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  1. Weird stuttering with new patch, and crashing

    I have the same issue, seems to be related to the deaths of combatants. Downloading the latest graphics drivers now to see if it helps.
  2. Is there any news about Mount&Blade 2?

    I don't think there's anything wrong with the idea of M&B as an MMO. What needs to be pointed out though, is that the fun part of the multiplayer of M&B comes from the fact that you'll never lose to someone purely because of their stats.
    Let's face it, Warband's online experience isn't really an RPG one (that's becoming more of a pejorative term in my head as time goes on), it's more of an arcade combat simulator where the characters have certain advantages and disadvantages. The results of combat depend too heavily on the player for the stats to take control, so your character's ability and personality are basically your own. That doesn't encourage role-playing so much as medieval murder-sim escapism. In other words, you don't create a character that you're a sort of vaguely concerned advisor to and whose progress you watch, you essentially just personally take on a blocky M&B form - you ARE the character.
    If levelling were included in any way, it would have to come in a form that doesn't alter the character's basic characteristics to the degree that compared to another character, they are completely superhuman because that completely defeats the point. That's the exact reason that most people play Warband online, that the role-playing doesn't affect the combat too much.
    That doesn't mean that role-playing elements couldn't be introduced. The level limit would have to be fairly low, so that these differences in stats are reasonable. This could be balanced out by making skill advancement slower (how many people reached level 6 in just a few minutes when they first played the demo of M&B?).
    The MMO elements would ideally be all the other persistent world, social and collaborative aspects that M&B is currently missing. The MMO scene is definitely missing a semi-realistic medieval fiction style of RPG.
  3. Fastest Combat Speed

    crouse 说:
    Your argument that players flock to a server once it is populated works both ways. I often play on POM's server, because it is the server i get the most enjoyment from.  A week and a half ago I got on and no one was on their central server, but I got on anyways assuming it would fill up.  Sure enough before i even spawned a second player had joined and soon after that a third and fourth.  Within 10 minutes we had 15-20 players on, and the number continued to grow from there.  If the player base truly wanted to play on a medium speed server the same thing would happen on medium speed servers.  If you guys are claiming it doesn't that speaks to the taste of the player base.
    Depends on the game, though, there's not much to do on M&B if the server is empty. Perhaps there could be an option to spawn a few bots to make up the player count to a certain amount, removing them as players join. If I play Il-2, I can keep myself amused in the meantime blowing up ships and ground targets and whatnot, or on H&D2 I can play through co-op missions on my own, until some more people join because they see the server's not empty. There's nothing to do on an empty server in M&B, it' s just not that sort of game.
    Basically when it comes down to it, you guys need to reconcile yourselves to the fact that the faceless masses will play on whatever server and settings they want, no matter how rubbish you consider it to be. Like, I can't understand why anyone would play on a server with external views on Il-2, because if you do there's no chance of ever being surprised or losing sight of the enemy, so tactics-wise it resembles Second World War air-fighting about as much as it does Olympic bobsleigh, and it's about as fun as a side-scrolling shooter to me. But the vast majority of people do. If there's that much of a glamour and man-points abounding around fastest combat speed that's what the most people will play. M&B players aren't your typical gamers, they're a bit more obsessive than that, I think. Reasoning and ping-considerations aren't going to appeal to the more e-peen obsessed types. You're just gonna have to deal with it. I like the idea in the other thread about a multiplayer lobby, though, gives people an opportunity to find other people who want to play a certain game type with certain settings. Xfire will provide that, but the problem is of course that not everyone uses it. Perhaps organising an en-masse joining of Xfire is the way to go. :smile:
  4. Transition

    Benny Moore 说:
    You are wrong.  In the game, the parry-and-riposte are done in a single action with a single animation.  In reality, it is two separate actions which would require two separate animations to be correctly portrayed.  This isn't an opinion; it's just a fact.
    I think you're talking about something different, Benny. Look at Reapy's tutorial video to see chamber blocking. Possibly you're talking about an actual bug. Chamber blocking is performed by chambering a directionally-specific attack at a specific point during the enemy's attack animation (a very small window of time just after they actually release their attack), blocking their attack. It's not simultaneous (except due to high-pings online!) and it's very very time-critical. I don't see how it's any more unfair than being able to block in the first place, since the timing of it is so much more difficult than normal blocking. Then you can release your own attack whenever you want.
  5. HDR Mod for warband

    :lol: I loved that one too.
  6. Mount and Blade on console?

    Foot-board you can tilt in the direction you want to move?
  7. Killing 360 spinning

    Well, given the lack of success that the team have had with fixing the turn cap, perhaps another suggestion might even be easier. :smile:
  8. WTH/F is going on with the shields?

    I borrowed a HP mouse that would occasionally just release the buttons I held whenever it felt like it while they were still physically pressed. Very annoying.
  9. MP Fantasy [WB] Khazad-dûm (Banner added!)

    pitrs 说:
    the sentence is taken out of context. And I know that you know. You are just trying your luck :cool:
    Moreover, when I wrote that Khazad-dum is the perfect mod?  :roll:
    Wow, you really are a bit simple, aren't you? I'll lay it out for you in nice easy bullet-points, since everyone else's explanation seem to have gone over your head. Can't think of any other reason that you're still arguing about it.
    • Faradon is a 3d modeller and texturer
    • TLD does not need any more 3d models or textures
    • Because of this, TLD does not need Faradon at the moment
    • This means whether Faradon produces this mod has no bearing on when TLD will be released
    • It says this in POST NUMBER 4 on PAGE ONE
    Is that big and easy enough for you to read? :roll:
  10. HDR Mod for warband

    Sounds about right. I got a CRT monitor that could display what the HD marketing departments would call 1536p in about 1999 I think. :roll: Makes me laugh how easy people are to fool about buzzwords. The only thing that's new is HDMI connectors.
  11. Mount and Blade on console?

    Well, that or the RSI Reaper. :wink:
  12. Graphical Bug: Black Faces

    Did you make absolutely certain you completely deleted the M&B directory and any leftover files after you ran the uninstaller?
  13. Mount and Blade on console?

    I guess I'm lucky, then. I could run M&B at 1920x1080 without much trouble at all.  If you got a 720p HDTV I don't think there are many graphics cards produced within the last 3 years that would have so much trouble, I run at 1280x1024 and I don't think I've had lower than 80fps.
  14. Mount and Blade on console?

    You can already play M&B on a large widescreen HDTV if you have a graphics card with a HDMI out and a wireless mouse + keyboard. :grin:
  15. Two weapon fightin? (dual wielding)

    Like I say then, have fun waiting. The point of suggestion forums is to suggest adding things that the developers might not have thought of, or ways of doing things that developers might not have thought of so they might change their minds about adding said things. Could you honestly tell me that you think the TW developers wouldn't have thought of your suggestion and your implementation?
  16. Mount and Blade on console?

    Night Ninja 说:
    FF comes with a rabid fanbase that would play the game obsessively even if every cutscene was a looping animation of a twenty man bukkake scene.
    Tru dat. :lol:
  17. Mount and Blade on console?

    I agree on the controls. It's just as easy to make small movements of an analogue stick as it is of a mouse as long as the magnitude of those movements is not important. Just lock the view in one when the attack button is pressed on the console version. This would eliminate lolspins as well.
    As for dedicated servers, typically you'll get a lower ping on a DS.
    And as for the campaign issue, sure, lots of games have a long campaign, lots of scrolling around and dialogue, etc. (typically JRPGs), but all of these also have a main storyline and most console players will play through a game's story and then discard it. Since M&B has no main quest, there'd probably be an outcry from people feeling cheated who didn't understand what the game was about.
  18. Someone to look out for

    And mine also.
  19. Two weapon fightin? (dual wielding)

    Surely the fact that there was a laughing smiley and that I copied your underlined red text indicated to you that it was a joke and that I thought you were being overdramatic? :roll:
    a) I hadn't discussed the methods of blocking that I would advise in the system I proposed so I don't see that you could assume that I wasn't going to say you could block with either. Although personally, I don't see the point of being able to block with both weapon and shield or with either weapon since you shouldn't be allowed to block and attack simultaneously anyway. That would REALLY break the combat system.
    b) The limited implementation would add an attack that may be faster and/or can have a better range than a kick (depending upon the weapon used), that is blockable if the player chooses the right block direction or is using a shield, but which will not necessarily be the attack direction they are expecting and which varies depending upon the off-hand weapon chosen. I think this is interesting enough, easier to implement, and sufficiently different from a kick to be used in many situations that a kick can not. A spear could be used to hit the opponent at range without incurring the minimum range penalty once the enemy moves close since you'd have a shorter weapon in the other hand, but at the penalty of sacrificing the shield. A dagger or short sword could be used with another weapon to get in a quick attack with a piercing weapon, a falchion or handaxe a quick slashing attack, all of these likely to be situations the opponent is not necessarily expecting and can add to the player's ability to overwhelm the opponent with attacks. Also, there's no chance of abuses like the 'kickslash' since you can't simultaneously attack with the main weapon.
    I don't know why you're not picking up on all these possible uses for a single-directional offhand weapon yourself. Perhaps you're not particularly interested in developing strategies within the combat system of the game anyway, and you're just after more novelties.
    c) You haven't demonstrated that anyone thought it was sensible make extensive use an offhand weapon anyway. Even the main-gauche is called a 'parrying dagger' for a reason. Giving it the ability to stab and parry pretty much covers everything you'd need with a main gauche, short sword or a spear. Perhaps if you desperately wanted there could be a button to quickly switch which was considered the main weapon by mirroring the animations, unlocking all the attack directions for the offhand weapon, reducing the main weapon to a unidirectional one, and retaining the damage or weapon proficiency penalty to the off-hand one to simulate unidexterity. Perhaps there could be a skill added called ambidexterity that reduced the penalty to the off-hand. This would elegantly provide ALL of the functionality you want, just not simultaneously for both weapons. This would also satisfy people who want to play a left-handed character.

    Look, I'm going to summarise everything to you, Urlik, and I'm only going to do it once, because you should have been able to understand all of this from my previous posts already.

    If you're going to make a suggestion to a game developer that is:
    • Not a priority to the developer
    • An extremely questionable addition to the setting
    • Only really likely to be extensively used by mods
    • Extremely open to abuses in multiplay
    • Not considered effective enough by anyone in the game's setting to be considered effective in the game with a few minor exceptions
    • Another suggestion already adequately covers those exceptions at a cost of much fewer of the disadvantages :wink:
    • A HUGE overhaul of the current system in terms of both coding and animation
    • Strongly disliked by many players for several of the other reasons presented here

    You have to balance this by making a well presented suggestion that has as many of the following as possible:
    • A decent evaluation of the effects on balance in every game mode
    • A very detailed explanation of how the system would work
    • An explanation of measures to take to prevent abuses of the system
    • The ability to be used in and improve every game mode - what is the point of spending a huge amount of time altering the combat system in a way that affects only one game mode
    • A compromise that removes some of the desired functionality and thus the necessity to do a lot of work, at least to start with

    Since I'm not a HUGE DW nut, I probably won't present my suggestion for an implementation in a detailed manner in the Privy Council, so don't accuse me of hypocrisy for not following my own rules because it's not MY goal to have DW added to the game. I won't mind if it is in a sensible manner, though.

    So far you have provided the keys you would use and want the ability to do everything with the offhand weapon you can with the main weapon (possibly even simultaneously, explanation not detailed enough), bar the ability to equip certain weapons depending upon stats, which is not what I consider a detailed explanation. No examination of the effects on balance, no examination of the effects of abuses or measures to counter these other than to remove the suggestion from all except one of the game's modes, no compromise on functionality.
  20. Two weapon fightin? (dual wielding)

    If you were paying any attention at all you'd have worked out that I'm trying to prod you into making a suggestion in earnest that the devs might actually pick up on.
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