    144 -- Black Khergit Guard

    122 -- Swadian Knight

    115 -- Vaegir Knight

    108 -- Dark Hunter

    96  -- Black Khergit Horseman

    90  -- Swadian Man at Arms

    84  -- Vaegir Horseman

    67  -- Sea Raider

    57  -- Steppe Bandit -- Swadian Crossbowman -- Vaegir Veteran

    44  -- Bandit (Mountain or Forest)

    36  -- Swadian Militia

    19  -- Swadian Peasant -- River Pirate

    12  -- Refugee


    IN THE ARENA

    27  -- Dranton

    12  -- Hired Blade

    10  -- Sword Sister

    7  -- Veteran Fighter

    4  -- Regular Fighter




  10. barton quint

    Experience earned for killing enemies.

    OK.  So nobody has a link to a list or chart, that's cool.  Somehow this thread got up to a dozen or so posts. 

    I was not trying to be mean (or I guess I probably was at the time) but I like to try and encourage people to think before they post and sometimes that energy is tainted with a little frustration, sorry.  I just figure that in a video game, everyone (even a newbie) knows more difficult enemies mean more points and telling me that as if I would not know that is almost insulting my intelligence.  Anybody who can figure out how to post on a forum (let alone one based on a video game) knows that much...  I can agree that he could have been trying to be helpful, but Masacru may have taken a moment to really read my post ("I know generally which enemies are highest and lowest") and think about whether his contribution was really necessary.  "Harder enemies is more points" is hardly helpful in this case.  Thanks anyways though, I really should not try to be so mean to people whose reaction is to try to be helpful, whether they think too hard about it or not.   

    Anyways, the other posts were just ripple-effect reactions to my harsh over-reaction, except for the posts saying I could make the list myself.  Which is kind of like the alternative obvious answer. 

    and VOILA!

    ....I have now created a list of experience points earned for individual enemies killed.  albeit however incomplete, and so far limited to the enemies you encounter in Native, hence the absence of Swadian Sharpshooters, Brigands, and such.

    I still haven't figured and doubt if I will soon, how the group experience works in moments like right after a battle when the experience is flashing by on your screen...  it may depend on the ratio of soldiers you entered battle with.  (More experience for defeating more overwhelming odds?) or I've noticed it may also increase with each consecutive battle until you finally re-enter a city?  It is definitely based on the individual experience value of killing the enemies involved, but I have not even figured out HOW related it is to each individual kill.  Is the number that pops up after a battle simply a sum total of all the kills made in the battle?  I dunno!

    Here is what I got so far: 

    (see next post)
  11. barton quint

    Experience earned for killing enemies.

    QuailLover
    Um, no I am not completely sure on this but I don't think that the experience for killing one single enemy varies from game to game or level to level.  And even if it does, I don't think that Masacru's post was just another way of saying that at all.  Even that little bit is reading a whole lot into nothing.

    and Gregor Eisenhorn,
    yeah, actually making such a list wouldnt be all that difficult, you almost make it sound more difficult with your arithmetically inclined "record change in experience" when you can just watch the screen when you kill an enemy for the exact number...
    ...I was just hoping in the vast reaches of human history and knowledge that is this series of tubes we call the internets, that somebody mighta already done it, and what better place to casually inquire than a forum created for almost just that purpose?  And maybe I just will make that chart... if nobody hooks me up with one soon...

  12. barton quint

    Experience earned for killing enemies.

    Man I can't believe I logged on just to read that bull****.

      I said I have a general idea of enemy value.  I've played my fair share of Mount & Blade.  I just have never compiled an accurate list of experience earned values and was specifically asking for access to more detailed information.  Are you just trying to be funny? 

    You don't even have to ever have played this game to know what you just told me.  "Harder enemies give you more points" is pretty much a standard way of doing it.  You have basically used up your post and my time to say absolutely nothing of any worth.  Thanks.  Oh you bumped your post count up by one, that's pretty sweet, I guess.  If I was feeling more ornery I'd probably go look at your post history and quietly mutter to myself but typing these words is about as much time as I care to waste responding to your post that says nothing but maybe "look at me" between the lines.
  13. barton quint

    Experience earned for killing enemies.

      I recently found myself wondering about the various enemies I could fight and kill and how much experience each one gives.  I have a few that I remember, and I know generally which enemies are the highest and lowest value, but would be interested in seeing a compiled list or chart.  Anyone...
  14. barton quint

    Kidnapped Girl has reached level 11! Now thats 9 upgrade points, kids.

    I have not seen anything like this before.  I get nine upgrades at once on a suddenly more attractive party member.  I think she is gonna be my kidnapped girlfriend. I would like to claim that I was the first to discover how to upgrade kidnapped girl, but I am sure somebody has a link they...
  15. barton quint

    What I love and what I hate about Mount & Blade.

    I can understand a lot of the frustration of the OP, so far.  As for how everybody is conducting themselves in this gripe-fest is something I will not discuss further. 

    I think that having your own personal goals is a big part of keeping this game interesting, and I can respect wanting to acquire that perfect matching setup for you and your crew. 

    We have to remember, also, that this game is still expecting further, and deeper, development.  (Not to mention the already existing plethora of mods!)  I expect a lot out of further versions.  I was very impressed with the last upgrade/update.  The combat is so enjoyable and everything so far is really good looking by now.  The games dimensions of play almost have to start expanding in the conceptual realm.

    Meaning what?  Better missions?  More options to interact and decide how the game progresses?  More interesting dialogue?  (When will they ever say anything besides, "Well, nothing new lately.  Prices,  weather, the war.  Nothing new."  I mean, why does that dialogue even exist?)

    I hope so!  Which perhaps would mean there is more to take your mind of off your wardrobe.

    As for the available armors... I mean, doesn't your character look the same in the reinforced and the regular armor?  I mean, I think I noticed some rust on some stuff, but I think I was playing a mod.  So at least your adventures can look just as cool, just for fun or for screenshots and even videos.

    Ah, nevermind, you wanna have a chance to play a character in a full reinforced/balanced/heavy getup, and you wanna play him while ... what?  While it matters...? 

    At low levels, you can notice the differences.  At higher levels when you can kill everyone with no backup, you don't get to appreciate the sweet armor quite as much.

    Anyways, what I love about Mount & Blade is the combat play.  What I hate about Mount & Blade (lately this is my gripe), is how the horses run into trees and soldiers and even each other like they are just runaway bumper cars.  What horse would run straight into a tree just cuz its rider happened to be looking at the freshly punctured dome of an enemy knight right behind them?  I recently entertain myself by keeping track of which horses run in front of me and make my horse rear.  Then I let my soldiers take care of the bad guys while I follow that horse around (often they are carrying one of my own soldiers) and I kill it, and if it has a rider, the rider too.  ( I have decided my character is a ruthless general who is a spoiled brat and if anyone messes with his flow he takes them out, no matter who they are.)
  16. barton quint

    Mounted two-handed combat

    Ah, that makes sense.  Between that and the fact that there are only a few weapons that specify that they can be used as both one or two handed, I assumed that meant they were more reasonable (less penalty) as one handed.  But I guess that just tells you whether you can use a shield with it.

    Its interesting that you can use a two-handed weapon on horseback entirely with one hand, and still can't use a shield with the other.  I don't mind, it's just a little inconsistent or something.  Maybe the weapon is so cumbersome you need the other hand to keep you on the saddle...

    Anyways, thanks for clearing that up.
  17. barton quint

    Getting Knocked Down.

    I would like it if enemies got knocked down sometimes when they block your attack.  A heavy axe has got some pretty strong momentum.  If it is blocked, doesn't that momentum become blunt force?  Maybe not blunt damage, but it is a pretty strong 'push' for a potential knockdown/stumble.

    And I guess that goes for unblocked, too.  I mean, a huge sword crashing into plate armour isn't going to slice.  It is going to smash.

    Heh, I never noticed that I only knock people down in the arena. 
  18. barton quint

    Just A Thought........

    I don't quite mind that the club or stick blocks the axe or sword, but I would like to see the hapless river pirate who is trying to block such a blow be knocked down sometimes, or his stick break like a shield does ( no damage to target until after the item is broken )

    This probably belongs in the suggestions thread, and is probably already there.
  19. barton quint

    Alternate control keys

    The only time I have wished for the option to steer using one hand is when I am running around in a town.  That is tame enough gameplay for me to want to free up my other hand to shovel some snacks and beverage into me.  Otherwise I feel like the format is so simple, yet so intuitively effective for the combat scenarios.  And the time spent on the travel map gives me plenty of time to indulge my other vices.

    And yeah you might as well not even play with just the laptop touchpad.  A mouse has got to be the cheapest yet most important investment in laptop accessories, IMHO.
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