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  1. Mount & Blade doesn't start [Windows 10]

    I'm re-necroing this topic, since I just went through the process of getting M&B (original, not Warband) to work on Windows 10.

    After several attempts, I found the easiest solution for me was to create a Windows XP virtual machine on my system. I'm using Oracle VM VirtualBox (it's free) and installed Windows XP from my original installation CDs. It took awhile to update and configure everything (I also had to install Internet Explorer 8 to get Windows XP to download and install all the old updates Microsoft released before discontinuing support). Anyway, XP is now running as a stable virtual OS within a window of my Windows 10 OS!

    I then installed M&B from the original installation file, entered my serial key, and it works -- even my home-made modules are working! I did have to install DirectX SDK first, which is a free download from Microsoft (an error message when starting M&B told me to do this).

    The problem I'm having now is that M&B runs extremely slowly, even on the lowest settings. But I think that's a problem with my Windows 10 PC, which is built for work applications instead of games (i.e., the graphics card sucks). The VM VirtualBox software has some settings I can play around with though so I'll see what I can do to speed things up.

    Anyway, I wanted to post here in case anyone is still interested in playing M&B on a Windows 10 system -- and, this solution has the advantage that it'll likely work for any other games or software you have that doesn't work when run via "compatibility mode".

    Good luck, and have fun continuing the adventures in Calradia!
  2. What do you guys play these days.

    Why choose one?

    Now on Steam:
    Buy Mount & Blade Collection
    Includes 4 items: Mount & Blade, Mount & Blade: Warband, Mount & Blade: Warband - Napoleonic Wars, Mount & Blade: With Fire & Sword
    HOLIDAY SALE! Offer ends January 5th

    (I play Mount & Blade, the original, which with mods has lasted me for years...)
  3. Too much clicking! Painful!

    This is the Mount & Blade forum.

    Not the Warband forum.

    CTRL+Click does not work.

    SHIFT+Click does not work.

    If you don't have a solution that includes programming code and the mod system (or direct editing of the game files) then you don't have a valid solution.

    --Mydienon
  4. Too much clicking! Painful!

    Not sure how else to describe it.

    Fill up your army with two units of every troop type, until you can't add any more.

    Get some experience (training or something) until one of your troops is ready to upgrade both units.

    If you attempt to upgrade the two units into a troop type that you're already carrying, it'll work the same as always (click twice).

    If you attempt to upgrade the two units into a troop type that you're not already carrying, it'll upgrade both units with a single click (effectively replacing the current troop type with the new troop type).

    If you attempt to upgrade into a troop type that you're not already carrying, and the entire stack of troops isn't ready to upgrade, then the option to upgrade into that troop type will be faded out (impossible, because you're at the maximum number of troop types already).

    It works for me.  This is in Mount & Blade 1.011.

    (Still not a fix for your original problem--unless you want to carry lots of different troop types all the time and micromanage upgrades.  But it does indicate there is something in the code that should allow one-click upgrades.  Or perhaps tweak to reduce the maximum number of troop types?  That option is in the "useful" tweaks page you linked...)

  5. Too much clicking! Painful!

    Sorry to see such responses to you, bomberdoom.  Like any other, a few in this community tend to be of the "if you don't like it don't play" variety who see no value to differing opinions or game options.

    I don't have a solution, but there is a weird sort of way to force it to happen.  If you have as many troop types as you can hold (different troop types, not necessarily your maximum number of troops) and you attempt to upgrade a troop type into something you don't already possess, and *all* of those troops are ready to upgrade, clicking one time upgrades the entire troop type to the new troop.  (Since you're already at the maximum number of different troop types, this effectively means you remain at the maximum--replacing one troop type with another.)

    Since this feature exists, I assume there is a way to force this behavior all the time.  Perhaps a question on the modding forum would come up with better responses?

    I definitely wouldn't buy Warband solely for user interface improvements...
  6. Do I seariousley have to rebuy this game?

    You know, whenever I see people talk about "MW2" I instantly think of "MechWarrior 2".  Which was a pretty good game, in my subjective opinion.  I'd put it right up there with Mount & Blade in fun-ness.

    But we're kind of getting off topic (again). 

    Does TaleWorlds patch their games to an acceptable level of bug-free playability before declaring them finished, or not?


    Archonsod 说:
    The only major bug I know of in Mount & Blade is the shield skill bug. I'm not sure I'd call it game breaking, when you think about it all it really does is equalise the AI with the player when it comes to shield use. Annoying yes, but still perfectly playable.
    Okay, so let's focus on the one bug you consider major.  I agree, the shield skill bug is a major bug.  There is nothing in the game that lets the player know this bug exists.  I'd say it's more than a mere annoyance, but that's a matter of opinion.

    Is it appropriate to call the game "finished" when this bug exists?  Is it okay to fix this bug, but only for people who purchase a different game with a bunch of new bugs and a bunch of new content they really don't want?
  7. Do I seariousley have to rebuy this game?

    Archonsod 说:
    (Excellent post in support of TaleWorlds and Warband...)
    Thank you, Archonsod, for providing a good argument in support of Warband.  Your earlier comments in this thread were more argumentative, so I appreciate your reasoning and thoughtful response in this post.

    While you haven't changed my opinion (I still want the original Mount & Blade to be patched with a bug-fix) you have given a decent argument why the original Mount & Blade should not be further supported by TaleWorlds.


    DarthMRN 说:
    (Excellent post in support of those concerned about the direction TaleWorlds has taken with Warband...)

    Thank you, too, DarthMRN.  You're post here is right in line with mine, and extends further the direction I was heading.  At what point is a game "finished"?  That point should not be decided by the consumers (some of whom would have the developers working for free, forever).  However, if the developer has stated that the game does not work as intended and it contains bugs that can be fixed...when the developer then declares the game "finished" then it makes me, a previously satisfied customer, concerned about their level of support for future titles.

    ------

    Archonsod's post is interesting because, as he says, many or most of the bugs in Mount & Blade also exist in Warband.  That kind of invalidates my argument, since what I wanted was the Mount & Blade bug-fixes that were, I thought, fixed in Warband.

    Ringwraith #5 and others have also talked about additional bugs that exist in Warband, but don't exist in Mount & Blade.

    At some point, TaleWorlds will declare Warband "finished" and cease working on bug fixes.  All software has bugs.  My concern is that TaleWorlds will declare it finished while significant bugs continue to exist.

    Whether or not a bug is significant is subjective.  But TaleWorlds has set a precedent with their treatment of Mount & Blade.  TaleWorlds abandoned support for Mount & Blade after declaring that there were "embarrassing" bugs in it.  Then, TaleWorlds took the Mount & Blade code, and used it as the basis for their next game.  They completely replaced some code, fixed some bugs, added some new ones, and released it as "final".

    Over the past week, TaleWorlds has released patches for Warband.  When will that stop?

    I believe it is in the interest of all TaleWorlds customers to discuss this.  Some of us are concerned.  The forums are an appropriate place to discuss our concerns with the products TaleWorlds delivers and their support for those products.

    Yes, some customers are 100% satisfied.  Others are 100% dissatisfied.  Many more are somewhere in the middle.  Personally, I don't hate the developers or those who love their games as-is.  I also don't think $30 is too much for what they're selling.

    But a buggy game is a buggy game.  TaleWorlds advertises that purchasing one of their games (Mount & Blade) means you get all updates to it for free.  I don't expect to get Warband for free--that's a different game.  I do (or rather, did) expect the major bugs to be fixed, though.

    --Mydienon
  8. Do I seariousley have to rebuy this game?

    Brendon 说:
    Have you ever seen the Graphical Enhancement mod? It does improve many textures a whole lot better than what Warband did for M&B.
    That's subjective.  Some like the Graphical Enhancement mod better.  Some like Warband's graphics better.  Hey, some players probably like the original M&B graphics best, or an older version of M&B, or even a different mod.

    Regardless whether we like the Warband graphics or not, I think most of us can agree that they changed.  And, anytime something changes in a computer program, work must be done to make that change.

    I don't think anyone's disputing whether or not work was done, regardless whether we like the end result.

    This discussion has been repeatedly derailed; however, the initial argument stands unchallenged.  Mount & Blade had bugs fixed (at least some of them).  Those fixes and improvements were bundled into a new game, with a bunch of additional content.  Six months ago the lead developer, Armagan, announced his intention to offer a discount to owners of Mount & Blade, since so much of Warband is the exact same game as Mount & Blade.

    Most of us aren't here to denigrate the new game, Warband.  We're just wondering about the lack of support for Mount & Blade, and concerned that a bugged version of Warband will be considered "final" and TaleWorlds will sell a fix for it bundled with the next game.

    Service complaint.  If TaleWorlds wanted us to pay for maintenance separately from the game(s), perhaps that should be explained in the EULA? 
  9. Do I seariousley have to rebuy this game?

    Ruthven 说:
    Making JUST the bugfixes for the old M&B is just silly. They'd essentially be doing all the work they just did backwards.

    It is silly, but not for the reason you gave.  It's silly for the reason Ringwraith #5 gave, here:

    Ringwraith #5 说:
    ...It'd be a waste of money from TW's point of view. Since, as you pointed out, WB includes all of M&B in it, updating M&B would make no business sense at all. New players will just buy WB and old players of M&B have already paid for it. Making a patch for M&B, which I'm guessing would not be free, would be a total loss. M&B is a dead product now.
    ...


    ------

    Yoshiboy 说:
    wah wah wah I'm not getting several people's hard work which they've spent over a year on - 9 to 5 working days - for free.
    Wait, let me guess.  tldr?
  10. Do I seariousley have to rebuy this game?

    Qwertyman 说:
    wow.
    People are raging because they want warband for free?
    I don't think anyone is asking for Warband for free.  However, some of us are wondering why the bug fixes and updates to the original Mount & Blade are not free.

    The brand new game that is Warband is for purchase, and people can buy it (or not) as desired.

    Warband includes not just the "new game" but also the original Mount & Blade, with bug fixes and updates to Mount & Blade.  Some of us who purchased Mount & Blade would like those bug fixes and minimal updates.

    All the new content for Warband?  Multiplayer and combat engine and graphics enhancements and stuff?  That's great.  Charge $30 for it.  Charge $100 for it.  I don't care.  TaleWorlds and Paradox can charge whatever they want for their "new game".  If I decide it's worth it, I'll buy it.

    But if they find and fix bugs in Mount & Blade, I do believe those bug fixes should be provided for free to those of us who bought Mount & Blade.

    Not sure what's so difficult to understand here.  I've never had to pay for bug fixes for any game in the past.  I have seen developers cease working on a game, with no further bug fixes available.  But TaleWorlds has identified bugs in their game, and fixed them.  And then they included the bug-fixed Mount & Blade with brand new content, and called the whole package, "Warband".  That's sort of tacky.

    Here's some hypothetical questions...

    Is "Warband" finished?  After all, the version number is greater than 1.0.  The developer can declare it finished now, right?

    Those of you who purchased Warband...do you expect to get bug fixes for free?

    What if TaleWorlds announces no new bug fixes for Warband, and then offers a bug-fixed Warband bundled with a brand new game?  I don't know about you, but I'd be kind of annoyed.

    Oh wait, that's what they did with the original Mount & Blade...

    --Mydienon
  11. Do I seariousley have to rebuy this game?

    Ringwraith #5 说:
    I don't think so. It'd be a waste of money from TW's point of view. Since, as you pointed out, WB includes all of M&B in it, updating M&B would make no business sense at all. New players will just buy WB and old players of M&B have already paid for it. Making a patch for M&B, which I'm guessing would not be free, would be a total loss. M&B is a dead product now.
    And no, they don't want to reassure everyone that Warband would never be dropped and ignored, because that's precisely what's going to happen, just like it did with M&B and every other piece of software ever made.
    Well, I'm trying to give TaleWorlds a little credit.  They say they appreciate their customers and the community.  Demonstrating that by fixing bugs in their two product lines would be a customer-friendly practice.  And it would make me, for one, more likely to buy their products in the future.
  12. Do I seariousley have to rebuy this game?

    Kazzan 说:
    Warband is a multiplayer game.  However, Warband is also a bugfix and update to the single player game.  Should Warband be free?  No.  Should the updates to the single player game be implemented as version 1.012 of the original Mount & Blade?  I think so.  After all, that was what we purchased--Mount & Blade, single player, with the promise that it would be updated and finished.  A bugged product that takes hundreds of development hours to fix is not a finished product, in my opinion.

    What promise? A product that takes hundreds of development hours? What do you mean by that?

    I reread my post; you're right, it could be a little confusing.

    The "promise" was that the pre-release purchase of Mount & Blade included, for free, any and all future updates to that game.  I emphasize "to that game" because, obviously, Warband is a different game.  Warband should not be free.  In my opinion.

    The "hundreds of development hours" in my post refers to the hundreds of hours I, personally, have spent fixing bugs and improving gameplay in Native Mount & Blade.  Was this necessary?  Absolutely not.  I could have played the game as-is, retaining the bugs and logical errors.  All the other modders who did the same thing as me (or did a lot more, significantly changing the game) could also have simply played the original game.  However, without mods I believe Mount & Blade would be an inferior game.  Again, my opinion.

    And here's the point of my post, reiterated:

    Mount & Blade has bugs.  Some of these were fixed by the modding community, some were impossible to fix without access to the game engine.

    Warband is a new game.  However, Warband reuses a portion of the original Mount & Blade code.  Warband includes fixes to some of the bugs that plagued Mount & Blade.  Warband also includes updates to the single-player game which could be applied to Mount & Blade.

    Warband shouldn't be free, in my opinion.  However, I do believe that the bug-fixes and other minor improvements that can be applied to Mount & Blade, should be provided as a patch to Mount & Blade.

    I don't think that's asking too much, either (again, my opinion).  TaleWorlds released Mount & Blade.  They found bugs in it, and fixed them.  They made a few minor improvements.  And then they packaged those bug fixes and improvements into a brand new game and added huge new improvements--a complete combat system overhaul, a new graphics engine, multiplayer capability, quest cutscenes and such.  All that big new stuff?  I agree, name it "Warband" and sell it, make a profit, move onward and upward.

    I just think the little bug fixes and minor improvements they made, that could make Mount & Blade a better and more finished product, should be provided to owners of Mount & Blade.  It would make one of the TaleWorlds product lines a better product.  It would show everyone that TaleWorlds will continue to support improvements to their products even long after the release date.  It would reassure everyone that Warband would never be dropped and ignored after being declared "final" despite the existance of bugs.  It would make good business sense, without cutting into the profits of Warband (since Warband would still have all the great new features they're touting).

    ------

    Note:  This post was made with the assumption that Warband fixes some of the extant bugs in Mount & Blade, and that it makes some improvements that could be applied to Mount & Blade.  After reading more about Warband, it's entirely possible that my assumption is incorrect.  Warband might include all the same bugs as Mount & Blade, and all of the improvements might be wrapped around the new engine, incompatible with Mount & Blade.

    If that's the case, then I would ask TaleWorlds to fix the bugs in both products.  And yes, I believe those bug fixes should be free to the purchasers of each game.  I'm not talking about donuts, or burgers, or cars, or any of the other crazy metaphors (or similes) used in this thread, I'm talking about patches to buggy software.

    TaleWorlds, you made a couple of great games.  Now, can we get a little maintenance support before you move on?

    --Mydienon
  13. Do I seariousley have to rebuy this game?

    Adding my two denarii --

    Both sides of this argument are making false comparisons.  Games aren't cars, or burgers, or whatever.  This game isn't a MMORPG.  Etc.

    Those of us who bought Mount & Blade were buying a single-player game in development, with the promise that we would receive all updates to that single player game for free.  The risk we took was supporting an indie developer that could go out of business and never finish the game.

    Instead of delivering on that promise, TaleWorlds supposedly stopped working on Mount & Blade, and began developing a multiplayer version Mount & Blade.  Fine.  Good.  Lots of people wanted that.

    But the original Mount & Blade was never finished.  There are numerous bugs.  What bugs could be fixed by modders, have been fixed...but the bugs in the game engine that we can't fix, remain broken.

    Warband is a multiplayer game.  However, Warband is also a bugfix and update to the single player game.  Should Warband be free?  No.  Should the updates to the single player game be implemented as version 1.012 of the original Mount & Blade?  I think so.  After all, that was what we purchased--Mount & Blade, single player, with the promise that it would be updated and finished.  A bugged product that takes hundreds of development hours to fix is not a finished product, in my opinion.

    As for the price...

    $30 USD is not a high price for a game.  But you can't compare "product sales" income to "services" income.  TaleWorlds doesn't earn $30 for development.  They earn $30...multiplied by every purchaser, with a percentage reduction that goes to Paradox and other distributers, resellers, etc.

    TaleWorlds is a small company with few employees.  Provided they sell enough copies of the game, their profits could be much higher than a large company selling a lot more copies of a $60 title.


    I see nothing wrong with the opinions of people who say that Warband is worth the price.  Nor do I see anything wrong with the opinions of people who say that the single player content in Warband (and in particular, the bug fixes) should have been provided for free to Mount & Blade owners, per the original agreement we made when we purchased the game.

    What I don't understand is the get-out-of-here-you're-not-allowed-to-say-that-here statements, in various forms, coming from both sides of the argument.


    Also, keep in mind that six months ago Armagan himself stated his (probable) intention to provide Warband at a discount for Mount & Blade owners:

    Armagan 说:
    The short answer is: "we don't know." The original plan was to make it require the original game, however that will introduce several complications (for example, we won't be able to distribute a trial version), and also the development of Muffins has surpassed the original game budget-wise. Therefore we are considering making it stand-alone. In any case, we'll most probably make a discount for players who bought the original (at least from our online store) and recommend other channels to do the same thing.
    (bolding mine)


    That was in October 2009, a mere six months ago.


    I do not see any reason why we should be chastised for stating our opinions, when clearly this is an important argument and quite relevant now that Warband has been released, with no announcement of discounts for M&B owners, and with no statement from TaleWorlds about any bug fixes or updates for original M&B.

    --Mydienon
  14. It's probably been asked before... but what do those who already own M&B do?

    I've been a part-time Mount & Blade player for four years.  I bought the game "late" in development (.80:cool:, and was impressed by the number of ideas that were in the planning stages, the great mods, the dedicated community...

    The "finished" game, with patches, is 1.011.

    In that game, I'm required to fix bugs myself or download expansions and enhancements to Native.  I've spent numerous hours "tweaking" and modding the game just to correct balance issues, gameplay bugs, and logic flaws.  (I suppose I could choose not to fix them, but then I'd just stop playing...the saving grace of the game is that it can be fixed, even if the developers refuse to do so.)

    Is the game fun?  Oh yes.  And I enjoy modding.  But the truth is, the 1.011 Mount & Blade game is an unfinished product.  All those professional reviews that talked about how M&B felt incomplete and underdeveloped were spot on.  Without mods, or the time and desire to mod the game, I can't recommend buying the release version of M&B to anyone.

    From what it sounds like, Warband is eighteen months of additional development on M&B.  I have no doubt that Warband improves M&B. 

    However, I don't intend to purchase Warband.

    Taleworlds sold Mount & Blade during development under the premise that it would be completed.  It wasn't.  I fixed a whole bunch of bugs myself (with the community's help), but couldn't fix things like the shield skill bug.  How can I support a developer who created a great game mechanic half a decade ago, but failed to ever fix the final product?  Yes, they added some great new stuff, but honestly I would've been happy with a bug-free version of .808. 

    Further, the developers stated they would provide updates to M&B for free.  I didn't ask for this--it was simply part of the value the developers offered for my purchase.  Would I have purchased the game without free updates?  No.  The game wasn't finished.  But, with free updates to a buggy (but fun) game, I felt it was a good deal.

    As I understand it, Warband corrects some of the Mount & Blade bugs (though it likely adds a bunch of new ones).  If Warband corrects some of the Mount & Blade bugs, but those bug fixes aren't provided for Mount & Blade, that seems like the developers have backed down on their offer.  I bought a buggy game with the promise of free patches and bug fixes.  Now, I don't get the latest bug fixes unless I buy a multiplayer version of Mount & Blade that I really don't want.

    And if I did purchase Warband, what then?  Another 100+ hours of my own time spent fixing the game?  $25 isn't much money, but 100+ hours is definitely more than I want to spend.

    Armagan himself mentioned a discount for Mount & Blade owners, according to this post: 
    Armagan 说:
    The short answer is: "we don't know." The original plan was to make it require the original game, however that will introduce several complications (for example, we won't be able to distribute a trial version), and also the development of warband has surpassed the original game budget-wise. Therefore we are considering making it stand-alone. In any case, we'll most probably make a discount for players who bought the original (at least from our online store) and recommend other channels to do the same thing.

    That was in October 2009, a mere six months ago.

    Until that discount materializes, or until Warband is shown to be a complete and finished product, I will refrain from purchasing the "new game" and continue to enjoy my buggy-but-mostly-fixed-do-it-yourself version of Mount & Blade.

    And it is a fun game! 

    EDIT:  Fixed link
  15. Shield skill

    Da-V-Man 说:
    It only applies to your character's shield skill. You can level up your companions' skills and it won't trigger the bug.
    As I understand the bug, your shield skill applies to everyone--yourself, your companions, your troops, all enemies, etc.  Therefore, raising your companions' shield skill is a waste of skill points.

    It seems this bug is not possible to fix through modding (it seems to be a game engine bug).  Unless there is another release, the shield skill can be safely ignored--simply put your shield skill at whatever you want to be the "global standard" (set it at 0 for underpowered shields, 10 for overpowered shields, maybe 3 or 4 for decent speed and coverage from shields).
  16. Books

    Thanks WhoCares, that was my interpretation as well. 

    aGorilla, thanks for the links, too.  But they didn't quite answer my question.  I *know* I could test this in-game, but was surprised when I did a search here and found nothing about it--I'm guessing others may have had the same question, and someone has probably already checked what would happen if...

    ...I have Charisma 30 and Leadership 10.  I read the book that gives +1 Leadership.  When I finish reading it a month or two later, do I now have Leadership 11?
  17. Books

    If you have an attribute of 30 and a skill of 10, will reading a book allow a stat to go beyond 10?
  18. Modding firearms back in

    DarkAnd 说:
    Also there is no mesh for that item, meaning if you add it will crash the game at the start.
    Mmmmm...good point.

    If you add any of those surcoats, they'll crash the game.  But, you can replace the mesh listed with a different one (choose from any of the armors that don't cause errors).

    For example, you can replace "surcoat_red" with "tourn_armor_a".  You can replace "surcoat_blue" with "mail_shirt".  Etc.

    Of course, then you just have a new armor that looks identical to some existing armor(s), which isn't too exciting (although it will be a different armor--with a different name and different numbers--it just looks the same as other armors).

  19. Modding firearms back in

    As EasyCo says, the # symbol turns the rest of the line into a "comment" (something the game never looks at).

    If you delete the #, the item will appear in the game.  BUT, this is the same as adding a completely new item to the game.

    If you add a new item to the game, it will only appear if you start a new game.  Any existing games will not have the new item.  (This is the same with troops, too).

    If you modify an existing item, those changes will appear in existing games.  If you modify an existing non-hero troop, it will also appear in existing games.  However, if you modify an existing hero, the changes will only appear in new games.  If you add items to a chest, it will also only appear in new games.

    --Mydienon

  20. Noob Modders that need help!

    zenler 说:
    we need help basically  about everything 
    So...what are your questions?

    Maybe try to do what you can on your own, first.  Then, when you hit a problem, ask for help on that specific problem here.  It's hard to offer help on "everything".  If you're asking someone else to do your mod for you, you've come to the wrong place.
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