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  1. Sturmspawn

    Show Your Stats!

    Citing Mydienon's post http://forums.taleworlds.com/index.php/topic,20514.msg467940.html#msg467940 

    Just a couple "new character" formulae to add to your tables...
    Health = 40 + (Strength/2) + (Ironflesh * 2)
    Maximum Army Size = 5 + Charisma + (Leadership * 5)
    Total Skill Points = 12 + Intelligence

    Total skills then works out to be 12+level+INT or something like that [as you get a skill point for each level achieved]. Somebody may want to check my math here, as I'm a bit distracted.
  2. Sturmspawn

    Mount & Blade Combat 3 (a video series)

    Enjoyed the movie.
    You might want to consider 'filming' a battle from a moving platform - i.e. a horse while using 1st person view, and not having the camera perspective being the one fighter. I suppose directorially, you would need to decide on whether you wish to feature your 'star', that is, your character, or feature the action, without the camera point of view being involved. This would mean of course that you wouldn't be filming a solo fight. Just a thought. I occasionally just let my characters ride around and study the action. There are often very interesting things going on. Perhaps a small party, say 5 s/v knights and 3 khergits against a bunch of Steppe bandits [lots of horse action there - very theatrical with the camera being blocked by the occasional tree or bush].
    Dunno if you can do much audio mixing or dubbing, but retaining some of the battle sounds would make it more involving. I get a kick out of bandits saying 'HEYyyyyy' when they die, and the swish of arrows and the clanking of blocks... These audio cues would help get viewers involved.
    Of course, it gets interesting when you can't stage or rehearse or do any scenic blocking. You just start the camera rolling and take it as it comes?
  3. Sturmspawn

    ATTACK ZA(the) ENEMIES(swadians)

    Nicely said, Barton. Welcome aboard QWERTY. Persist!
  4. Sturmspawn

    Show Your Stats!

    Remember - INT adds skill points.
  5. Sturmspawn

    How to get archers to do something...

    Nope - I got some guard lancers. What I've taken to doing now, when I hunt them, is to shoot the guard lancers so I don't have to sort them out later. Be happy to forward a savegame if you want, but this offer is only good for about 2 hours, as I will be leaving the Internet for a long time tomorrow. PM me with your email address if you want.
  6. Sturmspawn

    Ornate Swords

    I have built several Borcha-mounted-archers. It just takes patience. He does just fine, provided you manage him on the way up.
    On the other hand, Marnid seems to have an almost hard-coded disability in ranged weapons.
  7. Sturmspawn

    Ignoring Assertion Failed! m.number > 0

    It seems to be a problem with the arrangement of party/prisioner stacks. Try using a castle, if you have one, to completely re-arrange your party. Mine cleared up after some of this activity. BTW - there is a limit of 24 unit stacks on castles. Doesn't matter how big each unit stack is. My problem, as posted, began when I hit that 24-stack limit. I now keep myself to no more than 23 different unit types on castles, as I think the stack-chain logic overruns a counter or something like that when processing training updates at midnight. I am not sure, but you might also try eliminating one unit type from your party and letting midnight roll by again.
  8. Sturmspawn

    Marnid and Borcha- Friends Forever

    Borcha starts at level 13, which means that his pace of development seems slower than yours or Marnids'. Have a plan for both of them. I find that limiting them to one weapon helps to get proficiency focused - don't give Borcha a blade and a bow, as the AI won't resolve your indecision. It's one or the other. Marnid is as much a 'new' character as yourself, starting around level 7, so give him time to develop as well. Keep in mind that their starting skill points are partially randomized, so the distribution that they arrive with is not necessarily a clue to their best talents. Give them a chance to get XP. I find that having them 'bat cleanup' on battle remainders is a good way to do this. When a battle resumes with less than about 6 opponents, have your party hold, and let B&M charge while you go along to supervise.

    In the big picture, I usually want them to be able to be callable to follow for special tasks - so I want them to be able to complement whatever focus I have as a character. I also want at least one of them to be handy with blunt weapons for those times when you need to capture prisioners. I generally play mounted, so I always keep their ride skills up so they can, in theory, follow adequately.

    I also make a point of checking their pro-points after every battle - to see if they are actually using the weaponry provided. If they are not making progress, I re-think, either adjusting their armor or weapons. It is possible for either of them to be too aggressive, getting damaged but not racking up points -in which case I will tweak weapons down [from bastard sword to arming, for instance], or take away their shields. If they are not aggressive enough, perhaps they need more armor. It's not formular. It also helps to keep an eye on their battle behavior, and to try to understand how what you provide influences that.
  9. Sturmspawn

    Add a new difficulty setting: Master

    And double-posted, too. Perhaps you are putting the forum on the most difficult setting to risk the ban-hammer?

    Seriously - might I suggest that you consider some of your suggestions in light of a grander design paradigm? One assumes that Armagan&co are well aware of the various shortcomings of the game in its present state. After all, they have to playtest it all the time. Suggesting specific tweaks is, in many cases but not all, a bit too 'micro' to be useful. On this forum - and on other game forums - I often see suggestions that do not take into account the 'effort-to-implement' versus the 'value-to-gameplay' tradeoffs. Remember that there is basically one person writing this code. Offering suggestions that redesign the game - unless they are truly brilliant - are essentially design specs for some code other than the product at hand. I'm not saying you shouldn't offer them, but present a compelling reason why the developer should shift priorities and address your idea. Compelling reason does not include 'It would be really cool.' Compelling rationale should also include things like 'I'd be willing to forgo really slick graphics or better animations for a better battle AI.'

  10. Sturmspawn

    Jumping

    Strictly a horse-jumper - especially acrosss streams. I don't use it very often, but it's nice to have. On foot... i never remember to use it, but I am rarely on foot, and when that happens, it's strictly advance and slash. Seems a bit 'unfair' to use it as an evasive maneuver. I try not to take unfair advantage of the AI.
  11. Sturmspawn

    Show Your Stats!

    Matille - the lady in my avatar there:

    Level - 33  [she's actually at 34, but I only have notes from her 33 stats]
    Exp - over 667638
    Nxt Lvl - some ungodly number
    Health - 55

    STR - 15
    AGI - 18
    INT - 12
    CHA - 15

    iron - 4
    strike - 3
    throw - 0
    draw - 5  [primarily a Khergit Bow]

    master - 4 [ceiling of 220]
    shield - 0  - never use 'em
    athletics - 4 - unhorsers beware
    ride - 6   [ride and harch are, IMO, far more important than draw]
    harch - 6 

    trainer - 0  [but B&M are both at 1 in this game]
    track - 2
    tactics - 0
    path - 2
    spot - 4  [worth the points IMO]
    IM - 4 [36 slots]
    wound - 0   [marnid has 3]
    surgery - 0   [marnid has 3]
    firstaid - 0    [marnid has 1]

    PM - 4 [20 slots]
    lead - 5 [partysize is 45]
    trade - 4 [darks and khergits ain't cheap]

    1hand - 158
    2hand - 215 or so
    pole - 59
    archery - 270 or so
    throw - 18

    Khergit guard helm [2.0/+19]  [there's better but a girl has a sense of style - not the helmet in the grafic, that's the other khergit helm]
    Rein Lt. Leather [5.0/+17/+7], sometimes uses Rein Lt. Mail/Plt [10.0/+20/+10]
    Rein Mail Boots [3.0/+19] Good boots are a must for mounted chars, especially archers who dive into crowds.
    Rein Gaunts [0.3/+8]

    Khergit Bow, 2 lg.Bags Khergit Arrows [War Bow went back in to the chest and never comes out anymore.]
    Balanced Bastard OR Balanced SOW OR 3rd Bag OR a Light Mace - just depends
    Spirited Steppe primarily, Spirited War against SR's and Darks.  

    I'm very fond of this character. She got a very favorable randomization on game start [good stats on B&M and such, relatively easy time finding quality items - Borcha is nearly her twin at level 31]. She also has amassed about 300,000 denars, and I had to have her retire and buy out Zelk.

    From a "Post Your Character" thread, here is her legend as told by Ramun the Zendar Slaver:

    "Well all right now. If someone'll just pour me another pint I'll tell ya a story about one of the great heroes of Calradia...." Groans are heard throughout the tavern.

    "Some of you might remember that pretty little girl who used to run errands in town here for Erzog the woodcutter? That was Matille. Well, before he died, Erzog told me how she walked out of the woods one day and fainted by his well. He took her in, and she stayed on to do his housekeepin' and cookin' and such. She said she was the youngest of nine and never got anything to eat at home, so one day she just started walking through the forest. Said the animals were her friends and talked to her sometimes. Said the owls taught her to hunt - and hunt she could. Erzog said he never ate better than when she was there. She stayed on with him for about seven years and then one day she told him that it was time for her to go."

    "She used to come in and sell a slave or two, but not very often. Sorry sorts of men who probably wouldn't know how to look after themselves if they weren't slaves. More often than not she'd be selling horses. Seems she had the horse-gift, and could fix 'em up and calm 'em down if she wanted. But she was particular about who she'd sell a horse. She'd look you in the eye like she was lookin' at your heart and then say yes or no. Had a small band who helped her capture wild horses and run off bandits for rewards. Quite a mixed bunch of characters - had some other lady hunters, some khergits and even a couple of dark hunters who followed her around -  and never left anyone alone and hungry in the wilderness. She'd pick 'em up and give 'em a meal and tell 'em they could stay on with her as long as they liked - and very few ever left. They say one of the other lady huntresses was a special friend, and got captured by bandits on the Halmar-Uxkhal road. Left her real sad, and she never got over that."

    "And this girl could shoot! She could put an arrow through a bandits head at 200 yards or more all the while flyin' along on that little pony of hers. You wouldn't believe it except all of her people would tell you the same thing. But then, they also said that birds would fly down from the trees and land on her shoulders, too. Yeah - she was a very unusual girl."
  12. Sturmspawn

    How to get archers to do something...

    Orion 说:
    ... I just wish you could hire khergit guards. They could wipe out anything in the game in a matter of seconds.

    Recruit from prisoners mod - http://mbx.streetofeyes.com/index.php?topic=76.0

    Yes, they are awesome. Once they are in your party, however, they are 'cavalry' so you lose a lot of whatever tactical schemes you like to use - you just have to let them go do what they do. I use them lot - don't leave home without 'em. They work best in a mixed force, and they can be knocked by infantry - they are not invincible, just agile and fast. You have to let the lancers 'burn off' until you have a corps of mounted archers - so don't get too upset when you lose one or two. Acquiring them is a lot of fun - search on "Khergit hunt" for more - I've posted about it a few times. http://forums.taleworlds.com/index.php/topic,22462.msg511657.html#msg511657  is one of them.
    You will need at least 4 of them to have a stable company - less than that and they tend to get killed off quickly. I like to have about 7 when partysize is 45. As a mounted archer myself, I ride with them.
  13. Sturmspawn

    Add a new difficulty setting: Master

    It's generally understood that the battle AI, and several other aspects of battle and scoring both need work and will. presumably, get attention. Adding 'difficulty' levels is rather simplistic. Among things that are needed - and have been discussed on many other threads - are better AI tactics, and AI flexibility to select or change those tactics, better hitboxes, better correspondence between graphics and hits... Other than these things, which are major development efforts, it's not clear what you mean by a 'difficulty level.' Presumably, one might have a bias slider on the battlesize, something like an inverse of the tactics skill, whereby the opponent gets a superior initial starting force, but I don't see that it would make all that much difference. Consider the case where you join 532 farmers against 19 Dark knights - and you get 75% farmers on your side to start. It's just mayhem at a faster pace, but not really a tactical challenge. I'd be thrilled if mounted units were smart enough not to run into each other - or me - or if they could follow in an orderly fashion - or if they stopped mobbing a single opponent when more than three were already engaging that unit.

    I know you have a lot of ideas, some good, some not so good, and I would suggest that maybe you wait to see what the next release brings. Things like immersive storyline and more complexity to role play [which we hear are on the developers' mind] would probably be much more interesting than just adding to battle complexity. I can think of about 10 'really cool' things that I'd like to see, at least seven of which are already here on this forum somewhere, and the other three might be coming - or maybe something else. 

    You also have considerable flexibilty in establishing your own difficulty levels - as you have noted: you can certainly go solo against just about any size party of any type that you want, and you would get an XP boost in the sense that you would be the only one getting the XP and you would have lots of opportunity to get it. Compose an army of two peasants and set battlesize to whatever your computer can handle.

    One other thing to mention is that there is already some differentiation in scoring for unit-types killed. River Pirates are 40 pts, up to Khergit Guards being 184 [approximately - I forget] and I am not sure what a Dark Knight will get you, but it's gotta be around 195+. So there IS some accounting for the value of the killed unit - although I am not sure that this necessarily equates to difficulty credit. Depends on your fight style and a lot of other factors. Then there is also the granting of proficiency points, which are a form of experience, but with different liquidity.
  14. Sturmspawn

    Castle Problem

    If you don't get a 'battle end' message, there is still a defender alive somewhere. This is tough, as you have to find them  - listen carefully, as you will be able to hear them mocking you as you get closer. Sometimes they are outside, under the ladder, and occasionally they are stuck in a wall, or in an extremely inaccessible place. It happens. Troll carefully until you find 'em. The worst part is, occasionally this last guy gets the better of you and you have to go though it all again.
  15. Sturmspawn

    Mount&Blade's competition

    I had a similar response, and I rarely, if ever, play anything that requires eye-hand coordination. It's that good.
  16. Sturmspawn

    padded cloth?

    It appears that the midnight trigger fills holes, but the going word is a complete refresh on three-day. Try selling back some partial food, and go back daily to see when it disappears.
  17. Sturmspawn

    M&B Won't Run(Man I Want To Play!)

    I addition to browsing the other ?similar? items on this forum, check your pagefile size. Should be at least 2Gbyte.
  18. Sturmspawn

    vagir or swadian???

    You mean the Swadian goverment on one side? Maybe the Vaegirs on the other side? Me right smack in the middle?
  19. Sturmspawn

    Modified Experience Points for Full, 1/2, 1/4 damage

    ...Among the other lovely quirks of this game is that the AI setting, as I understand it at present, applies to your own forces as well as to opponents - which means that you do in fact draw a benefit from playing at the harder AI level. Since I am relatively new to the game, I would recount that my first game was played at the 'lower ai/lower damage' levels, and it was not much easier - in fact, it was 'clumsier.' I set the AI up to good, once I found out how that worked, and stepped up the damage level as fast as I could tolerate it. At low levels, there is something of a penalty for playing at the higher damage level, in that you are more likely to fall out of battle-readiness, and thus miss an opportunity to get XP - you have to let the battles finish without you if you lack the whatever to stay around. It is rare, in my experience, to see a battle that you do not lead produce an outcome better than even your most inept presence will provide.

    The model providing for a greater gap between levels [more XP required to advance] is, at least appropriate if you consider it as experience. Living down the street from muscle beach, I see semi-pro bodybuilders who spend several hours a day just maintaining. If I did those same workouts [as I am a wimp], the experience would be highly effective - but would have diminshing returns after a few years. So - without changing the premises of the model, I'm not sure if gameplay would improve much by changing the scoring. Maybe I just lack imagination.
  20. Sturmspawn

    armour and stuff...

    Speaking of shields, and Borcha and Marnid...

    I am in the midst of a test right now [this one takes a while], and it turns out that under certain conditions the AI will actually not equip a shield on them, even if you provide one. I was astonished.

    Borcha - from level 10 through 21 - thick light mail/plate, thick mail coif, thick or rein gauntlets, thick mail boots, and either a bastard or s.o.w, on a spirited steppe or war. Rein Nordic shield is available, but he doesn't use it - never has.

    Marnid - level 17 thru 21  - same armor suite, same horses, hunting/short/nomad/khergit bows, two bags of khergits, and a rein Nordic shield - does not equip. If I shift him to one bag of arrows and a mace, then he equips the shield.

    I draw no conclusion, but it does indicate that the AI has some sense of encumbrance and risk. Normally, when forming Borcha as an archer, I deny him a shield to keep him at range [otherwise he has a tendency to think he's meleeing]. In this case, he wasn't developing pro-points fast enough, so I thought, "Hey, I'll give him a shield." And the ingrateful wretch refused to use it - not even on his back.
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